Oh no, another one of Alone’s crazy / stupid rework ideas… Yeah, I know
I’ll try and make this one quick, because everyone who hates Moira knows why they hate Moira. So no need to go over that.
I) First strategy : the crazy one
- Damaging beam now reduces Moira’s movement speed by 25%. Healing (actually healing, not just spraying the room) grants Moira 25% movement speed, up to 1.5 sec after she finishes healing.
- Fade CD is increased from 6 to 8 sec.
Goal : since we have to aim and Moira doesn’t, and Moira can strafe our bullets but we can’t dodge her beam, reducing her movement speed would equal the playing field. Boosting her movement while healing would be a nice compensation, allowing her to reposition and get to allies that are out of range. She would also be more punishable, having a longer CD on her awesome get out of jail free card.
Overall, that would incentivize Moiras to heal a little more than they do at the moment (a lot of them almost don’t heal at all). It would make her less strong in duels and more punishable, while more efficient and equally resilient in team play (yes, fade would be 8 sec, but the healing speed boost would allow you to reposition and avoid damage with another ability than fade).
II) Second strategy : The minor adjustments :
- Damaging beam now has a 0.35m acquisition radius
- Fade CD increased from 6 to 8 sec
Goal : increasing the skill requirement for aiming with beam, while still keeping it relatively easy compared to other beams (who have a 0.25m radius). Reducing Moira’s survivability a little bit.
III) Last strategy : the “please at least that” :
Since no dev is gonna listen to the other 2 options (and nobody else either ), please, at least, give Moira’s damaging abilities an actual, clearly audible sound effect, so that
- you know faster when you’re being sucked
- you can roughly identify the position of her purple orb by the sound it would make.
Personally, I would go with option 2. I went a little crazy with the 1st one, but why not have some fun once in a while, eh ?