3 easy ways to "fix" Moira

Oh no, another one of Alone’s crazy / stupid rework ideas… Yeah, I know :stuck_out_tongue:

I’ll try and make this one quick, because everyone who hates Moira knows why they hate Moira. So no need to go over that.

I) First strategy : the crazy one

  • Damaging beam now reduces Moira’s movement speed by 25%. Healing (actually healing, not just spraying the room) grants Moira 25% movement speed, up to 1.5 sec after she finishes healing.
  • Fade CD is increased from 6 to 8 sec.

Goal : since we have to aim and Moira doesn’t, and Moira can strafe our bullets but we can’t dodge her beam, reducing her movement speed would equal the playing field. Boosting her movement while healing would be a nice compensation, allowing her to reposition and get to allies that are out of range. She would also be more punishable, having a longer CD on her awesome get out of jail free card.

Overall, that would incentivize Moiras to heal a little more than they do at the moment (a lot of them almost don’t heal at all). It would make her less strong in duels and more punishable, while more efficient and equally resilient in team play (yes, fade would be 8 sec, but the healing speed boost would allow you to reposition and avoid damage with another ability than fade).

II) Second strategy : The minor adjustments :

  • Damaging beam now has a 0.35m acquisition radius
  • Fade CD increased from 6 to 8 sec

Goal : increasing the skill requirement for aiming with beam, while still keeping it relatively easy compared to other beams (who have a 0.25m radius). Reducing Moira’s survivability a little bit.

III) Last strategy : the “please at least that” :
Since no dev is gonna listen to the other 2 options (and nobody else either :stuck_out_tongue: ), please, at least, give Moira’s damaging abilities an actual, clearly audible sound effect, so that

  1. you know faster when you’re being sucked
  2. you can roughly identify the position of her purple orb by the sound it would make.

Personally, I would go with option 2. I went a little crazy with the 1st one, but why not have some fun once in a while, eh ? :wink:

9 Likes

Yeah that’s gotta be a no from me chief.

If you wanna nerf her, just lower her damage from 65 to 60 or something

22 Likes

These are pretty well thought out suggestions, but I don’t think Moira needs a rework. She probably needs a nerf, but I think you could just increase the cooldown on her orbs by 1-2 seconds and she’d be back to perfectly fine.

Nerfing her damage would not change anything, at least not with such a small nerf. The problem with Moira (at least, for those who have a problem with her) is a combination of factors : good effective range, medium but highly reliable damage with no ressource management needed and no aiming requirements (they’re so minimal, I can’t say they don’t exist but it’s just as if they didn’t), passive self heal with leech and emergency self heal with orb, and one of the best get out of jail free cards in the game every 6 sec, making any mistake almost unpunishable. That’s how it feels like when you face a Moira.
So nerfing her damage would really not be enough to make her more “duellable”.

Orb is a very annoying ability, but increasing it’s CD would not solve any of the major problems I mentioned just above. It would also impact her healing, which I don’t think needs a nerf, and which is one of her rare “utility” in the game.

Moira moving faster with M1 use?

DPS Enlists:
It’s no fair! She can run away easier now by just spraying while holding S and not needing her Fade anymore!

DPS Elitists
She still doesn’t have to aim!
Look how I can keep my crosshair off the training bot and it still Auto-aims!

1 Like

Exactly ! The longer fade CD would impair her survivability in “tik tok Moira” gameplay, but not affect her too much in “normal Moira” gameplay.

It would be somewhere between other beam heroes and Mei’s blaster, who has a 0.55m radius (but she’s a pure dps, not a support). That’s relatively easy, but nowhere near as forgiving as her current beam.

There will always be people to complain about anything and everything :wink:
No, I’m not one of them :stuck_out_tongue: I only complain about Moira and Sombra :joy:

Every suggestion is even more moronic than the previous. Well done!

3 Likes

I’ll be honest, I don’t think Moira needs a rework. A lot of these suggestions feel like its more of a nerf than a rework.

20 Likes

Yes it would, she was a meme pick last season and then they buffed her more than they should have

Thank you ! Your feedback is appreciated. I actually think it’s the opposite : the first one is much more… I wouldn’t say moronic, but “out of the box” than the other 2. But we can disagree on that, it’s no big deal.

That’s because it is a nerf :wink: Well, except for the 1st one, which is more of a small rework.
I know overbuff is not super reliable, but looking at S9, in GM, since the patch, you can see that Moira has on average the same damage and elims per 10 min than Sombra, the same elims than Ashe, Cass, Sojourn or Soldier per 10 (but less damage), but she dies a lot less than all those heroes. I think it’s fair to say that, for the level of mechanical skill she requires, and considering that she’s a support, not a dps, she’s doing very, very well in terms of damaging capabilities.

Yes it would… change something to nerf her damage ? Well, it wouldn’t hurt, but it wouldn’t address the other issues with Moira, esp her extreme survivability. But I’ll take anything :wink:

The first one is just plain bad. DPS already melt her in the 4 whole seconds she needs to kill them.

The second one is profoundly stupid because of this line: Fade CD increased from 6 to 8 sec. It would completely destroy Moira as a character.

The third one trumps the second one because it is a thing that already exists in the game right now. Wear headphones and you will hear it

2 Likes

Seeing how she has one of the lowest death rate of all heroes, I doubt this is true.

I already mentioned how rarely she dies compared to other heroes. But Moira also has : consistent dps with no ressource and no aiming, leech, self heal, and a slouched, slender silhouette that makes her not that easy to hit or crit. Adding 2 sec to fade would not “destroy” her, it would make her more punishable for her mistakes or her wild flanking.

Oh, you mean that buzzing sound covered by all the shooting and the explosions and the ult voicelines ? Yeah, I hear it very well :stuck_out_tongue:

This has already been done by making her damage awful

No 20 characterssssssss

Her damage is one of the only ones that has been buffed in S9, along with her aiming leniency. It is stronger now than in S8 - not by much, but the buff is still superior to the HP buff. It is also consistent, with no ressource, almost no aiming, and a leech included. Her elims are equal to a lot of dps, and her damage is on par with a few (overbuff, S9, GM). I don’t consider that “awful”.

Thank you for your feedback :wink:

Same width like other beams and increase her damage a bit(lower than other beams ofc b/c she’s a support, her beam has the longest range and has no ammo requirement) is the most sane solution imo.

People who hate Moira requiring more skill and more damage is either Moira abuser or people who hate Moira being (generally)viable at higher tiers. Both are biased.

:sob:

Personally I think even just a 1s longer cooldown on fade would be nice.

Her damage even with the buff isn’t that great, it’s the (almost) always up teleport move that makes her annoying.

One major change that has been needed forever is her orb going through shields. The character is nothing but one giant handout, there is no logical reason the orb needs to go through shields on top of it. In fact, it’s the most obvious example to look at to understand the devs truly wanted Moira to be as dumbed down as possible.

The orb shouldn’t even exist, to be able to finish people off, or damage them before a fight without having to put yourself at risk in any way is already one of the dumbest ideas I’ve ever seen in a game. But if it’s going to exist it can at least be toned down, that starts with it no longer going through shields.

1 Like

Hmm, if it’s really 0.25m, and you bump the damage to… say… 70 ? More would be too much, I think, considering that she has no reload. Mei with reload is 58, and Symm starts at 65 but it ramps up. 70 constant seems quite good for a support, imo.

I don’t know what a Moira abuser is, and I don’t care that she’s now viable in high tiers, since I play in bottom tiers. I know that she never dies, that I don’t hear her suck until she already has taken 50+ HP from me, and that I don’t like having to land 1 headshot and 2 bodyshots on a hero with my Cass when that hero doesn’t have to aim and can delete me faster than I can kill her if I don’t land the headshot - she can dodge my bullets when I can’t dodge her beam. That’s why I hate her. So yeah, I’m biased, but with good reason, imo.

Yeah, maybe I went too far with the 2 sec. 1 sec doesn’t seem that much, but maybe it would make enough of a difference.

they should just revert her damage buff she was given in season 9 to compensate the health changes. She’s a support not a tank or dps, she doesn’t need the compensation buff.

1 Like