These were sole ideas I had that are now possible…well to an extent lol
The changes I’m suggesting are in addition to what was given so I’ll also include those changes to remind you.
I don’t have changes for everyone, and heck I’m not even a 3/2/1 fan so just lmk what you think. Workshop code (PTR): AX3WK
Disclaimer:
I can’t give Orisa her 900 health barrier or honestly any of the Zarya effects besides her damage output
Please don’t expect those changes, but I went ahead and implemented everything else I could
Additional Changes:
All Tank Heroes
̶ ̶T̶a̶n̶k̶-̶w̶i̶d̶e̶ ̶p̶a̶s̶s̶i̶v̶e̶ ̶a̶l̶l̶o̶w̶s̶ ̶3̶3̶%̶ ̶k̶n̶o̶c̶k̶b̶a̶c̶k̶ ̶r̶e̶s̶i̶s̶t̶a̶n̶c̶e̶
̶ ̶ ̶̶ ̶R̶e̶i̶n̶h̶a̶r̶d̶t̶’̶s̶ ̶s̶t̶e̶a̶d̶f̶a̶s̶t̶ ̶h̶a̶s̶ ̶b̶e̶e̶n̶ ̶i̶n̶c̶r̶e̶a̶s̶e̶d̶ ̶t̶o̶ ̶~̶5̶5̶%̶
currently unable to figure this out, will revisit if I can
- Higher armor pools reduce the duration of being hacked, frozen and knocked down (up to 40%)
- Does not affect stuns, sleeps or knockbacks
- Currently only applied to heroes within the tank role, will expand to all heroes if requested
D.va (Pilot)
General
- Health pool increased by 50
Orisa
General
- Armor pool increased by 50
Fusion Driver
- Reload time reduced from 2.55 to ~2 seconds
- Movement penalty reduced from 30% to 20%
- Projectile speed increased by 15% (~103 m/s)
Fortify
- Now blocks earthshatter…kind of lul
Reinhardt
- Adjusted armor to health ratio (Total health increased to 550)
- Base health increased from 200 to 250
Charge
- Can be cancelled? Thoughts? Yes no?
Barrier Field
- Grants 12% damage mitigation while deployed that lingers for .5 seconds
known issue: barrier health is at 1280
Roadhog
General
-
Adjusted armor to health ratio (Total health is still 600)
- Armor health pool increased from 0 to 100
- Base health decreased from 600 to 500
Chain Hook
- Maximum range reduced from 20 to 16 meters
Take a Breather
- Makes Roadhog phatter so he can better body block
- Damage mitigation increased from 50% to 60%
- Now blocks earthshatter…sort of lol
Whole Hog
- Can be cancelled by using Take a Breather
Sigma
General
- Shields health pool increased from 100 to 150
- Health pool increased from 300 to 400
(Total health is now 550)
I added this because without it, I can’t get his barrier to 1200 lol
Wreckingball
Quad-Cannons
- Ammunition increased from 80 to 100
- Reload time reduced from 2.1 to ~1.75 seconds
- Ammunition is instantly refilled for eliminations
Adaptive Shields
-
Cooldown reduced from 15 to 13 seconds
-
Nearby allies are now granted shields upon activation. Shields will disappear either when destroyed or when Hammond is no longer using the ability
- Minimum shields granted are 40 for allies and increase by 10 for every enemy near Wreckingball, up to 100 shields
Current radius is 8 meters, thought about increasing it to 10-14 since it doesn’t compare to Zarya’s mass bubbles
Mine field
- Projectile speed reduced from 12 to 11
- Cost reduced by 12%
Zarya changes will not be in the workshop code
I currently have no ideas for Winston
Mei
Endothermic Blaster
- Maximum ammunition increased from 120 to 140
Cryo-freeze
- Regenerates 35 ammunition per second
Pharah
General
- Adjusted shield to health ratio (Total health is still 200)
- Shield health pool increased from 0 to 150
- Base health decreased from 200 to 50
Symmetra
General
- Shield health pool increased from 100 to 150 (Total health is now 250)
All support heroes
- Ultimate cost reduced by 12%
further adjustments are aimed to help supports who either struggle to secure value without 2 tanks to soak up damage or survive against 3 damage heroes that want their blood in this faster paced game mode
Baptiste
Biotic Launcher (Secondary fire)
- Ammunition reduced from 12 to 8
- Healing increased from 50 to 60 health per grenade
Regenerative burst
- Healing per second increased from 30 to 36 health per second
Brigitte
Inspire
- Self healing increased from 50% to 60% (13 hps)
Barrier Shield
- Cooldown reduced from 5 to 4 seconds
- Regeneration rate increased from 85 to 100 shields per second
Shield Bash
- Cooldown reduced from 7 to 6 seconds
- Damage increased from 5 to 30
Repair Pack
- Maximum charges reduced from 3 to 1
- Healing increased from 110 to 150 health (75 hps)
Rally
- Ultimate cost reduced by 5%
Lúcio
Sound barrier
- Ultimate cost reduced by 10%
Mercy
Resurrect
- Movement penalty reduced from 75% to 40%
- Cooldown reduced from 30 to 24 seconds
Moira
Biotic Grasp (Secondary Fire)
- Healing increased from 20 to 30 health per second
Need suggestions. Currently stuck but she’s a definite loser in 3/2/1
Zenyatta
- Hitbox reduced by 12%
if you have further ideas, I would be happy to make them but so far this is what I have come up with