50% winrate is not forced

You just aren’t impacting your games enough. I’ve been waiting on the 15th for nerfs for a better meta, so in the meantime i’ve been playing on my gold-plat smurf account a lot more than my main. After 12 hours of just playing hog, (not even a meta tank) I have a 74% winrate. I have gone from gold 5 to plat 3 and winrate is not slowing down. Focus on yourself and youll climb

Yes smurfing is toxic. Yes im a terrible person. My point still stands.

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And for every anecdotal “git gud, skill dif, cry moar” thread, there are three more detailing the opposite.

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50% only forced once you reach the rank your belong in. ^^

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If 50% was forced, how would people be in different ranks? Why are all my accounts high ranked? 50% doesn’t work on me? I’ll be 50% if I play enough.

It’s not forced but coincidentally when playing enough, 99% of the player base ends up having a 50% win rate.

The op is playing the most influential role, with high kill potential tank.

“Balance” is another factor of “50%” win rate. Time of day, region and ping.

Exactly, there isn’t a FORCED 50%. Once you reach a 50% win rate, it just means you’re at your skill cap. If everyone was forced to win one, then lose one, what would be the point of ranks?

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To keep you playing and wanting a higher rank. If you live on the game all day and play the meta. (Hog is Meta at low ranks) You will increase in rank 100%.

Will it be fast… no. OP just spent 12 hours playing hog in 1 day…

If you only play 2 hours a day you will def be closer to a 50% win rate. Just because you can sweat in low brackets does not mean everyone else can.

OP has a 74% win rate NOW… Give it 30-40 hours in and he will then be at around 50%.

I love when people come on here and claim they have an 80% win rate… yeah not hard to do when you haven’t played the game long enough for it to know where you belong.

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Mmm, play support for a bit bud. You won’t be saying this. Lopsided games happen way to often for the matchmaking to not be forcing a 50% wr.

The match making in the game is awful.

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That’s the other thing, he is playing HOG a tank that can self-heal, pick off DPS / Healers with just a hook, and still do a lot of damage.

But who the hell wants to play 1 tank? It’s boring as all hell, just like Reaper.

You only need to be half-decent at reaper and you can wreck low brackets.

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Playing tank in a rank that most of the time doesn’t know how to deal with Hog, all the while tank diff is one of the biggest match deciders: ‘‘ah yes climbing is so easy lol just carry the game’’

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These two get it. If you’re at or near 50% win rate, you’re in the right rank. 60% or higher, you should climb; 40% and lower, you should drop. Bell curves, homies. (percentages are rough, just to illustrate the point)

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Once the matchmaker re-analyzes your skill it will definitely forcibly push you to the rank it believes you belong at by placing you on a win streak or a loss streak, after which point you will remain at that rank for some time and reach approx. a 50% win rate. Right now you’re on the forced win streak.

Keep playing, the matchmaker will eventually realize it has over-corrected and you will go on a loss streak with games you can’t possibly win and eventually you’ll be at around 50% and you will definitely not tell that story on this forum.

Again. So you people understand.

The matchmaker is looking to FORCE even matches.

Now, this is something you should have learned in 1st grade kickball, when the good players were FORCED to play with the bad players because that would only be “fair.”

We didn’t pick random teams. We made the teams. To try and even them out.

This is what Blizz thinks they’re doing with Overwatch.

Instead, they’re punishing players who are doing well, and rewarding people who are not.
This is why you will have a win streak, followed up by 7 games in a row of horrible teammates. Every time you get ahead, you become the carry.

Then it will flip. Suddenly, you don’t get sandbagged by these crap players and magcially you are able to win! Wow. Did you get better overnight all the sudden? No. The matchmaker figures you lost some games, and now you deserve better teammates.

When Overbuff was a thing, it was uncanny how a season record could be like 251-250.
You could play 1000 games and end up 500-500 due to how strong this matchmaker cancels you out.

Instead of all this…

Blizz should do NOTHING.

Just make RANDOM teams, based on rank.

Trying to use MMR to make “even” matches is oppressive, it’s too strong, and thus people feel helpless while the matchmaker basically decides their fate.

It sucks, and everyone hates it. They should drop MMR. It’s not needed.

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I havent gone on any crazy win streaks or loss streaks that everyone is talking about. Its a pretty good mix. The games that I have lost generally do feel pretty unwinnable, that does happen and it feels really bad, but theres no forced streaks going on

If you’re ending up at a 50% winrate, then that just means you are at the rank you deserve and you are not impacting your games negatively or positively. You are an NPC in a game full of people that are impacting their own games, whether negatively or positively. People that play better than their current rank will always end up with a higher winrate, then it will even out again once you have made it to the rank that you deserve.

If you just work on improvement and don’t focus on the unwinnable games and all your teammates, you could be the impact that determines the outcome. You could adjust your own winrate. I started off a silver player in Overwatch 1. I improved as I played and so did my winrate. I made an impact in my games. I climbed from silver to masters. I wasn’t just magically a 50% winrate masters player one day.

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then explain why some games your team is just a bunch of player all running about solo with no real idea how to even play their chosen hero

the 50\50 may not be forced but there is somethign very wrong with the MM , games are not being matched up evenly which is what you would expect , so that matches could go either way no all this stomp win one game . stomp lose next game , maybe out of 10 matches will get a good even match up ,

time of day is very much a part of this as well ,

i dont mind losing if the game is matched evenly , but they rarely are .

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Matchmaking is based on an engagement optimisation model, not a skill-based model. It seeks to keep you engaged as the objective is that you will spend money in the shop.

If it has packed up from previous play that you play longer than average because you get long win streaks with Hog, then that is what you will get: long win streaks with Hog; you will constantly be matched against players who do not know how to play against a half-decent Hog thus increasing your chances of winning. (I am matched against DVa a lot when the system wants me to lose; it has detected that I am still not very good at avoiding DVa’s ultimate and I usually die against it.)

The whole objective of the EOMM is to get you to stick around and buy stuff from the shop.

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What happens to me is I win 5 out of 7 games in a row and then lose 5 games in a row.

NO MATTER WHAT I DO… I lose 5 after I win 5. lol

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All of this is completely irrelevant because there is no gold or plat player that will be able to do well against my hog. Im simply better than them so im going to win. You’re giving matchmaking way too much credit for you to say it knows what heroes certain players play well or dont play well against.

The system is not internally thinking “lets make this guy lose now hes winning too much.” That just doesn’t happen. There are a lot of factors that go into matchmaking, and even beyond matchmaking that I can talk about.

The system certainly isnt perfect but it is built for good players to succeed. If everyone was forced to lose all the time nobody would ever climb. People that actually focus on gameplay and improvement, not on how the game is completely against them, will get better at the game and their rank will go up.

I had a 26% loss rate as of creating this post now down to 23% because I queued with some other masters smurfs, but that doesn’t really count. Focusing on my solo queue journey, I noticed a couple losses where I had 1, 2, or even 3 teammates that seemed completely useless and didn’t belong in any rank above cardboard 5. I always check profiles, and while most are private I was able to look at a couple of them. From what I saw, about 80% of them were just having a really bad game and had decent - pretty good stats generally. Some even got on mic and apologized for how poorly they were playing, or yelled at me or other teammates and blamed their poor performance on us (something you would do if you’re willing to blame Blizzard)

Overwatch has no control over your teammates having bad games, I have bad games all the time where I cant seem to land hooks, even in low ranks and not just on hog. Something very important for all players competitive and casual - you cannot let these games impact your mental. These are most likely the “forced loss streaks” everyone seems to complain about on the forums. Once your mental is broken you will play worse even if it doesn’t feel like it. Don’t let that one bad game turn into another loss. If you cannot go into a game with a positive attitude then do not expect a positive outcome.

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This morning, i have finally broken this curse. it’s doable. I had too the same pattern during several game sessions. I’m now above a 50% WR.

It works like OW1 placement matchs. It give you games wich gradually become harder. When you have too much disparity in ranks (during Week ends…), it’s bugged, thegap between the first games and the next ones is huge.

Thanks for regurgitating textbook matchmaker explanations. This conversation goes far deeper than you’re prepared to handle so just keep enjoying the world you live in and have a great day.

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