Hi, OG Overwatch player here, I believe we need to have a 6v6 role queue that is 2 tanks, 2 dps, 2 supports. I get lot of games where there’s 3 dps, 1 tank, and 1 healer. I just think it’d be a more balanced experience for all of us who want to play 6v6 like the old days. Blizzard, I love you truly, please keep this game going by listening to your player base. A good amount of us are actually rational people.
That comes with the problem of queue times. And they seem to always want an open queue mode available, so they would need to make another unranked mode further splitting the playerbase. I don’t imagine they will make a role queue 6v6.
I think that is what makes Open Que fun. I literally just won a match as the sole support. I get a lot of 3 support, 2 tanks and 1 dps and the match is smooth. Sometimes its 1 tank. It keeps the matches interesting and you have to adapt and swap to make things work.
I prefer 6v6 as well, but if given the choice between 5v5 role-less queue and 6v6 222, I would choose the freedom of 5v5 role-less queue every single time
Interesting. I’ve played since the original launch, the only reason I’m saying that is because I’ve seen every aspect of OW from the lawless days of six torbs to the birth of 2-2-2 to the progression into 5v5. I’ve never thought the game was more balanced than 2-2-2 once they got double shield under control.
From a strictly preference of not being forced to play support when my Soldier teammate is 2-12 and refuses to swap, I prefer role queue. Though damage creep is currently seeping into 5v5, I’ve never like the raid boss tank.
I think two tanks is the sweet spot. I also think that queuing for a role is a more of a direct indication of skill.
Respectfully, I am also a day one OW player. As a support player I wanted 222 rq. Looking back, it was a mistake. I would rather play goats again than double shield, hanzo/sym ever again. My point being is 222 severely limits creativity and incentivizes mirrors and tank counter swapping nonsense.
It wasn’t a failure. The reason they went to 5v5 was because of according to them, it made q times and balancing better/easier. Although I do agree that 222 was bad for the game, kiri beyond a shadow of a doubt was the worst change to the game ever.