Queue Times
Developer Neglect and Balance Issues:
Key Balance Patch:
In October 2020, a balance patch was well-received, addressing many issues, but shortly after, development shifted focus to Overwatch 2. This shift led to minimal updates and balancing efforts for Overwatch 1.
The perceived neglect and imbalance, particularly with hit-scans becoming overly dominant, led to the rise of double shield compositions. Tanks had to adapt to these new meta requirements, making gameplay less enjoyable.
Many tank players left, anticipating that Overwatch 2 would arrive soon with fresh updates and balance fixes. This departure was a major factor in increasing queue times, as fewer players were willing to fill the tank role.
Transition to 5v5 and Current Issues:
Moving to 5v5 was intended to streamline the game, reduce queue times, and make tank roles more impactful and enjoyable.
Despite the change, queue times are again becoming an issue due to tank players feeling underappreciated and overwhelmed. The core issue of tank players leaving remains unresolved.
Double Shield
Origins and Necessity:
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Hit-Scan Dominance: The dominance of hit-scan characters like Widowmaker and McCree (now Cassidy) necessitated a meta where double shield became essential for survival. Without these shields, tanks and their teams would be easily picked off from a distance.
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Lack of Effective Counters:
Typical shield-busting heroes were not effective enough to break through double shields, making it the most viable strategy.
Stagnation Due to Lack of Updates:
Double shield, like the GOATS meta before it, lasted for an extended period due to the absence of balance changes as developers focused on Overwatch 2.
- Player Frustration: This lack of change led to player frustration across all ranks, with tanks feeling the brunt as they had to continuously play a meta that was not fun or engaging.
Player Hypocrisy
Complaints vs. Reality:
- Tank Role Misunderstanding:
Many players criticize tanks for not playing aggressively or protecting their team adequately, yet the same players fail to adapt their own playstyles.
Non-tank players often neglect to use cover effectively or adapt to the tank’s playstyle, expecting constant protection without understanding the tank’s strategic choices.
Balance of Expectations:
Effective team play in Overwatch requires understanding and cooperation. When tanks choose heroes like Roadhog or Wrecking Ball, they are often making strategic choices that require their team to play differently, such as utilizing cover more effectively.
The responsibility for survival and effectiveness in matches is shared. Non-tank players need to adapt and support their tanks just as much as tanks need to consider their team’s needs.
Conclusion
The shift to 5v5 did not fundamentally solve the issues with queue times or tank satisfaction. Instead, it highlighted the need for ongoing balance and updates to keep all roles engaging and viable.
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Double Shield Stagnation: The prolonged dominance of double shield was a symptom of developer neglect and imbalance, not an inherent flaw of the 6v6 format.
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Player Behavior: Effective gameplay requires understanding and adapting to team dynamics, not just critiquing one role. All players need to recognize their responsibilities in supporting their tanks and using cover effectively.
In essence, the problems with Overwatch’s competitive mode are deeply rooted in balancing issues and player adaptation rather than the fundamental structure of the game itself. Addressing these concerns requires a holistic approach to game design and community understanding.