6v6 tests have been a success

Not going to lie I love seeing that 10% count and laughing like thats a bad result, completely ignoring the context of QP (without the 6v6 test) being normally 35-40%.

The 5v5 QP numbers, as Blizzard stated, have gone down during the 6v6 test but we dont know by how much.

Even just using the old 5v5 QP numbers, not factoring in how much those numbers dropped, 6v6 had some 25-30% of the player counts as QP normally does, for all we know it could be as high as 33-35% when accounting for the dip in 5v5 players.

Meanwhile all 5v5ers wanted to say all this time was “omg no one wants this, you guys are just loud” but its at MINIMUM 25% the size of QP, and maybe up to 1/3rd considering the dip in 5v5 during testing.

And not to mention Blizzard stated throughout the testing 6v6 HELD their player base the entire time. There was no drop off, it took and kept those players.

I get the vitriol from the forums, just about every big “take” this forum has is mostly comprised of people who like to act like if their changes were put in the game then magically Overwatch would be saved. You wanna stick it to the people who thought 6v6 was the second coming of christ.

But the reality is that 10% of gained and held players is astronomical for such a poorly fleshed out patch, that also has to deal with having its targeted player base being sucked away by the rising star of 6v6 Marvel Rivals, while dealing with S9 still being in the game, and while dealing with unoptimized performance.

And if you somehow think MR isnt a factor here, I cant help but tell you youre delusional. Youve seen it all the time everywhere, every 6v6er screaming about MR being so much better and MR being the savior, you KNOW that MR has 6v6er attention, it 10000% sucked away potential players.

To anyone who thought 6v6, after being gone for years, would magically take over a game filled with players who have never known 6v6, I dont know what to tell you other than youre out of your mind. What I’D really like to see, now that Blizzard has confirmed that 6v6 is most likely here to stay, is how these player spreads look in a year or two, once streamers get their hands on ranked 6v6 to introduce their viewers to the mode, once balance catches up a little and performance increases, and once players have enough time to try and acclimate to the mode at their own pace.

35 Likes

^^^ This.

Also the detractors need to keep in mind - 10% accounts for a version of 6v6 that pro-6v6ers didn’t even want + released during a time when a really popular game just came out.

I’d wager if it was a more traditional version of 6v6, before all the dumb changes, and not released during Marvel Rivals release period - it would have gotten even more players.

6 Likes

What really makes me wonder…

Anecdotal, I know, but my queue times were shorter in 6v6 QP than in 5v5 QP. I had more fun in 3 weeks of 2-2-2 than I’ve had in all of 5v5, in spite of bad balancing and S9 garbage!

13 Likes

I am sure you are so calm…

That only 35% of the playerbase plays the most popular mode is more than enough information, that the playerbase is shattered in too little pices and its affects everything.

1 Like

数据能说话,但它会撒谎

Statistics can tell a story, but they can also deceive.

2 Likes

Those results are… Pretty mediocre. That being said, it was enough to convince them that it will probably always be a gimmick mode. That’s nice.

10%?

It’s not the 50/50 split that was implied.

All 10% of them.

It ain’t that deep. It’s just that 10% is… Not particularly good. I am actually surprised they are humoring the mode moving forward. Mahvel has them shook.

1 Like

While I don’t think their numbers are perfect, and ignore some variables, 10% is still a decent number. If the playerbase was taken only from 5v5 qp, that still puts it at 25-30%. So 2.5-3x more people playing the 5v5 qp. I can see people saying it’s a disappointing number when people often claim majority want 6v6. But it seems when it comes to both being available. That isn’t the case.

I do think it was more fair when they were both side by side in unranked. Moving it to arcade when they extended the test would certainly lead to less people playing it. If they even knew it was still there.

1 Like

To say “the majority wanted 6v6” is a stretch. There are tons of new players who have never played 6v6.

I like to argue based on what I believe is a better format, and I have yet to be convinced that 5v5 is better in any way.
Plus, with how much better the 6v6 test was in terms of my gameplay enjoyment, it’s unlikely that would happen.

10% is pretty darn good in my book. It will probably increase substantially as a permanent mode, especially with a competitive option.

4 Likes

10% from a game with 10 people isnt a lot, but again its so crazy how this forum has seemingly no idea what percentages mean when your game is as large as Overwatch.

Let us not pretend that a 25% minimum of their largest mode isnt a good chunk of players.

Overwatch 2 had 25 million players like a week into its launch, even if its down to only 200,000 average players thats 20 thousand players in 6v6, and Id say thats a decently large low ball for a game like Overwatch.

Dont get me wrong Im not trying to say “10%? They practically own Blizzard.” Im just saying you need to realize that Steam Charts doesnt even come close to covering how many players Overwatch has, its not even remotely usable data.

Overwatch is huge, 10% is 10’s of thousands of players, it held it, and being 25-33% the size of their largest mode is a lot of players.

And that number is from a game mode that MANY Overwatch 2 players have never played before, with limited streamer coverage from lack of ranked, and such a short run time that its impossible to expect players to migrate to something so unnatural to them, with genuinely poor balance.

Again, 6v6 is most likely a permanent addition, we will see how it looks a year from now when the mode is more optimized, has better balance, and actually has a chance at Streamer coverage with a ranked mode.

4 Likes

10% of the total play time is pretty pathetic for something that was supposed to be highly anticipated. I spent 100% of my playtime in that mode, by the way. And I did not even enjoy it. The 6v6 crowd were not real ones.

It’s not. It explains why splitting the playerbase barely had an influence. That was my biggest concern and this failure kind of showcases why I never needed to be worried to begin with.

I will agree with that sentiment. What the hell were they thinking with Reinhardt. I am tired of pretending that they did not actively sabotage it. I defended them from that idiotic argument for so long, but after witnessing the horror of Reinhardt in 6v6, I have to admit I was wrong. Clearly they did try to sabotage it. It’s pretty obvious. And I guess it worked. 10%…

Nah youre normally a troller but youre off the deep end.

Highly anticipated? Said who? The forums? Yeah please trust the forums to anecdotally gauge the hype. The forumers are the people who in equal numbers seemingly said 6v6 both was going to completely fail and would never even get tested ever, and that 6v6 was going to save Overwatch and completely demolish 5v5. We have had no way to accurately gauge interest in 6v6 until these tests hit, and on their very first run taking up 10% of play hours so something so obviously not fleshed out, and so not covered, is crazy good numbers.

And what do you mean its not? Thats an outrageous lack of understanding of how percentages work, barring the fact that you probably wouldnt even have “noticed” any influence from splitting the player base when Blizzard has come out on many occasions stating outright that queue times have almost nothing to do with total player count and everything to do with role splits at their current player counts.

And despite the usual Rein trolling at end yeah lets not pretend the short runtime with limited streamer coverage due to no ranked mode, mixed with bad balance and optimization, on top of the latest 6v6 fad MR releasing alongside the tests, didnt have an impact.

4 Likes

早上好中国
现在我有冰激淋 我很喜欢冰激淋
但是《速度与激情9》比冰激淋

:icecream:

1 Like

Misconception. I dont care if we have 5v5 or 6v6 as the main mode, I just care about the main problem: queue times and the gameplay feeling.

10% is not even close to being viable as its own mode and you still need to find a solution to the problem that no one wants to play tank in 6v6 also with double the amount of tank players to even start a match. What do you think will happen?

Because it was in the arcade mode and did not even had QP levels of balancing. If you dont care about balanced games, then sure its fun… until it is not anymore.

What? So normal QP is 35-40%, 6v6 is not even a third of that, and that is NOT a bad result?

Also I mean, it’s not like ONLY QP players tried 6v6. It was 10% of ALL players, not 10% of QP players. 90% of people that play OW2 did not play 6v6, because they did not want to. The cope on this forum is strong lol

1 Like

The content creators also hyped it up. There were some Twitter polls that indicated the interest was split right down the middle and then the developers hyped it up with their announcements. I am not sure why this is in contention, but it indicates to me that you are a few fries short of a happy meal.

Precisely. It’s all relative. 5v5 is a role. 6v6 is a role. They occupy separate queues. I am not sure what you are not understanding. 10% of playtime is not 10% of players. It’s clearly a small group of dedicated individuals which is totally fine. And no, up to 1/3 of our current players is NOT impressive. Did the developers SEEM impressed to you? No. And there’s a reason for that.

Okay, so then the next test will pop off. It will be better timed and have ranked. What’s the problem? Why you scared, homie?

:muscle::face_with_raised_eyebrow:

3 Likes

If you fail to see how 25-33% the size of the literal largest mode in the entire game is good numbers, youre either beyond blind, or beyond stupid. Overwatch isnt a game like SMITE that can barely hold 10k players, Overwatch is at minimum a game with many hundreds of thousands of players.

Again 10 days in to Overwatch 2 the player counts by Blizzard hit 25 mil. Obviously the odds of it staying there are none. Say it goes so far down as to 200 thousand, which is a pretty insane low ball. Thats still 20k players in one mode.

And again youre just dodging all context as to what makes the 90% not play the mode. Could it players interested in 6v6 were leeched by Marvel Rivals? How about the abysmal balance state? Obvious the balance is going to be shaky when compared to a mode that has had years to even out. Could it also be the lack of Streamer awareness driving any hype for the mode with players who have never touched 6v6 before and had no incentive to? If you dont think that Streamers have a massive impact on modes played youre delusional, and most streamers have came out and said the lack of a ranked queue ruined it for them.

But no dodge all context, view everything in a vacuum and pretend like youve got a point.

Keep in mind here Im not trying to convince you 6v6 is king here, Im trying to say if anyone thinks the 10% 6v6 got in like 2 months is anything other than a success despite how much was piled against it? Youre delusional and out of your mind.

4 Likes

Good point why is 5v5 open queue still in the game ? just keep 2 mode 5v5 role queue + 6v6 open queue like marvel rivals

2 Likes

They shot themselves in the foot from the get go by pissing around and not dropping the mode until after Marvel Rivals dropped.

Had they, idk, actually listened and given themselves more time without the competition on the scene actively draining away potential players, the numbers no doubt would’ve been better.

1 Like

It’s 10% of all players. That is just, a simple fact. There is no, “25-33% of the largest mode” or whatever nonsense, it’s TEN PERCENT. 90% of people prefer other modes. 9/10 players choose a mode different than 6v6. If you think that 1/10 is a lot, then that’s fine, but, it’s objectively not.

None of that is relevant. Or, what point are you trying to make? I thought this was titled “6v6 is a success,” and it was not. You seem to be contradicting yourself with all of those comments. You kind of just said, “it was not a success for these reasons.”

1 Like

Let me just tackle that 3rd and 5th point, because I get the feeling it doesnt matter how much I explain to you how two different stats can be true at the same time (when context is applied) I get the feeling youll never grasp it.

so 3. I said 10% was a success. The things I listed were outside factors that have a negative influence on the test, lowering potential player counts. There is no contradiction there, please try thinking a little bit harder.

  1. What is 1 percent of a billion dollars? Why thats 10 million dollars. Since 10 million is only 1% of 1 billion, does that mean 10 million dollars is actually a really small amount?

The point Im trying to get you to understand is the SCALE of Overwatch as a game. This isnt a game with only 10k players, where 1 thousand would be a small player count.

This is Overwatch, a game that 10 days after launch had 25 million players. Obviously players leave after hype settles, so if we even lowball the total player count of Overwatch to something like 200 thousand, thats still 20k players in the 6v6 test despite all the factors working against it. Overwatch is likely MUCH larger, but Blizzard keeps numbers close to the chest, so we dont know for sure. For all we know 6v6 player counts were as low as 20 thousand, couldve been as high as 50 thousand, we just dont know for sure.

THE FINAL POINT BEING, percentages might seem like a small amount with no context, but factor in the SIZE of the thing youre breaking into percentages? You start to understand how many players that 10% can mean.

2 Likes