- Add separate hero values for pilot D.Va and mech D.Va, it’s a huge pain to try and program them separately, as well as come up with roundabout ways of detecting which D.Va is which
- Add “Set fire rate” and “Set reload speed” as actions. They already exist with abilities like nanoboost and overcharge, why not allow players to replicate them?
- Add “Nanoboosted” to the list of statuses.
That’s about all of the minor things I could come up with, besides letting people type in their own strings of text.
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Btw if you want to set values for pilot D.Va and mech D.Va, just use "max health (event player) = (max health of mech D.Va if in mech, max health of baby d.va if out of mech)
After just attempting to program something that I thought would be really cool, I have realized that there are no actions that set knockback resistance.
I’m going to avoid venting my incredible frustration and just ask that they add knockback dealt and knockback received actions. Such programing is already used for Reinhardt’s passive and custom game settings, so I know it’s not impossible to add.
And how about adding “Is Meleeing” and “Is Button Held - Quick Melee”?
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Was about to add that. I wanted to force a rebind by disabling primary fire and press the melee button when the player tries to shoot, but for some reason “Quick Melee” just doesn’t exist.