Like nearly every tool a tank has is made for you till kill things, and or to push into the enemy team to kill things.
You only need to make space for your team once a fight, to get into them into position. And once your their your just eliminating the enemies that are in that space.
And on occasion block that one big cooldown or ult, but like every role can also do this via using the terrain, CC, defensive tools, and or just getting elims.
Your not really required to do anything else, even as the attacking team. As once your team is at the point, it will just inherently change which LOS is safe for the enemy to be in. And in turn force them to play and position around your team.
Their is nothing else a tank needs to do, as the best way to make more space for your team is to get the numbers advantage. Once you get that their is just more space to play around, and less pressure on your team.
Like you have infinite ammo, but limited defensive tools. Itâs not really that complicated all your just fat DPS that are capable of turning corners better then other roles.
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Okay?
Tanks is real life are giant cannons mounted onto armor with wheels.
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yerp, Iâm just pointing this out because like a lot of people here have this weird delusion that tanks should be (or are) just big walls for their team. And that their is some how this major sense of pressure to keep everyone alive as long as possible, when their kits are not made to really do that.
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I think a lot of people would prefer that, but that wont work in a gameplay sense, as there are no taunts and you could just ignore them. It also wont work on in player count sense, as who the hell would want to be a walking punching bag?
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You need to do A LOT more than that if you want to win games.
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Like what, press the self heal button while walking to your next hook target.
Like outside of eating something big like an ult, theirs nothing really for the tank to do other then to get eliminations.
Generally you want be positioned between your team and the enemy team, which is why people demanding tanks peel were always a bit ridiculous.
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Damage wins games. Taking damage loses games.
Ideally you want to deal more than you take.
If you canât do that, then you want to be able to take more damage than the enemy team can. However, turtling definitely doesnât win games.
If youâre going to focus on being able to take more damage, you still have to win the damage race.
Tanks have to do damage, otherwise they canât win games. They use their ability to take damage to facilitate the team to do damage.
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Tanks canât always be bailing on the frontline to peel for their teammates, but at the same time if it is the play to get the guy in your backline then you should do it.
If abandoning the frontline temporarily leads into crushing it later, then itâs a good call.
just say you dont understand the tactical and strategic usage of RL tanks, cause âlol big canonâ.
Tank canons are used to route entrenched of difficult positions (like old buildings), not haha lol blasty boom movies.
Tanks were mostly used as cover to get infantry across long sight lines, reduces damage with glancing angles and being a big hard to kill target, to waste resources on.
Kind of exactly how rien and dive works.
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Ya they can, like yes they need to break LOS to heal and refresh cooldowns and the like. but inherently their kits are made to brawl the enemy team.
That and well supports are made to be mostly self effecient they days, they can peel themselfs against anything that isnât the enemy tank. And in some cases like ana with sleep can do that in the case d.va flies at her.
What youâre describing, to me, is the major flaw of OW tank play style- and will ultimately be the downfall of tanks and OW in general.
In most instances, if the tank was needed to deal with someone in the backline, the fight was already lost. Roadhog and dva were the only tanks that could efficiently âpeelâ, but that was mostly because roadhog had hook to pull enemies to him, and dva relegated to DM bot.
A tankâs job is to make sure their team is able to do what they need to do.
If you never help your teammates and only try to push forward then you are going to lose just as much if not more than youâre going to win
Playing lone wolf in a team game is a recipe for disaster
All tanks can peel and most are even better at it than before
Rein as an example, his charge is much faster than in OW1 and can be canceled. You can use that to slide in with a shield ready for a teammate like youâre Rein in the Honor and Glory cinematic
or you know that is what they were always made to do even from the very start, and people that think otherwise have a fundamentally wrong concept on what OW tanks are.
???
Rien is introduded charging directly through a hord of bots killing them all in the process. And was winning till the bots specifically made to counter his group started dropping.
Like hate to break it to you but why would you charge in and shield, when you can just⌠kill the thing thats shooting at your team with the charge.
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Making tanks fat raid boss dmg characters is not healthy for the game. But sure if it helps dmg players cope and play tank, whatever. I donât even play anymore lol
The only reason a rein should be charging in their direction of their team, is if the enemy tank got a bit too aggressive, and you are delivering them to your team away from their supports to be curb stomped.
This is what they were always my guy.
The difference being that OW1 had to introduce a metric ton of hard CC to counter act the big tank meta duos. Which in turn opened up a lot of easy ways to just burn a single tank down without peeling.
No. âMy guyâ
What youâre saying makes no sense⌠now we have ONE MEGA RAID BOSS TANK, and most CC has been scrapped.
What are you even talking about?
Done talking here not worth the breath.