(8/13/20) Today's Patch Notes (Copy and Pasted)

Hero Updates (copied from ^https://playoverwatch.com/en-us/news/patch-notes/)

Brigitte
  • After gaining multiple Repair Pack charges, Brigitte was enabled to play at safer distances while still having a powerful impact on her team. Combined with her personal barrier, she ended up not needing as much survivability in terms of raw health.

  • Inspire has also had a powerful team impact despite being hard to feel due to its passive nature, so we are lowering its team-wide healing output while making it more useful for Brigitte herself.

  • Base health lowered from 200 to 150

Inspire

  • Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
  • Self-healing is no longer reduced by half
Orisa

The large radius of Orisa’s Halt! ability made it too effective in setting up combos against large groups of enemies on a relatively short cooldown. The changes to the projectile speed and radius are aimed at shifting its use to be more effective at catching single targets.

  • Base armor reduced from 250 to 200

Halt!

  • Radius reduced from 7 to 4 meters
  • Projectile speed increased from 20 to 30
Pharah
  • We’re making some adjustments to Hover Jets that should increase her flight speed and make her more agile. To compensate for this change, we’re also lowering her hover uptime.
  • Rocket Barrage has such immense damage output that the tail end of the duration was often more of a liability than a benefit, especially with fewer barriers around to blast through.

Hover Jets

  • Movement speed increased 20%
  • Regeneration rate reduced from 50 to 35 per second

Barrage

  • Duration reduced from 3 to 2.5 seconds
Roadhog

These weapon changes are intended to make Roadhog’s Chain Hook combo more consistent and bring back some of the heavyweight feeling it had in the past.

Scrap Gun

General

  • Ammo reduced from 6 to 5
  • Damage per projectile increased from 6 to 7
  • Recovery increased from 0.7 to 0.85 seconds
Sigma

Given Sigma’s offensive strength with Hyperspheres and Accretion, we have reduced some of his defensive tools to bring him more in line with other Tank heroes.

Experimental Barrier

  • Health reduced from 900 to 700
  • Regeneration rate reduced from 120 to 80 per second

Kinetic Grasp

  • Cooldown increased from 10 to 12 seconds
Symmetra

We’re reducing the cooldown of the Teleporter to help lower the friction between needing to use it as both a personal and team-focused mobility tool.

Teleporter

  • Cooldown reduced from 12 to 10 seconds
Zenyatta

Zenyatta has low healing and mobility outside of his ultimate but makes up for it with high potential damage output. With the recently lowered barrier uptime resulting in an overall faster pace of the game, we want to make sure Zenyatta still excels at his strengths. This change will make his charged attack flow a bit better in combat.

Orb of Destruction

Secondary Fire

  • Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
  • Rate of fire increased from 8.5 to 9 shots per second
10 Likes

Sym mains when they see one of her buffs didnt go live: -_- Am I a joke to you?

Blizz: yes

40 Likes

The worst part is that they even acknowledge repair pack being too powerful, and then nerf her hp._.

16 Likes

And they didn’t put the important one in. Sad but atleast they put the rest to live.

1 Like

…I mean that change only happen because She would have been completely useless if all the shield changes and more went though.

Really nothing changed with Sym.

And they are still testing her as a Healer…

But that’s likely not hit public testing till later.

3 Likes

So when are they going to nerf Reinhardt?

He’s preforming on par with Sigma, and better than Orisa before the changes came through

4 Likes

i find it odd that they put through all of the changes but the sym beam one

4 Likes

Because the balance team for OW is a joke?

17 Likes

There were others that didn’t go though.

Like some shield changes…(which is why the Sym beam didn’t go though.)

wasnt the only shield change the sigma nerf?

That’s new, updates that go live without having to relaunch and patch.

Was just in a game with 6 fast shots on RH, suddenly 5 slow shots next game and i was confused as HELL.

5 Likes

That was my first reaction, but on reflection, I remember people talking about how decay from level three to level two was four seconds, but the decay from level two to level one seemed unchanged. Maybe they didn’t push it because it was buggy.

i thought that might be why but they didn’t even mention it in the notes

Blizzard works in mysterious ways. :ghost:

1 Like

Lots of disappointment with this update, sorry sym mains. :cry:

10 Likes

Or maybe Healer Sym is gonna be working differently with the beam…

Only time will tell.

The saddest part is they think that the double shield is pick one you get the other one for free, like Orisa and Sigma are a package deal. You pick one and the other one is also automatically picked. They did not consider their solo survivability at all.
Granted in my elo anyone barely plays a shield anyways, it is almost Hog and Ball, but when I Q for Tank, I actually like going MT and going shield, Orisa or Sigma, but they will be so paper thin now and easy kills.

All in all, good for the double shield overall, bad for individual play.

EDIT: I forgot to mention, people in my elo use Sigma as a main Tank, saying “he does have a shield so no I will not go any other Tank, I am main tanking”, and the other Tank most of the times goes D.VA or Hog, most notably Hog. It does not work in the long run, and in my matches it only works if the enemy team are complete bots, so they get a few wins and think that their pick is working without any doubts. I do not like that mindset at all.

4 Likes

At least we know what coming next.

Moira Fade ExC 2.1

Likely start next week or the next.

This patch was so much out of touch…

18 Likes

It was admitted to be for OWL.

1 Like