5v5 VS 6v6 debate between Jake and Iron

Said lots of people but you’re just blind to reality lol

If you think OW2 tank is more fun than OW1 tank you’re delusional. Nobody, not a single soul, agrees with you Poy.

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Toast’s comment is a pretty accurate take on tank from here. Also everyone I know that quit the game since OW2.

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Keep saying that lol the game will keep going on while you’re terminally online whining about it

We know there’s at least 3.

All the same person :joy:

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You clipped that before, and I saw it in whatever thread you posted it.

It doesn’t matter because you can’t make arguments based on ideas you haven’t tried yet. The devs have no idea (or if they have any ideas, they’ve not been shared with us) on how the playerbase would respond to 6v6 tanks in OW2, because they never existed. They’ve also never tried to balance two RQ tanks in OW2.

Fact is, OW1 was a wasteland with far fewer tanks in a (tank) content drought for over three years (since Sigma in mid-2019), and people keep begging for 6v6 for a reason.

How this playerbase would respond to consistently balanced 6v6 in this updated hero roster is a known unknown, and you can’t accurately make any definitive arguments on how bad it’d be when we frankly have no idea.

But if you listen, most tank streamers and community voices don’t like 5v5/solo tanking. Iron specifies constantly counterswapping tanks is dumb, synergies were more engaging and raised tank skill ceilings, all you get to do is play corners now, and not having a tank duo makes the game play and feel worse for tanks. You only lose tank players in a climate like this, making the problem worse and worse until something is done about it.

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Math doesn’t change just because it upsets you.

100% more Tank players to make an equal queue time, is an unavoidable fact.

What’s the point of “debating” basic algebra with people, as if it’s a question?

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Yeah miss me with your math argument, I’ve seen that, too.

Also, I don’t care even a little bit about DPS queue times. DPS players don’t matter if they’re a dime a million.

What’s your argument now?

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Yeah it’s too bad there aren’t any tank players playing support and dps almost exclusively in OW2. Some of them prob could’ve done the trick. Oh well.

Hey, bonus - dps and support queue times would get lower too.

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There are actually people who enjoy tank in OW2. I don’t understand it either. A player I stack in comp with prefers OW2 tanking.

I honestly don’t understand how players prefer hiding behind walls and corners for 90% of the game.

Vibes

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I will say there is a need for it- but not just to be contradictory. If QP is the practice mode for comp, then it should play by the same rules.

With that said, I believe QP should be open cue, any pick… and then there is no need for the ruleset being the same. There should be an unranked mode for true practice with new heroes (including playing both offense and defense on those maps)

He doesn’t have an argument, only the presumption that he knows how many people in OW2 that are tank players that don’t play tank anymore. Which according to him is 0.

Ignores the fact that if there are a significant number of tank players who don’t play tank anymore, like me, that the oversaturated roles would see lower queue times as well.

This is to say nothing of players that might come back for 6v6 OW2.

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My argument is that if you think Blizzard needs to forfeit hundreds of millions of dollars, to make a small portion of the playerbase marginally happier.

Then vibes.

https://www.reddit.com/r/ImTheMainCharacter/

6v6 would fix balance
But
Fk it, chaos piles.

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Flash back to before OW2 and tank players were still miserable. Call it recency bias or looking back with rose tinted glasses. It’s a feature of the role to be somewhat of a masochist.

Jake admits his bias in that he enjoys counter picking but he brings up a good point that in 6v6 you’re trading the counter picking issue with the op synergy issue. And the latter has proven to be far worse for the health of the game.

I think the issues would be the same. You’re adding another op hero into an op role which naturally leads to broken tank duos. You’re adding another hero to focus fire and CC the tank. CC by the way which is something tanks have far more of. Bringing in more sustain. More visual clutter. Another person pressing Q to win.

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Flashback to life support OW1. Flashback to game receiving balance patches or changes at a snail’s pace. Flashback to refusal to rework kits to adjust. OW2 already removed all of those things that held tanking back in OW1.

Also, as with many OW1 complaints, OW2 showed a worse version. Like lootboxes and people now wishing they had lootboxes back because 26 dollar skins and 2 weapon skins for 19 dollars are a worse fate.

Which is still less cc than in OW1. The other issue that made tanking miserable. :clap:

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What are the others?