I don’t see how she isn’t interesting and active with the change.
At 4 seconds, she still has the same timing for packs coming back
She is still making the decision to use them.
Still can stack, allowing a lower downtime between when she has to toss em all out, and when she gets a new one while heals are active
And now she’s allowed to be safer while engaged in a fight and more mobile?
It seems better than literally what I have seen complaints about regarding her and her current pack state of two seconds not being enough time to preheal, and not fast enough for burst.
My expectations regarding rework reverts have been widdled down to nothing. And I have no interest in fighting them .
Instead, I have accepted the lack or artistic integrity as a capitalistic leech cancer that never will leave . I have accepted the leech and I’m just trying to survive with it
I don’t think I can explain it further. Repair pack is less impactful thus decision making is less impactful. The less bursty and longer you make repair pack, less impactful timing and decision making becomes.
This sounds like it would be a net gain for her even though it’s basically mathematically identical, it gives her a lot more consistency, which she definitely lacks right now.
It makes her counters much more effective as well, as her burst potential has been essentially gutted.
Example- Winston live has limited options vs a brig pocket. At 70 hps the enemy he singles out is going to be healed faster than his damage even if giving his all.
This is no longer the case. With his jump melees being more effective and her being incapable of outhealing by herself.
Sure make Zen 250 HP with armor and self regen of 10 and a shield and 3 Harmony orbs and 2 CCs and then let’s see how boring he gets when his own survival is much less concerning.
And I said less decision making not zero. You don’t have to get as low as none to be boring.
The last thing this game need is less decision making and more consistency in healing. Healing is far too consistent already.
That said given how adamant devs have been at turning Brig into a walking health pack, you may be on to something here.
I consider tanking a more demanding and expression of skill than healing which is inherently reactionary. Healing unless your sole asset (Moira, Baptiste) is not a pure expression of autonomy by default
Tanking is the most important role skill imo, because the game is about securing space. The devs elected to remove the armor and not shield from brig. That isn’t my choice for their poor choice to hamfist her into a primary healer…but it’s what I got
Sans armor, brig has been given a weird repair pack. Not burst enough to clutch a la Ana . Not consistent enough for many a la mercy or Moira.
Maybe not by balance, but clearly in the “feel” of what players can or can’t do.
This change is designed to make her more engaging and to utilize the skill not held by everyone without just buffing her shield which I don’t think is appropriate for a main healer to begin with
This isn’t meant to be a buff or nerf, just a change to allow her active non cool down ability to be more viable and flexible without giving it more power directly.
It totally will result in another change. But imo the “AOE heals” and “stacking heals” are just arguments from people who can’t gather that they aren’t better than their peers. That’s why they are their peers.
But personally, I would rather lose packs altogether and reinforce rein play with inspire, than mercy plays with packs.
Making brig mercy was lowering Brigs skill imo, not having a passive.