Not going to lie I love seeing that 10% count and laughing like thats a bad result, completely ignoring the context of QP (without the 6v6 test) being normally 35-40%.
The 5v5 QP numbers, as Blizzard stated, have gone down during the 6v6 test but we dont know by how much.
Even just using the old 5v5 QP numbers, not factoring in how much those numbers dropped, 6v6 had some 25-30% of the player counts as QP normally does, for all we know it could be as high as 33-35% when accounting for the dip in 5v5 players.
Meanwhile all 5v5ers wanted to say all this time was “omg no one wants this, you guys are just loud” but its at MINIMUM 25% the size of QP, and maybe up to 1/3rd considering the dip in 5v5 during testing.
And not to mention Blizzard stated throughout the testing 6v6 HELD their player base the entire time. There was no drop off, it took and kept those players.
I get the vitriol from the forums, just about every big “take” this forum has is mostly comprised of people who like to act like if their changes were put in the game then magically Overwatch would be saved. You wanna stick it to the people who thought 6v6 was the second coming of christ.
But the reality is that 10% of gained and held players is astronomical for such a poorly fleshed out patch, that also has to deal with having its targeted player base being sucked away by the rising star of 6v6 Marvel Rivals, while dealing with S9 still being in the game, and while dealing with unoptimized performance.
And if you somehow think MR isnt a factor here, I cant help but tell you youre delusional. Youve seen it all the time everywhere, every 6v6er screaming about MR being so much better and MR being the savior, you KNOW that MR has 6v6er attention, it 10000% sucked away potential players.
To anyone who thought 6v6, after being gone for years, would magically take over a game filled with players who have never known 6v6, I dont know what to tell you other than youre out of your mind. What I’D really like to see, now that Blizzard has confirmed that 6v6 is most likely here to stay, is how these player spreads look in a year or two, once streamers get their hands on ranked 6v6 to introduce their viewers to the mode, once balance catches up a little and performance increases, and once players have enough time to try and acclimate to the mode at their own pace.