You never have to worry about someone “taking your hero.”
If your a D.Va main and someone else picks D.Va, you can both just be D.Va. Both of you get to play the hero you want, so you both are happy
Teammork is more prevalent
On certain maps, teams will sometimes get wacky and have 6 torbs or maybe 3 Lucios and 3 Reignharts. They arent doing this because it is a forced meta. They do this because they WANT to, and because it is fun for them. Isn’t that the goal of overwatch? To work together and have fun at the same time?
There are no “metas”
Think back to Season 1 of Overwatch where competive had no limits. Was there a meta? Nope. Metas did not begin until Season 2, after hero limits were imposed. The benefits of not having a meta means you can play whatever hero you want the majority of the time. And there are also even more team comps you can come up with as a team.
3 Mercy mains? No Problem
Oh no, our team has 3 Mercy mains. But wait, there’s no limits. So all 3 can play Mercy. You might argue “A 2-2-2 comp has a better chance of winning against a team with 3 supports.” But I beg to differ. Which is a more skilled team? A team with 3 Mercy mains who are all playing Mercy? Or a 2-2-2 comp with 3 Mercy mains who are all forced to play heroes they don’t play?
One reason why it was not healthy… because six monkeys jumping on point A in Hanamura was a gimme for most attack teams. Plenty of other situations where comps like this was a problem as well.
But do you expect six monkeys in the first place? Maybe, if you were smart to the meta back then (yes 6 monkeys on a Sudden Death attack run was meta), there is no time to swap if you are caught off guard.
If you’re defending on a map like Hanamura point A then itd be smart to play 6 bastions from the start expecting 6 Winston’s to come. If you dont, then that’s your fault. That’s like expecting the enemy team to run Dive comp and willingly choosing not to run anti-dive. You’ll get beaten either way.
How many times did you come across a 6 DVa comp? Once or twice? It’s not as often as you thought it was. The human brain continues to remember things that stand out, or things out of the ordinary. Thats why you remember it like it was yesterday.
I’ve had Overwatch since the day it released and play No Limits every time its in the arcade. Yes, fighting a 6 stack hero can be hard. But it can always be countered. And it’s not even that prevalent. From all my experience playing No Limits in the arcade, 6 stacks of heroes happens maybe 1 out of every 5 matches.
They brought in the one hero limit so that QP would be a feeder to Comp and somehow via space magic make people think that thye had a chance to compete in the OWL.
No limits in the prime game modes wont be coming back whilst OWL is active.