50/50 is a myth created by developers

After the weekly challenges reset, I played some matches to advance the battle pass, hoping to have some luck with my teams.
Matches:

  • 3 Losses
  • 2 Wins
  • 4 Losses
  • 1 Win

Totaling 10 matches, 7 losses and 3 wins, I mentioned in some forum post that there is no such thing as 50/50, which is actually 70/30, 80/20 or 90/10.

The problems are always the same: awful MMR (infinite problem, I’ve been hearing about improvements in MMR since season 1 of Ow2) and leavers…

1 Like

It is actually the playerbase that perpetuates the 50/50 myth, myself included. The developers believe their matchmaking is solid.

5 Likes

And if you get forum ban or chat ban monitor your games there, i find when i get forum banned my win rate drops to 15-20%, and the day after the ban ends i will have a 70% win rate… have tested this 3 times this year with the same results. Get forum suspension, watch games become one sided beatings, ban lifts and you get to win.

2 days prior to my forum suspension ending i was getting 1w/15L. The day it was going to end 2w/12L. Logged in after the suspension ended 8w/1L

That’s the point, I’ve never been banned from the forum or chat, I’m always friendly or tolerant with everyone…

what that says to the Devs is “i am nice so you can walk on me”
It is kinda sad but true fact the people who are nice and enjoy the game get forced to be crapped on, almost like they are trying to make people toxic.

2 Likes

No basic math is what creates 50/50. 10 is an irrelevantly small sample even if it were 10 games on the same map.

It’s a simple mathematical constant that if you use ANY rating system and find 9 people of similar rating and then the winning team gains rating and the losing team loses it, then the end result is a 50% win rate. It is very simple math.

5 Likes

So yes by normal math logic it would, so why is it less than 50% win rate on the regular?

Because people remember losses more than wins. What’s your win rate overall?

1 Like

I think when you total every match ever played, there is a 50% win rate

1 Like

Yes that is more accurate.

Hey believe what you will, some of us have sat and watched the stats, and well. it has been in dive since S7

It feels too real and regular for a “myth”.
Same goes for their other game - Hearthstone. Coincidence?

Guys… it’s LITERALLY IMPOSSIBLE for everyone to be losing more often than winning, because every single game (not counting draws of course cause those don’t affect win/loss rates) one team wins and another loses.

2 Likes

When people are playing with and against similarly skilled opponents, their win chance (and thus winrate) should naturally converge close to 50%.

Otherwise people would be climbing up ranks or deranking.
Better players hit ~50% winrate at higher ranks, than worse players.
It is quite straightforward.

The “forced 50/50” is something people who just like to blame anything but themselves perpetuate.
It’s a good way of not improving in the game.

1 Like

Thing is, I have seen the opponent perform equal to others yet they are getting stomped, this is more obvious when you are a healer.

Also keep in mind this is a team game.

The only way what you say makes sense is if players are approaching the game wrong, like tanks should main dps, healers should main dps. If you main dps in every single role you have a greater chance to turn the tide. If you strickly stick to your role then you are more locked into bad team work and team synergy.

So that means they aren’t performing equal to others.

1 Like

If two healers are healing the same, fragging the same, and are the same hero. Then it falls to dps, tanking, and overall team work. This is assuming you’re supposed to play your role and not try turn the tide in every match up by focusing on dps.

1 Like

Oh for sure but you said

And I thought you meant the entire opponent team. My fault :man_shrugging:

1 Like

My bad, I could have worded it better.

1 Like

It’s fine
:avocado::+1:

1 Like