Yep.
Also like we discussed that sniper bit before, that’s not why double barrier or goats happened.
What I can’t hear you, I threw a mei ult at your feet as rien. slapped a pulse on your orisa the moment fortify was burnt. Or just insta gib a d.va mech with junk tire.
Let alone have all you cooldowns turned off by EMP, with sigma loosing half his health.
Or a genji is doing melee damage through your DM/Barrier insta gibbing your zen/mercy/ana.
sure a hero like reaper gets the completely miffed by any barrier/dm tool, but… their is a lot of ults that solo a lot of tanks or ignore them completely and kill through their back line.
And you need peeling from another tank to bail you out. other wise you really having nothing to do in that interaction.
Mei isn’t bad, the change to being an actual damage hero has a been a huge buff to her.
freeze on primary was not only easy to get out off / counter / and punish, but it also nerfed her damage output and ability to earn ult heavily.
Where as now she is basically pyro from tf2 with a slow instead a burn keeping people from leaving ideal beam range while you stack 100dps on 2+ heroes. Punishing support dps duo’s, or just kill through a tank like d.va/hog/JQ.
Also she two taps off a head shot into a body shot now. and those are not hard to get.
Same goes for most heroes.
6v6 on the other hand just could hard turn off half the cast, and keep them from getting any value mid game or from their ult. As they almost always had checks or counters to get around them.
Sigma for example is hard countered by emp, but a sigma with orisa can easily peel off sombra from engaging and building ult at all. Making it so your basically down a player most of the game, and the handfull of ults you do get can be devastating but your still loosing out most interactions because your getting 1 maybe 2 over an entire game mode.