5v5 = Counter > Skill, 6v6 = Skill > Counter

You can really feel the difference. I’ve been playing nothing but 6v6 discord games for the past month. I just decided to play some 5v5 games today and countering is absurdly over powered. It’s no wonder ranked feels terrible and you always see some garbage player on your team and wonder “how did this guy get x rank”. Countering is why.

5v5 is pokemon. And this is also why some people like it better. It’s easier. Cheesier. Your pick rewards you far more than your skill does. Play 6v6 for a few days and you will see how much more skill matters. While counters are useful in 6v6 they aren’t nearly as strong, they’re actually balanced.

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Very true.

With 6v6 even if I was being countered I still felt that I had way more agency in my gameplay as opposed to OW2. Sometimes I decide to play tank and after 2 games I realize why no ones wants to play them anymore… Constantly having to switch is never fun.

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In 6v6 how do you even outskill Reaper and Bastion as Winston?

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Dva Monkey combo

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Don’t think this is true in the slightest…think you can hide behind others more in 6v6 which to me is less skillful

If you can’t play your hero well youre going to end up dead a lot quicker in 5v5

Besides I think being able to play several hero wells (which allows you to counter) is a skill itself….and has always been part of the game…my favorite part of OWL for example (whether it was 5v5 or 6v6) was seeing how many heroes all those players could play well often switching up the entire thing they were doing to beat opponents (ie - countering)

I think there are definitely some balance decisions that I would consider decreasing the skill involved…but that doesn’t have anything to do with how many players there are

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So skill is asking someone else to take care of your problem?

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6v6 is one trick pony that relies heavily on meta. Come tell me your comp in discrod 6v6. Let me help you, its Tracer, Genji, Ana, Brig, Rein and Zarya.

That is your comp. You aint playing anything other than that. I also played your discord Samito workshop code. Players were only runnin this comp for over 6 hours straight.

Genji was 45-5 while other dps were 20-5.

The only problem with 6v6 is meta stagnation and one tricks. other than one tricks there is no way you will push me though the hanamura choke.

Most new players dont know the flaws with 2016 OW1 6v6 - on Samitos code my Rein had 1 Firestike, i was at the mercy of the second heals and tank to save me from the traCER.

Why do you think I want to be in the position, in 5v5 i have 2 FS, i can deal with her or try to deal with her.

6v6 ow1 was heavily designed to suit the dps players to make it popular. Dont say skill was involved there was no skill. It was only a matter of outplaying the other hero.

One wrong hero pick in your team composition and it is destined to give you the L. we had a Sigma going into Zarya Rein while I am spammin cojme back. Well he found out real qiuck what happens.

This is skill for you ? You rely on a simple mistake that a player makes and that decides the game for you.

6v6 was fat and nothing about it was skill. it relied heavily on one tricks.

5v5 narrowed that removed the reliance part and gave every hero the ability to pull a victory.

he needs a second tank to kill a dps. We are doing it now. why do need a second tank ?

Trust me he wont answer or debat me in his own thread. he know i will bring facts, while he will pump lies.

BS says 6v6 takes skill. Sure. very skilled to hide in your meta

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6v6 or 5v5 doesn’t have anything to do with how strong counters are vs skill lol

Marvel rivals is 6v6 and as soon as the enemy DPS goes Iron Man or Storm and I go Punisher or Spiderman they don’t get to play the game anymore

Like, if OW was 6v6 and one team is dive and the other is brawl the brawl team is probably going to win. It’s just how good matchups work

6v6 OW doesn’t suddenly make Genji have a good matchup vs Brig

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love playing a tank (or played ig past tense) they switch to my direct counters, wow man I sure love that.

I get the game is about counter swapping, but the skill ceiling has been lowered all around the board so theres little to nothing to do against it out of pure skill.

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It’s already chaotic in 5v5, imagine new player in 6v6
They can make a new role off tank means 4 roles dps supp tank and off tank.
And keep 5v5 let dps role to be on players to chose whether 2 dps or 1 dps ,1off tank.

When I play tank in 5v5, if I feel like it I can just play the counterwatch game and switch my brain off. However, it doesn’t feel as rewarding to have the GM emblem.

With Support, I can just play Illari and out-value any non-hitscan DPS, and team wipe by hitting Q.
At least Juno is fun. I hope they don’t ruin her on release.

DPS, I can just Play Cass, Ashe, or Tracer and win games for free with these massive projectiles. I would love to go back to playing projectile DPS, but that is most often not competitively viable even though I was GM on them first. S9 ruined the game for me especially.

Your comment has proven a big problem for 5v5 format and that is amount of heroes needed for a win in any of the 3 roles and has once again proven that this format only shined hard counter problem trough the roof. Tank players need to be great on any tank hero, whilst dps and supports need to be perfect only on few heroes and that’s it.

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I mean it wasn’t skill>counter. It was meta>everything else. You can be a great player but if they are meta and you are off you are not going to have fun.

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Counters are objectively stronger in 5v5 because there’s no off tank. What was the off tanks role? Assisting their main tank defensively, offensively, and peeling for team mates. That is objectively taking some counter pressure off of everyone on the team, you can’t argue that. You will try cause you’re neonwight, but it will be devoid of all logic.

Therefore, a lack of an off tank means countering gains power. Skill means less when countering gains power because countering is literally just free value given to a hero for existing in correlation to another hero.

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No actually 5v5 takes more skill. 6v6 as it was at the end of OW1, was a place where bad players could easily hide in the synergies and if your own comp was a subpar one, there is nothing you could do with your skill to change the outcome.

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Heavily disagree, 5v5 rewards individual skill far more then 6v6 ever did and hard counters have been a hard shut down for plenty of heroes since beta of OG overwatch. Having an extra tank doesn’t magically negate hard counters from existing and forcing switches.

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That interview from yesterday where Dawson regurgitated the same garbage and has “plans to reduce countering” lol. That’s how we know they’re beyond out of touch with the game and the player base.

Just fully go back to 6v6, stop wasting everybody’s time(since they read the forums :clown_face: ).

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1 bad tank= loss 95% of the time

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make this clear for me - are you 6v6 crew or 5v5 ?

6v6, i thought that was pretty obvious

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