Ever wonder why LFG was a failure? It didn’t confer the advantage people were looking for.
Ever wonder why their is so much toxicity? People are disincentivized to play as a 6 stack.
Not all 6 stacks are clans who practice together on a regular basis to see how they can climb, some are just groups of 6 people who are sick of the toxicity, throwers, leavers and random allocation of 5 dps they got in the solo queue experience.
These people queued with their friends, tried LFG etc, and the MM set out to make them fail by putting them against higher ranked opponents, when it should have simply left them playing against their equals until they reached their natural limit as a team (+200 SR more than they were for example).
Overwatch is at its core a team base game and yet the game inexplicably seeks to keep the players divided.
No way. Not a lot would get me to quit the game, but that would.
I am not in this game to be fodder for stacking no-lifers. Most people don’t have time to faff around and get a stack together, and a lot of people hate playing in a stack. I would leave if the matchmaker disregarded stacks. It would just be free wins for stacks, just like in Destiny 2… NO!!!
6 stacks should never go against a team of randoms who don’t know each other
the purpose of LFG is to find people who want to play in a coordinated manner, learn to play together, and gradually increase their chances of winning over time
no one should be going into LFG expecting to win 85% of their games because they now have a 6 stack
But this isn’t what would happen, the 6 stack would reach their natural limit soon enough (maybe within a week or so) and it will be just like it is now for you.
Except you’d be reking 6 stacks as well as solo queuers, because your individual skill surpasses that of the 6 stack’s co-operative efforts.
That’s not what happens in Destiny 2. Bluntly, if you don’t stack, you lose every game. Meanwhile, if you do stack, you can be sloppy and garbage and still win for free. It’s horrible. It got me to completely stop playing the PVP modes.
Also, that means anyone who stacks will just go into free-fall if they stop…
Also, stacks ruin matchmaking and shouldn’t be encouraged. LFG is a blight.
No. Nope, no. I hate playing six-stacks now - it’s such a cheap and garbage way to win that I just queue-dodge them if I’m in QP. Matches against them are never fun even if you win. I absolutely loathe playing stacks and I’m against this idea. I’d rather see a true solo queue added (no stacks at any time). Stacking is an unfair advantage.
Can I enter it as a solo? Then it clearly is meant to accommodate that situation.
The way it matches teams on teams is great. It keeps stacking from being a free win ticket. Playing in a stack is not playing better, it’s just a slightly different ‘mode’. It shouldn’t be rewarded, just balanced.
I do think the matchmaker needs to be a little bit more lenient about matching 6-stacks against solos and smaller groups. My group routinely gets matched against Master and Grand Master stacks despite us all being around diamond. I understand wanting to keep stacks facing stacks, but it shouldn’t be routinely matching us up against players two skill tiers higher.
You are talking about rewarding it though. You’d just have them rank up to where the stack belongs as a whole. That’s cheap, because stacking isn’t supposed to be a better strategy, it’s just different.
Also, stacks are going to stomp hard when they form and players will free-fall when they stop stacking, which is unhealthy for the SR structure. People will complain about loss streaks and people stomped by stacks as solos will be furious.
Like I said, it’s one of the very few things that would make me quit this game completely. I refuse to be fodder for cheap losers who group up to stomp solos. I’ve been there with Destiny 2 and it ruined the game for me.
Because people have strong preferences on how they’d like to play the game. There’s no reason to favor one way over the other way - why do you want the game to suck for solo players? Just so you can have a cheap advantage?
I mean, even disregarding the annoying time cost of stacking, I absolutely hate playing in stacks. You’d be making me permanently worse at the game.
Shrug. My competitive days are behind me, and I’m more than happy to admit I’m a filthy casual now. I don’t mind getting rolled occasionally by a better team, it’s my play mistakes and my team-mates that frustrate me far more
I’d still solo queue, but I might be more incentivized to use LFG and try get my friends together now and then to see if I couldn’t push further.
I just feel like Blizz are shooting themselves in the foot with their current approach and it is driving people away because people for the most part can’t stand their team-mates.
The problem is, being forced to stack makes it worse.
Don’t like the issues you have with your teammates? Now imagine being stuck with them. That’s why I hate stacking, and quit playing with friends; I couldn’t deal with their approach to playing the game over the long term (one of the guys was a silver Widow-and-Sombra main, for crying out loud - presumably trying to achieve a perfect 0% winrate).
Also, if you climb as a stack there’s a real risk you’re just being boosted by a better teammate and you’ll get to an SR you can’t handle without them. That’s not going to lead to a fun game experience.
I 100% agree…removing the stacking penalty would help the game a lot. It would drive people towards stacking, practicing with a team, making premade groups which would reduce/remove a lot of the toxicity. Plus, they can play the game it is supposed to be played - they can play a game that is more like the OWL (the flagship). It would leave some solo players in the dust but it definitely would be best for the game…and then Blizzard should expand into that direction and giving people more options to stack and find people and build communities.
I get that some of you want to play serious team games against other teams… I think they should just implement clans/guilds and have a real team league. They might have to schedule games for it (as esports leagues did back when they were just something players put together) but it could bring a lot of the OWL experience to amateur teams.