50% "handicap" misconception

The comp system is made so that both teams have an even chance of winning. It is NOT a case of “I won 5 games, so the next 5 games I will get literal babies for teammates.” The matchmaking does not force a 50% winrate on you where you will win and lose an even amount of games, they are saying you will get put into games where the matchmaking thinks is fair so that both teams have a 50% chance of winning that game.

There are people that are going to say what I’m saying is untrue and saying that after winning some, they get trash teammates for the next few games. Can’t say anything against that, but the “50% winrate handicap” has gotten into people’s heads that that is how Blizzard matchmakes games. I can’t confirm or deny if the game actually does force a loss on you if you do too well, but Blizzard has never confirmed that they force a 50% winrate on players.

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The reason people here on the forums are keep believing that it is a forced loss, is to shift the blame from their own mistakes to their teammates, enemy smurfs and matchmaker. People are too stubborn to realize that they actually deserve the rank they are in and will only climb if they improve on their mistakes.

It is actually really sad to see

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Yeah, win chance==/==winrate.

Also people often fail to understand that 50/50 is not taking into consideration you as player who is improving. If you are better than your rank, your chance is actualy higher than 50%.

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Preach
PREACH
P R E A C H

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But that is the definition of handicapping. And it’s not just that the “you get put into games where the matchmaking thinks it’s fair.” Teams are not random. The matchmaker arranges the teams to create the 50% odds you are talking about. That is not a “misconception,” it is part of a patented design for algorithmic handicapping.

For facts and credible sources on the subject of handicapping, rather than just opinion, see my thread:

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Ok. Explain this.

Competetive Deathmatch. 10 matches, 7 lost.

Enemy team consists of plat and diamonds players (from regular comp.)
My team consists of bronze and silver players. (I’m gold).

Seven times in a row.

Checked profiles every time. Around 50%-60% were visible.

Coincidence?

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People that believe in forced win/loss streaks are just making excuses.

But IMO the regular people who complain about the matchmaking system on this forum are using the words ‘rigging’ and ‘handicapping’ for impact/viewership.

What one person sees as organsing games with a 50% chance of winning, they see as handicapping and rigging. In their own words and definition they are correct (simply because the MMR system has SOME form of impact on a players placement and progression) but it isn’t the actual meaning of the word rigging, which is to unbalance things in someones favour, like in a casino or a streetside con man. Fair chance of winning isn’t rigging in either teams favour…

At the end of the day, I would much prefer a system which matches me to similarly skilled players than have a yo-yo like standalone SR where (unlike MMR) you could lose 500SR in a bad streak of games and then not have the MMR to pull you back up where your actual skill level is. It works both ways but only improvement in the game causes it to rise. Without some tensioned elasticity in the rating system you will have to play as consistent as a robot to withhold your rank.

I’m more than happy to admit i’m wrong but until there is definitive proof that OW and all the other games on the market are purposefully frustrating their fan base… I just don’t see it as a big deal at all.

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I’ve never seen a fair 50% chance of winning. 90% of games are stomp fests.

Even if there would be a 50% winchance, everything seems to rely on the first 1-2 pushes in a match. After that, everything snowballs to hell, with minor chances for a comeback.

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It is this mentality which causes this IMO. People shouldn’t assume the game is over because they lost 1 or 2 fights. If the players have given up mentally then of course it’s going to be a stomp…

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Did you take that wisdom from a fortune cookie or a calendar?

Even if you have that attitude, you will see more games that are extactly like this. Even if I don’t throw, chances are good that at another person throws after 1-2 failed pushes.

At this point, its ggnext.

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Nah just common sense really. People are much less likely to achieve/win something if they go in believing they can’t win it.

As I said, it’s a group mentality, and in a team game if 1/2 of the players have given up, it’s probably not going to go in your favour.

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So the 50% winchance is more a philosophical approach, than a technical one?

Philosophically, I have 50% chance of outcome of winning the lottery. I win or I lose. Mathematically though…

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I did read that and yes it has some useful information but outside of the patent you quoted what new fact are there?

As for the polls… There polls with loaded one-sided questions. It’s like asking someone do you want to stop being cheated? Most will just say yes.

As an example of lack of facts, you talk about queue times getting longer as evidence and proof… It’s not it’s speculation.

Not to discredit to your work. Your writing is solid but there isn’t enough evidence in there to consider anything more than speculation and honestly, has no more weight than this persons opinion.

The handicapping is there but the conclusions you draw from it are pure opinion and baseless.

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Well no, matching the team’s SR rating is a physical act. But the enemy team is going to have an easy time winning if the other 6 people have already given up after the first fight…

Do footballers give up after the opposition scores a goal? Or do they try and equalise?

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Do 10 years old backyard kids play agains NFL teams? Are they forced to play together by a worldwide matchmaker? Do they play in the same league?

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I agree with this also. And I commend the dedication to the cause. But I don’t see how it’s going to fix anything… It’s all over the gaming industry it isn’t something Blizz invented…

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Not sure how any of that is relevant to what I said, didn’t mention kids messing around at all. Was clearly referring to a competition. I’m not even sure what point you’re trying to make…

Do you think professional coaches pull their team to one side before the game and tell them ‘you’re probably going to lose?’ or ‘if you lose the first fight just gg go next’- I doubt it… Mentality plays a large part in whether or not someone gives up and wastes everyone else’s time.

I’m not denying the existence of smurfs and throwers but my point about player mentality is legitimate…

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I’ve read your long and pointless thread to just simply throw out the MMR system. I do think there should be quicker adjustments to the SR/MMR of new players (ex. new players lose MMR even if they still win if they did nothing that game, and obvious good players still gain MMR if they almost hard carried the game but still lost)

MMR is what lets new players who are alts of higher ranked accounts get to their actual SR faster. MMR is also extremely important in GM/T500 games where every season the placements of GM’s are placed at 3900. If there is no MMR, GM/T500 would be placed into games with ACTUAL masters players (not decayed GM’s).

Go back to your thread and look at the reply from “Kaawumba”. He is not claiming to know more than you, but uses knowledge that is already known to disprove your argument.

Have you ever believed that you are just of average skill as all the other people in your rank?

Unless the account is a smurf/alt where they are playing at a skill range where they do not belong, all victories/defeats are deserved to everyone in the game.

It’s also important to mention that there are fewer players in the game as there were a couple years ago. The MMR system finds the win percentage of each team and if your win percentage is less than 50% but you still win, you get more SR and vice versa. With less players in the game, the matchmaking will still try to place you with equal skill level but will accommodate you/the other team if it is unfair with modified SR changes.

There is no big secret, you just think you’re better than you actually are. You keep saying that all the MMR system does is bring bad games but you’re effectively shooting yourself in the foot by saying dumb things like that.

Games would be so much more rage infuriating without the MMR system and no matter how well or bad you did you will always receive a flat SR gain/loss (around 25). There are countless smurf complaints in the forums, yet they want to remove the system that lets those accounts get to higher ranks faster?

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You argue on a sporting level, with more or less equally good opponents.

Your argument is only valid if two teams are very close to each other in terms of performance according to objective criteria.

In real sports, there is a high entry barrier to even participate.

It is impossible for veterans to meet absolute newbies.

In a real league, with real athletes, with permanent teams, the winchances can actually be close together. All participants want to INCREASE their value for their carreers. The motivation here is critically different.

Online, on the other hand, you only need an anonymous smurf or thrower to NOT bring the game to a 50% winchance. The 50% winchance is therefore just nonsense and a meme.

It’s neither philosophically nor technically possible to create “really” fair matches. It’s always a wiiild guess, if teams are somewhat equally skilled (they aren’t in 90% of cases).

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Well really the patent is not new, it was filed in 2015. And presumably there has always been a version of the Matchmaker implemented in Overwatch, both Quick Play and Competitive Play. What’s new is the content of my thread and my analysis of these company statements and filings. The patent simply vindicates my message, which has been exactly the same for 4 years: handicapping is wrong for Competitive Play.