It’s much more about queue time, and it’s about the inability to make fun gameplay of tanks and gettin’ enough tank players imo.(When you can’t make something fun, make them overpowered.)
That’s subjective to having 1 tank instead of two. And the very designation itself is optional. Eg Bastion could be a tank in a 2 tank system, if he was able to deploy eg an orisa shield, some turret to make space, smoke to prevent units from seeing your team etc.
What OW is trying to do is not particularly unique and I’m not sure why it struggle so much. But whatever. You’re entitled to your opinion.
how can i shill for something that isn’t currently in the game? lol
well balancing is still a thing, and were in the early stages of of 5v5. Which is still significantly better then what 6v6 provided.
Like keep in mind 6v6 meta’s swang the game so wildly that each meta might as well been it’s own game. As the fundamental dynamics of how your suppose to even engage a fight was completely different, year to year if not month to month.
6v6 was never balanced, couldn’t be balanced. Anyone who claims otherwise was just a fan of a specific meta, that was equally hated by some other part of the community.
Buffs, nerfs and more reworks are coming. That’s a given. OW2 is still in beta.
Actaully a lot of niches are doing well at the moment, sym, mei, junkrat, torb, and bastion on the dps side of things. Are actually performing decently as well. And in a very damage focused game, even mercy has seen play.
I thougth the same way for a bit, then I would run into players of d.va, doom, and ball and get completely outplayed. Counter picking is a huge component to tanks at the moment.
Like rien is going to shut down a zarya, simpy because she can’t pressure the barrier well from range. While orisa will shrug anything rien throws at her. At the same time Zarya will melt an orisa team simply because orisa is just feeding that zarya ult and barrier charge all game.
I’m relearning d.va at the moment, and shocked that I can keep up her D.M. up like 50% of the game if spaced correctly. And the damage she is doing after her spread was reduced is insane if you have a change to push a squishy.
The main thing you have to keep in mind is that everyone, and I mean everyone is in the process of relearning the game at the moment. Almost nothing is as expected, and your going to have to fight a lot muscle memory from years of OW1.
They are setting the tanks to non-raid boss mode in non-role-queue modes. Which means it get those modes closer to ow1’s enviroment.
The OWL is the biggest problem for a revert to 6v6. Not balancing, not coding, not engine or whatever people are making it up here.
The higher-ups surely wouldnt want to anger their e-sports sponsors and managers even more by flip-flopping back to 6v6 and ask all the teams to hire one extra player. They are already facing a lawsuit for lack of financial backing and low viewership.
Maybe they are also afraid of putting a 6v6 arcade mode, there are already streamers playing in 6v6 custom games and advocating for it. Blizzard fear those guys and know their power into the community, hence why they bribed them into promoting ow2 at launch.
If a 6v6 arcade mode gets too popular and causes even more issues on the queue times and matchmaking… blizzard would find themselves in a crossroads which they wouldn’t know where to go.
Its fact, just like saying “millions of ppl enjoyed OW1”. This was official twitter telling OW2 had 25 millions players ; more than OW1 record. So fact, more ppl plays OW2.
The topic talks about balance and number of players, right ? You just came here to complain that Blizz deleted a dying game with a game that counts more players, crying over the shop.
Do we have official statements that the current playerbase still holds all those 25+ million players?
This would make ow2 one the most widely played online games in the world, blizzard should be gloating more about it, right?
And the Matchmaking’s net seem to be a bit too wide for such a gargantuan playerbase.
It’s almost like they spent 6 years designing and balancing heroes for 6v6…
Yeah, Devs should probably keep gloating about numbers instead of explaining their MMR system and working to fix it.
Afterwards, its easy, you just need to be matched with anyone connected without looking at their stats or their location…
But I guess that’s your proof than 5v5 is a bad idea, even if there’s no relation.
A simple question is…
Do you TRULY believe this game right now is played by something close to 20 million players???
And yeah, blizzard isnt humble, when there a huge number to gloat about they dont waste time to show it. It was like that with Diablo3, Ow1, Ow2 launch and so forth.
But hey if you have faith that this game is on par with league of legends as being one of most widely played games in the world then yes, there is no argument: ow2 (which is the same as 5v5) is a groundbreaking success that we are all sure that blizzard will talk about it in their quarterly meetings with investors.
Btw another live service game is going to close today. Knockout City. The devs said it was played by 11 million unique players at some point but they couldnt retain it… just because it is f2p or had a high player count doesnt make it immune to failure.
Honestly, I feel like the tank synergy issue could have been fixed by adding duo passives to each tank that benefitted only unconventional tank comps. Zarya wouldn’t be able to effectively leverage Rein’s passive, for example.
I doubt the population myself because I highly doubt the FFA population is so small between xbox and playstation that I’m consistently searching for roughly 2 minutes every time.
Go to Dextero and read the How Many People Play Overwatch 2? article. There are some statistics from last month.