How are you too good for them that whenever you lose its a stomp but whenever you win its super close? Thats your own literal words my guy.
When you win its tight
When you lose its a stomp
How are you too good for them that whenever you lose its a stomp but whenever you win its super close? Thats your own literal words my guy.
When you win its tight
When you lose its a stomp
personally the matches have felt less stompy, yes there are games where you can tell you are probably going to lose, but its not a rapid stomp like in 5v5
maybe the game is designed to be that way. team wiping ults and a lot of different abilities with a mass range of heroes.
if the game was slower with everyone being a slow fire rate hero… like just all ashe’s … with no ults maybe the game would be more non stompy. also if everyone had 1000 health.
game would be longer too
boring tho
That isn’t how you would fix stomps though. You would take the stuff which gives you the advantage when you are ALREADY winning, and balance them to be closer to even.
You win the first fight, and you are up on ult charge, position, and moral.
It doesn’t have to be that way.
Just feels like regular QP stompiness to me. Which granted, sucks, both in rule set and matchmaking, but still.
It’s like they added a 6th giant meat shield player to each team so you cant kill them as fast as before hmm.
Yes because every game is matchmaking issue instead of a chance for you to improve. If you never get better yes all your games should be stomps.
Heck even OWL and OWCS have heavily one sided entire series. Even at the highest levels of play with carefully curated match ups, one sided stomps happen all the time. It’s inevitable.