5V5 cannot work

tanks need help, thats why i want my buddy tank

I am perfectly fine, actually

Where i could use some help, tho, is in understanding why a certain few forum members keep falsely claiming that 6v6 causes excessive queue time issues, when it never has

add the point that blizzard continue allowing 0 skills tanks being viables like mauga/orisa

how i can take serious the game when the enemy tank can outplay my tank with a very little effort just picking mauga or orisa?

And if 6v6 was never working they’d have changed to 5v5 earlier.
Again
This is not the gotcha moment you think it is homie

Only fact here is that it doesn’t work lol
Increasing queue times and breaking the balance of tanks to make them enjoyable go BRR

Again, no. You’re making extremely illogical jumps.

At no point was it implied by Blizzard that 6v6 was not working, they didn’t change it because it wasn’t working. They changed it, as Aaron Keller pointed out, because they wanted combat to be easier to read and multiple tanks made things ‘noisy’ and problematic (not only from a gameplay sense, but also a balance sense). Tracking what 11 other people are doing is a pain even at the best of times, so reducing the number of tanks per team to 1 instead of 2 was a way to address that, especially since certain tank combinations made gameplay oppressive for the other team, which obviously isn’t fun.

No single player should ever have as much impact as the tank in ow2 has in any videogame. This is precisely why stomps are so hard. Any tank diff is a game over harder than any single dps or support diff. Don’t you argue because I am objectively correct.

i agree. 6v6 makes sense because the other tank is able to make up for the deficiencies of the first tank! that’s how DPS and supp work too.

If zarya is melting D.va then there isn’t much that DPS and Supp can do. If D.va flies to enemy backline to eliminate then, then Zarya will eliminate your team’s DPS & Supp. So, what do you do? counter-swap bcoz there is no other option!

5v5 is a horrible format. Not sure what the OW management team was thinking. Probably high on something that impaired their judgment… or lack thereof!

Telling someone not to argue because ‘you’re correct’ is only something that should be said when you’re a subject matter expert, which you are not.

Which is not to say that your post doesn’t contain some truths. Tanks do have a large impact, but not the largest, as that goes to the support role. A tank who rushes into a fight without his supports backing them up will quickly find themselves completely destroyed and forced to respawn. Which more often than not is accompanied by yelling (either in-game or just the player venting to themselves) about where their ‘support’ was, along with rants about how support players aren’t doing their jobs.

What creates a ‘stomp’ is when one team is working together and the other isn’t. I see it often. You’ll have one or more players attempting to do their own thing, leaving their team high and dry while the team doing the stomping is working together and dominating the match. Hell, one match I was in our tank was running around hunting down the enemy Junkrat, for no reason other than they hated Junkrat. We needed them to actually fight with us against the enemy team, but they were committed to hunting down that Junkrat.

Another common mistake you’ll see in stomps is what I call the ‘lemming’ effect, where players will spawn and immediately attempt to start fighting the enemy team. Now, when your team is only one person down and that’s you? Then of course you try as hard as you can to get back to the fight to back up your team. But if your entire team is dead and you run in and try to engage the enemy by yourself? Even if you’re the tank? Then you’re going to die. But because your team is going to run from spawn to catch up, chances are they’ll catch the tail end of your fight and die as well and thus creates the ‘lemming’ effect where folks just keep running in alone (or maybe with another team member there) only to die, respawn and die again.

That ‘die, respawn and die again’ thing is really common in spawn camping, which I 100% disapprove of, I find it pathetic to engage in spawn camping because it doesn’t allow for the team being camped to have any fun at all. What you’ll see 90% of the time in a spawn camp is players running for a single door (often the main entrance) where the other team is waiting for them, and they’ll fight there often getting shot at and sometimes even killed before they can leave the spawn room. Easiest way to fix this? Use any other spawn exit.

Almost every single map has alternate exits from spawn and if you can move away from where they’re spawn camping and force them to change position you can potentially break their ability to spawn camp and force them back. But more often than not what ends up happening is the vast majority of the team being camped just keeps milling out of the one entrance and getting murdered while one or two members of the team try a second exit and they’re quickly picked off during their attempt to flank because they had no backup from the rest of the team.

Then there’s the simple matter of in-game morale. Players will see they’re getting stomped and they’ll either give up and play half-heartedly or they’ll leave, and whoever backfills in will see the abysmal gameplay and also either play half-heartedly or they’ll leave.

Sadly there’s not much that can be done about the last ‘stomp creator’ but something can be done about the first two, and when teams do course correct I’ve seen them come back from a stomp and even if they still lose, at least two or three people on the team have made sure they earned that win.

Zarya can absolutely be wrecked by a competent team who are paying attention to how often she uses her bubble.

There seems to be this, honestly damning, bit of misinformation where if Zarya has her bubble up, you don’t shoot her because she’ll just get ult charge. While it’s true she will get some ult charge, if you know she’s on her second bubble because she already cast the first on another member of her team, you can and should focus her down, break that second bubble and then shred her health like paper through a shredder. Without her bubble, her lack of mobility becomes a massive weakness and she’ll fold.

Sadly a lot of players, especially in QP, choose to not engage Zarya when she’s bubbled, which allows her to quickly gain full charge on her weapon and then she shreds everything around her until she’s forced to fall back, dies, or dominates the other team and has no one else to shoot at.

There are pleny of tank players. Nobody wants to play solo tank is the problem. Playing the loby punching bag is not a fun role. Surprise, surprise.

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Fact is, 5v5 cannot work because the game was not designed around 5v5.

If they were going to implement 5v5 and make it work, EVERY SINGLE HERO needed to be reworked from the ground up. Not a balance change here or there, but a full rework as they were made with 6 players on each team in mind.

The same goes for Role-lock. They should never have implemented that system without a full rework of the roster.

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the reality is that nobody is working on the game. what they are doing is drip-feeding content with a skeleton crew that other teams made 7 years ago. reverting to 6v6 is outside their scope and the outsourced hires don’t have the brain capacity for that. the 100s of outsourced skins, gamemodes made in 5 minutes through workshop, tiny UI updates is how they make you believe that the game is fresh.

Today in ‘conspiracy theories gone wild’ we have… this post.

Do you seriously expect anyone to believe that the Overwatch 1 team who are, mind you, the Overwatch 2 team (sans those who quit like Jeff Kaplan and those who were laid off) somehow had 11+ seasons of content just stashed away in a vault before they started working on Overwatch 2? Really? Really?!

so like that’s kind of doomed to fail, as even if they just add the 6v6 que. most casual players will just not sit through the wait and go back to the que that will give them games more quickly.

Proceeds to explain why Blizzard thought 6v6 wasn’t working, explanations that are pretty terrible considering people still complain about clutter, which by the way, 5v5 or 6v6, if you have issue with clutter then it’s a skill issue. Tanks are still capable of being oppressive, but DPS and support are capable of even greater oppression. Ana, Sojourn and Tracer have completely dominated the game since launch. Then you get outliers like S2 Doom, S1 Sombra or S8 Mauga.

It sure is long enough to justify 5v5. Most people play QP, and QP games only last like ~8 minutes on average. And there’s about a minute or so on average at the hero select screen and sitting in the spawn room (exact amount of time depends on game mode). So, even with 6 minute queues, you’re looking at people only spending roughly 50% of their time actually playing the game. That’s definitely bad enough to make people not bother playing—especially people who have life commitments that make the time they can spend on games relatively small. And that’s compared to an average. About half of people will have worse queue times than that average. And people with even a little bit worse than that 6 minute average queue time will be highly unlikely to continue playing the game, unless they’re interested in playing the roles with shorter queue times (spoiler alert: Most aren’t, and that’s why the problem exists in the first place). It is just a massive problem that had to be fixed for the game to be even remotely healthy.

This is just a really silly point. The primary issue with 6v6 was the problem it created for queue times. Those problems obviously didn’t exist until role queue was implemented. Role queue was only put in the game in August/September 2019. Just a few months later, in February 2020, they were already implementing a 1-3-2 experimental mode in the game (which they surely started working on months before that February 2020 release date), to try to test out a potential way to deal with the problems created by 6v6 role queue. In other words, they were basically immediately trying to figure out how to fix the huge problems caused by 6v6 role queue. But people didn’t like the 1-3-2 experimental mode, so that didn’t go any further. After that, by November 2020, they were implementing the ticket system, to try to incentivize people to play tank more, because the 6v6 role queue was not working. That ticket system didn’t fix the issue. This was all happening during a time period where Blizzard didn’t have many people even working on OW1, so it’s telling that they put significant resources into these attempted solutions. Meanwhile, throughout this time, they were developing OW2, and around this time they made the decision to move to 5v5 (that decision was announced in September 2021, but probably made much earlier).

So, what actually happened is that, once role queue was implemented, Blizzard obviously pretty quickly realized that 6v6 was completely broken and desperately in need of some major fix to deal with the crippling queue time problems. They started trying out fixes soon thereafter, and when none of the fixes they tried that kept the game in 6v6 worked, they decided to make OW2 5v5.

I guess that what I am saying, is that a two tank dynamic was special. It worked well.

Tweak the game back to 6v6 first few seasons. Augment and tweak the new hero mix, to match.

If 6v6 with two tanks leads to long wait times in DPS, then offer an open option as they do now. Locked roles may be a problem from time to time, but I believe that arises from mismatch hero stats.

Just 5v5 is not fun still in playing a tank. I am a tank main, and now only play DPS. The buffs and nerfs have not made playing a tank any better. It is not working.

In 6v6, no matter what. I always had fun in tank. It was fun to coordinate with another tank and the team. Made it more complex. Now the game play and strategy is not fun. It is linear and mostly pounding on each other.

There were more air battles in 6v6, which was screaming fun.

Now it is Mauga. Holding down two mouse buttons.

DPS can no longer kill tanks 1v1 with tank plugged into healer, esp. Even 1v1 alone, dps can’t kill a tank, esp Queen and Mauga.

Overall game play is boring or stressful. Especially tanks and supports. Supports now are primary DPS.

The whole game is upside down and not working. I have played from the beginning, and as time has gone along, the game is worst to play.

This is not me. It is the game.

Bring back the game that won the best game of the year. What awards has overwatch recently won… Boxes of stuff and people carrying them out of the building, or OWL shutting down, or PVE cancellation, or loss of 6v6, the best format in small arena games, that won many over to it.

Time will tell. Will overwatch stay alive far into the future is my hope and question. As of now, people are leaving, or only playing a bit from time to time, not like they used to.

Plus I have noticed, that streamers are suffering. In a good game they do well. In a bad game, they suffer.

I literally didn’t.

It really isn’t.

Not nearly as much as before.

They really haven’t.

Anyway, since you can’t argue coherently, I’m just going to mute you. Have a nice day.

Any Mauga that does this is going to die unless the team fighting him is incompetent.

It is extremely easy to kill Mauga, as long as you’re not trying to kill him during Cardiac Overdrive where he can eat your damage and gain life back over time.

Funny, I’ve killed multiple tanks 1v1, especially on Cassidy. Hell, just a few days ago I killed a Reinhardt 3 times when he tried to kill me. Also, if the tank is ‘plugged into a healer’ then it’s not 1v1, it’s 2v1. And yes, I’ve also killed Mauga 1v1. You nail a few shots to his head and you will chew through his health extremely quickly. The more criticals you land, the faster you’ll kill him.