5v5 is a slap in the face to the community!

Firstly, Role lock is a mistake and has been since the beginning. It would’ve been a great arcade mode…but it took away the most important thing about OW. It’s supposed to be open to flexibility and synergy between characters. Counter play should be encouraged.

Que times were directly focused upon by altering the entire game. Just because OW players are too stubborn to play anything other than dps, doesn’t mean the whole game should’ve been altered around this. With more hero’s in OW2, people might not want to play dps so much if they have more characters to relate to. This entire balancing around matchmaking times is a pointless and frustrating change that I think maybe catered to the wrong type of player from the start.

Lastly, and most importantly, 5v5 was the news that made me give up hope. STOP FOCUSING ON PLEASING DPS PLAYERS. OW1’s entire game mechanics were altered because so many people just wanted to play dps. This isn’t something you can fix by downgrading team play and removing a player from each team! 5v5 would be a cool addition to OW2, but it should not be the default mechanic. Synergy with 6v6 team comps is absolutely not something I want to see get left behind in OW2. If OW2 stays 5v5, it’s going to disappoint a large portion of the player base…specifically the ones who are die hard players willing to try out all classes…dps, tank, and support…rather than selfishly limit themselves to 1 class and complain because they can’t have the dps slot!

Also, if 5v5 is designed to please grandmaster/ow league players, that is another gigantic mistake. These types of players don’t play for enjoyment…they play for money! These are players who specifically play a certain role and they are the only ones who benefit from this change!

5v5 needs to be reverted. It’s a terrible and utterly devastating choice for the game. It just means less fun for everyone, and I assure you the game will fail and get poor reviews if it continues with this philosophy!

3 Likes

Youre over reacting.

  1. You havent played it. So you have no idea how its gonna work

  2. Role lock actually helped out alot of players, because teams are more balanced. You are now guarenteed 2 supports and 2 tanks

  3. Role lock did not get rid of non role lock, in fact Open Queue is still available

  4. Stop ranting

4 Likes

I can honestly never take anyone seriously when they use “slap in the face” unironically here anymore. It just gives me “Aria Rose Mercy raid” vibes :grinning_face_with_smiling_eyes:

DPS players are, in part, why Role Lock exists. Players get to play what they want now and matches are essentially more fun and fair, as opposed to the nonsense of 6-stacks or being bullied by those instalocking their heroes in Open Queue.

As for 1-2-2, that should enable better and faster balancing, which ideally will benefit all players, thus the community as a whole.

IMO.

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To think that tank problem is just an Overwatch problem is plain ignorant. Look at any type of game with Tank-DPS-Heal triangle, they always have the biggest queues for damage players. Games like WoW, FFXIV, Rift are MMO games completely different from fps style OW, people still like to play less stressful roles more.

Making new tanks do bring some small percent of players to try it, but overall the queue times will always be pretty similar. 5v5 kind of fixes this with only requiring 2 tanks for the game to be found, cutting the need of these rare species by 50%.

This change 100% wasn’t for the pro players. I think those players like to keep the status quo. 5v5 is a very well working formula, look at LoL, csgo, dota2, valorant etc. Making games less about tank diff, removing visual clutter and kind of helping people coordinate better with less players is a good thing for everyone. Sucks for tank duos, but there are only 10 of them in all of overwatch. So a 0.0000001% players will be sad for most to be happier

  1. But you can assess it through the OWL playtests.

  2. That is the point of view of comp gamers.
    His point of view is more the casual side. Flexibility was one of the selling points for casuals. Yes, we had the 5 DD and Goat problem. But when did Overwatch begin to lose popularity? With Brig and 222.

  3. Yes, but it is no longer a main mode or is no longer Obvious. Classic should be next to RQ under Quickplay, just like with Ranked.

Flats, Samito and SVB published a disscuson a few days ago, which takes up this point in the last third.
A very good discussion with many true points.
Duration 1 hour and 30 minutes.

1 Like

Don’t need to play it to understand that it’s necessarily volatile, by design.

Very true, but missing the point; role-lock should never have been anything but I temporary fix. As much as I love it’s introduction, it can’t be relied upon. It limits what makes the game great when you could just fix the underlaying issues that made role-lock necessary in the first place.

It did. Open-queue is not balanced. If you want to play competitive for the competitive side of competitive, you’d play the competitive competitive mode.

1 Like

Also even if they did remove role lock, they would not get rid of role limits for Tank/Support.

Anything that would allow GOATs to come back is immediately a dead idea.

The play tests being an alpha not close to finished. Plus flats believes orisa and hog should be removed as he’s a Reinhardt purist so I don’t think he should have a say.

bruh, that was at keast alpha build if not early beta

Nah it was definitely an alpha build. The beta is what the pros will play on in the league next year with all the reworked heroes.

Role lock and lack of actual ballancing made this game dead. Role lock was an easy solution for almost 2 years of GOATS.
This game is meant to be played as openQ but with a synergy limitations such as goats and quad tanks. DS op? - limit shield tanks pickability, GOATS op? - limit tanks able to pick by 2, etc. But let ppl choose what hero they want to play and do not make that artificial limitation such as 2-2-2.

Role lock in my opinion has benefited the game, anytime I play no role lock modes it’s either an insta win or an insta loss, more so then role lock is.

Games not dead though

A dead game is basically anything that hasnt had dev interaction and less than 10k players monthly

Overwatch has dev interaction through cosmetics, and there are way more than 10k players monthly

Life before RQ was the dark ages of balance.

No need for any official statement to say that game is dying due to bad treatment by devs. Just emphasizing that it is already dead to force them to do something different way.