7 months and still no Widowmaker bugfixes

Well, by all means then :relieved:

Ana’s problems are mostly balanced related, not bug related.

Latency, the only way to fix it is to make the headshot hitbox better, which is a very bad thing for the developers to do (or add more nearby servers)

never, ever saw that

You have no clue what you’re talking about.

Latency is not related to head hitboxes, and lag doesn’t influence packet loss. Packet loss happens because of your ISP and the many paths that data travels through to the server. And redundancies built into the game to confirm actions happen, circumvent packet loss.

Video games since 2004 have had proper redundancies.

The link in the OP post has video evidence.

You’re more than welcome to watch them.

Thoroughly convinced that this will never get a status update.