With how unbalanced and unstable the game is right now, I just cannot bring myself to believe that the developers for Overwatch (Team 4) competently made the decision to change the game format to better balance and improve the state of the game. I believe the only reason Blizzard changed Overwatch’s format was because of marketing reasons.
Just think about this: What would you say were the biggest issues that Overwatch 1 was facing near its end? If you asked me this question, I would say the shields, specifically double shields (which, from my understanding, wasn’t even an issue for the majority of the playerbase) and the cancerous amount of CC (which made the tanks lives a living hell). These were probably the two largest issues that really sent Overwatch 1 downhill back then.
Before Blizzard even released Overwatch 2, Orisa was already going to be reworked (we know this because she was reworked); she was one of the core components that created the shield problem in Overwatch 1, and they obviously planned to have CC reduced while also planning to give the tanks the CC reduction passive. (Again, we know this because these things were added and did in fact happen.)
So tanks were going to receive a passive for CC so that it wouldn’t have felt so oppressive. Orisa was going to be reworked and have her shield removed entirely, meaning the double shield issue that was between Orisa and Sigma would have been addressed. A lot of the CC was going to be reduced and removed. A majority of Overwatch’s main issues were going to be addressed or fixed for Overwatch 2’s release. (I should mention It’s weird how old Orisa would have been fundamentally better as a tank for OW2, but for some reason they reworked her anyway. It’s also weird how a lot of the CC got removed and was transported onto the tanks; it’s almost like they were trying to fix something—just food for thought.)
Alright So if a majority of Overwatch’s 6 vs. 6 issues were going to be fixed and addressed, then how and why did we end up with 5 vs. 5 anyway? Let’s get into this little conspiracy theory I have as to why I think 5 vs. 5 has nothing to do with balance, shall we?
We all now know that we were never going to get PVE; it was just never going to happen. Around some time before Overwatch 2’s release, Blizzard already knew that their main selling point didn’t exist and was never going to exist. What backs this up is the fact that we didn’t get any sort of news or information months after Overwatch 2’s release. (Blizzard knew the PVE was never going to come to fruition, so they obviously couldn’t gaslight the community any further.)
Put this into perspective: Blizzard knows they can’t just ship Overwatch out the door without their main selling point (which was the PVE) and slap a 2 on it with the only relevant changes being graphical and monetary. So what do they do? They change the game’s fundamental format at the last minute. “Why?” Because Blizzard needs good reasoning as to why there’s a 2 on Overwatch’s title.
Blizzard markets the game at Blizzcon 2019 as Overwatch 2. The developers show off that Overwatch is going to have PVE, hero trees, and all that “blah blah blah.” We all know the story. At some point, the developers, or Blizzard’s suits, realize that the PVE wasn’t going to be able to be released in a realistic time frame. Blizzard drops the development of the PVE, but they’ve already marketed Overwatch 2 as a sequel, so there’s no turning back. Blizzard knows they can’t release Overwatch 2 without their main selling point (PVE), so now they need to come up with a plan on how they’re going to try and justify Overwatch 2 as a sequel, i.e., 5 vs. 5.
Hopefully I’m wrong and this is all just ridiculous speculation, but for some reason I get the feeling that this isn’t speculation at all and is actually the reality and result of what happened with the game.
Anyhow, 5 vs. 5 sucks, and y’all already know #6 vs. #6daway.
That’s all, folks. Here’s Scooby-Doo’s song for your travels.