Let’s use another example: a reaper flanking, hiding, and dropping down on your backline to use his ultimate.
Same thing with pharah barrage, deadeye, etc.
Sure let me run away from a spinning wheel of death that is twice as fast as me
Hello? It one shots.
You’d have to be literally inside your rein, or your Orisa/winston would need godlike reactions
All stopped by a reinhardt, ana, hanzo, widow, orisa, Winston, etc…
Why not?
Hello it deals 600 damage at most. 5 get taken by armor. Hog has 600 health and 50% damage reduction.
Orisa has 50% damage reduction.
Brig can overheal…
If the supports are in the backline, your team won’t be able to react fast enough to stop them from being blown up (assuming the DPS have flanked)
? You can’t outrun a riptire
So only a handful of tanks can survive it, leaving literally everyone else to die.
Okay, so your teammates would have to be standing right next to you or you’d need godlike reactions with orisa/winston
Pharah can 1 shot the backline if she gets close enough, which isn’t that hard if she flanks
Deadeye, blossom, and rip tire all have the ability to destroy your squishies before they can even react. These are all proactive ults, meaning they can be used whenever they want. Mass rez was a reactive ult, meaning that certain conditions would have to be met for her to use it, therefore making it much easier to stop
Reason 1 can be easily changed into she rewarded poor teamwork on her team. As a dps, it was not fun hunting a mercy hiding in a corner nor was it fun to coordinate your whole team to kill her. Her mass rez will never come back. How about doing something more productive and come up with better changes, ok?
Before Ana existed, Zen was still at 150 hp, Symmetra still couldn’t heal, and the hero limit existed… if you wanted 2 supports (which you did) you had to go Mercy Lucio.
That’s not a Mercy is too good, that’s literally no other options.
A Mercy flying in is much harder to react to and hit than any of those things, thanks to her weird flying hitbox. Not to mention that she didn’t have an LoS check. All the other ones mentioned can be reacted to and countered accordingly. If it isn’t, then it is often on your team as a whole.
Often times your team could do everything right and still lose because of Mass Rez. No other ultimate in the game had that as an issue.
Depends. Why are they so far away? Why don’t we have anyone backing them up? How fast is any of the flankers able to deal with them? And what If we have a brig back there?
Don’t need to. Only need to find a place to hide, get behind a barrier, get far enough away from the explosion, get far enough away that it self destructs, or far enough away that someone else can take it down before it gets to me.
If it hits them directly.
And if no person shoots it, or uses a… Counter ult?
As they should, especially considering the time it takes for junkrat to start the tire, and get it to your position.
Still wouldn’t solve the core issue that even when she flies in from a spot you don’t have enough time to react…It would help, but it’s essentially an impossible problem to solve unless you add a long cast time as well.
“Come up with other changes for mercy” Do you know how many threads there are of amazing ideas that blizz completely overlooks. DO YOU KNOW how easily they could have solved the mass rez problem while also keeping the mass rez. Blizzard always takes the complicated route, for what reason? They are killing off heroes for no reason and its getting infuriating.
She was the only main healer in the game at the time and Zen had 150 health so what do you expect?
Edit: Forgot that Ana came in July but she was considered to be really bad until she recieved buffs and found her place in brawl meta. After which Mercy took her place as the subpar main support.