A Damage Boost patch

This is to address all damage amplifiers in the game, reducing their overall effectiveness, and providing suitable compensation buffs for the big hit to the said hero’s utility. There’s also a few other balance changes thrown in to heroes without damage boosts, purely based on how I think they’re doing. With that said, let’s get into it.

General:

  • Damage Boost effects now grants 40% additional ultimate charge, up from 30%

Tank:

Junker Queen:

Adrenaline:

  • Healing adjusted from 1.5x bleed damage done to a flat 3 HP/s per tic of bleed damage
  • Bleed procs now stack up to 2 times on a single target
  • Bleed duration reduced from 6 seconds to 5 seconds

Carnage:

  • Cooldown reduction on hit reduced from 2 seconds to 1 second

Commanding Shout:

  • Overhealth now decays at 20 HP/s on allies
  • Maximum Overhealth on allies increased from 50 to 75
  • Now grants the Junker Queen 20% damage mitigation to all incoming damage for 3 seconds

Ramattra:

Monk Stance

General:

  • Health adjusted in the ratio of H:A from 450 to 300/150

Ravenous Vortex:

  • Vortex height increased from 7m to 21m
  • Damage reduced from 15/s to 0
  • Vortex radius increases from 6m to 8m
  • Enemies inside the vortex are now Crippled, preventing the usage of movement abilities

Annihilation:

  • Ultimate Cost increased by 10%
  • Movement Speed Bonus reduced from 20% to 15%

Damage:

Ashe

B.O.B:

  • Health adjusted from 1,200 in the ratio H:A to 900/300

Support:

Ana

Nano Boost:

  • Damage Boost modifier reduced from 50% to 35%
  • Healing increased from 250 to 350
  • Ultimate Cost reduced by 10%

Mercy

Caduceus Staff:

Secondary Fire:

  • Damage Boost modifier reduced from 30% to 20%

Resurrect:

  • Cooldown reduced from 30 seconds to 25 seconds
  • Movement Speed Penalty increases from -75% to -50%

Valkyrie:

  • Ultimate cost increased by 12%
  • Duration reduced from 15 seconds to 12 seconds

Caduceus Staff:

  • Now has target priority

Primary Fire:

  • Primary Fire healing increased from 60 to 85
  • Primary Fire chained healing reduced from 60 to 50

Secondary Fire:

  • Secondary Fire damage boost modifier increased from 20% to 30%
  • Secondary Fire chained damage boost modifier reduced from 30% to 20%

Resurrect:

  • Cast time reduced from 1.75 seconds to 1.3 seconds

Zenyatta

Orb of Destruction:

  • Damage increased from 48 to 52
  • Reloading from an empty magazine now triggers Zenyatta’s Shield Health to regenerate

Orb of Harmony:

  • Healing per second increased from 30 to 35
  • Projectile speed increased from 90m/s to 120m/s

Orb of Discord:

  • Damage Boost modifier reduced from 25% to 20%
  • Projectile Speed increased from 90m/s to 120m/s