Hello. In this post I will point out why Symmetra 3.0 is bad designed and should be reworked. I wasn’t sure about writing this post but vibecheck made a similar post so I wanted to add a few things.
Let’s start with the easiest reason. Her ult.
1. Too big for Smash Overwatch
You might have noticed that there can only exist one wall per team at a time.
During the AMA the devs explained why:
On the engine side, having a giant effect cutting through your entire screen, that has transparency to it, is very costly for performance. We went through a bunch of different visual effects concepts to try to make it look good while still being cheap enough to not crush people’s frame rate. We ended up getting to a good place, but there was still a lingering fear about 6v6 Symmtras, all using ults at the same time. This is why there is a concession in place where each team is only allowed 1 wall at a time. If a second Symm on your team uses an ult while yours is still running, yours will be removed when her’s is created.
That’s kinda reasonable, right? And this only affects a few Arcade game modes, right?
No. Since the release of Echo this affects the entire game because it is now possible to have to 2 Symmetras on the same team even in competitive.
Imagine your wall gets instantly deleted because your Echo used her ult one second later.
I don’t think this will change with Overwatch 2.
If your game can’t handle a certain ability change the ability.
2. Teleporter hates the spawn
Nothing new. Symmetra still can’t use her teleporter in spawn. And she’s there very often.
Why? Reinhardt.
According to the devs it is more important for Rein being able to teleport with an opponent than Sym using her teleporter in spawn. Want to go high ground on King’s Row? NO. Want to respawn a little faster? NO. Want to do something when being spawn camped? NO. Want to teleport while holding an enemy which is useless 99.99999999% of the time? YES.
And don’t forget those countless videos by Not Muda creating bugs with the teleporter.
And there are more.
If an ability causes game breaking bugs change the ability.
3. The unbalanceable teleporter
To use the full potential of the teleporter Symmetra needs a team that is willing to play around it. She has no control over it.
She can’t force her team to use it. She can’t force her team to not use it.
It’s completely up to her team if Symmetra is usefull or not which is a big problem. While other DPS can do their job - doing damage - on their own Symmetra is one of the most team reliant heroes in the game.
In which elos does the team use the teleporter? In the Overwatch League and GM. Teleporter is a nearly useless ability for 99% of the players. And for the other 1% it is one of the most broken abilities in the game and Symmetra’s whole kit is balanced around the potential of teleporter. Or should I say hidden potential?
An ability that can never be balanced should not be in the game.
4. Turret destroyed
Turrets are similar but not that extreme. They are usefull until Gold/Plat. Above those elos they are useless and considered as one of the worst abilities in the game.
Did you notice something?
While teleporter is strong in GM and weak in every other rank the turrets are strong in the lower elos and weak in the higher elos.
It doesn’t matter how high or low your sr is. At least one of your abilities (turrets, teleporter) will always be useless.
I could go on and talk about her beam and orbs but there is already enough discussion about those abilities.
Just like vibecheck I try to find fixes for the problems I mentioned.
1. Make the wall smaller
I’m not against the wall. It is a good ult. But it doesn’t need to be infinite. When I cut point B Hanamura in half I don’t care what the wall is doing on the other side of the map.
50 meters should still be enough to wall the whole point.
2. Don’t let Reinhardt teleport while holding an enemy
A simple change that won’t affect the game at all but will help Symmetra a bit.
3. Get rid of teleporter 3.0
Let teleporter work like spawn teleporter again and rework her back into a support because it wouldn’t fit on a DPS. Reduce the charges to 1 if it’s on her E.
4. Rebalance the turrets
Make the turrets easier to deal with in the lower ranks but stronger in the higher ranks.
- HP reduced to 1 OR Damage reduced to 35
- Turrets now attack the same target as Symmetra
- Symmetra can now see attacked enemies through walls for 3 seconds