Hello, I wanted to see if I could get some either blizz or perhaps other opinions on this. I have a computer capable of and have optimized the client/windows to be able to run 300fps solid through team fights, without drops as long as the client is restarted regularly (drops start happening if the game is open very long zzz…).
At 300fps, reduced buffering seems completely unneeded, though I used to need it at 180fps locked to feel effective at all, but being able to play without it and its technical issues is very nice for streaming and alt tabbing in general. I got a 240hz monitor and optimized/upgraded to achieve over 240 and mostly 300fps at all times so I could benefit from it.
Question: is there any difference between displaybased cap or custom unlimited cap and should I be using reduce buffering or not when there are no extra frames to buffer? I don’t feel an appreciable difference and the frame drops seem more hurtful than any placebo effect.
Not many other people seem to have optimized their setup to be able to achieve and have this question, so I pose it to blizz/other optimizers.