Alright. I can see the argument for lowering DPS queues - but I don’t sympathize with it.
However, there seems to be a decent community backing for it, thus this post.
I’ve played many a game pre 2-2-2 and a large number of those meant I was solo tanking as Rein. This has given me a perspective that I’m sure many tank mains can relate to.
The bottom line is this:
If 3-2-1 happens, there must be a “main tank” role and those tanks will have to be absurd juggernaughts – and you’re not going to like that.
In a solo-tank atmosphere (or really, solo-any-role) the game devolves into “kill the tank and roll the rest”. To prevent team fights from ending/snowballing the moment a tank is lost, your Rein/Orisa/Sig (really the only “main tank” viabilities in my eyes) will have to truly be “tanky”. I’m talking huge health pools with a large chunk of that being dedicated to armor (I’m thinking roughly 1/3rd or more of total HP being armor).
With that said, there’s going to have to be damage balancing to go with that. Nobody wants – as much as I would enjoy it – a nigh un-killable Rein being TP’d into your team and going ham but not dying because he’s backed by a good support pair.
What’s the follow-on effect of reducing damage for the heroes deemed “main” tanks? Extremely boring gameplay. If you can’t actuate any effective damage in a team fight your only job is really just… existing. I’d imagine game queues wouldn’t get much better because nobody will be queuing as tanks because they’ll be so god awfully boring.
I personally don’t like the idea of 3-2-1 and I hope you can take my points into consideration.