(2year old necro) Hero concept lab - hero concepts here!

how does it hack at all if they can still use abilities?

Imagine you are playing Soldier or Hog, and you get “hacked” by Lynx 17 and you don’t have your reticle, and you have no idea if your abilities are on cooldown or not. You will probably try to “aim” however you can, and you will be constantly spamming your abilities to see if they work or not, without knowing if they are on cooldown or not.

I think it’s an interesting way to mess with your head. Maybe that’s just my opinion. Picture hitscan heroes without a reticle for a few seconds…

Of course there are some heroes, like Brigitte, Mercy or Reinhardt, and maybe Symmetra or Torb, where this ability won’t matter much, but I’m pretty sure hitscan heroes will be affected in an important way.

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I just posted an idea for Overlord from the MEKA squad as a main support.

I’ll transcribe the concept here

Overlord (Main Support)

Hero: Overlord

Stats: 100 health 100 shields

Affiliation: MEKA squad

Playstyle: Overlord is a support hero with a passive playstyle. He uses his mech Mastermind to fly around the battlefield and help his allies with his support drones. There’s no pilot Overlord. If the MEKA dies, he dies, just like Wrecking Ball. I know the mech has hands and arms, but they will only be used for melee strikes (giving them other abilities didn’t fit well with my concept). Overlord can have air control from the battlefield. If the wishes to engage and do damage, he will need to get close to the enemy.

Look and Feel: You have all seen the art for Overlord and Mastermind.

Abilities:

LMB - Fusion Gun / I still have to figure out the numbers for the main weapon; nevertheless the idea is to have a short range cannon that works just like D.Va’s (the one that’s already on the Mech’s model), but instead of having two cannons it only has one. This way, it will do roughly half the amount of D.Va’s damage. This gun doesn’t need to reload, but does overheat and will need to stop firing for 1.5 seconds after firing continuously for 8 seconds.

Passive - Hover / Overlord’s passive allows him to hover and fly on the battlefield all the time, in the same way Mercy can move while having Valkyrie active. 6m/s omnidirectional flight.

E - Resiliency Drone / Anti CC drone. Max range 30 meters. Overlord casts an anti cc drone over the shoulder of a targeted ally. For 5 seconds, the ally is immune to crowd control abilities. Doesn’t require to maintain line of sight. After the effect, the drone disappears (returns to Mastermind) Only one ally can receive the drone’s benefit at a time. 8 second cooldown. Targeted ability just like Zenyatta’s orb of harmony.

Shift - Life Support Drone / Overlord casts a drone over the shoulder of a targeted ally. So long as Overlord maintains line of sight, the drone slowly restores health to his ally on a rate of 20 health per second. Max range 30 meters to cast the drones. 3 drones can be active at the same time. You can choose to heal 3 allies at the same time, or stack your 3 drones on one same ally. If only one drone is on the ally it heals at a rate of 20hps, 2 drones on the same ally do a total of 35 hps, and 3 drones on the same ally do a total of 45 hps (20+15+10). Drones are immune to damage. Losing line of sight returns the drones to Overlord. There is a 1 second delay between the deployment of each drone. Targeted ability just like Zenyatta’s orb of harmony.

Ult - Defibrillator Drone / Cast a larger drone to protect an ally from Death. Lasts for 5 seconds. If the ally takes fatal damage while the drone is active, it will be healed for max health. If this effect triggers, the drone disappears. Think of this ability as a preemptive rez.

As always, feedback is much appreciated

my only gripe about that is, if we look at the mech in the hangar bay in busan is pretty big

having such a big hitbox and only 200 hp might be a little too little

I’m open to suggestions :slight_smile: what health pool would you give him, considering it’s a support hero that would be very sneaky and flying all the time?

i mean…id say that atleast 100 hp 200 shields just because of his hitbox,

maybe 100hp / 150shield if thats too much, but due to hitbox i think it would need atleast 50 more hp

Seems good 100 health 150 shields.

Gotta watch our for Sombras thou… grounded and with 150 shields less haha

i mean even if you had 5000 hp, if your suposed to be a flying hero the moment your grounded your dead

Well, he needs some counters :stuck_out_tongue:

so many amazing ideas and OCs

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i still need help with the names of my guys,

im just REALLY BAD at giving names,

i plan to keep some of their nicknames, Like fortress (since that one is an omnic that will be his name)

but the rest need names XD

then i need some interactions to think up… ihave some but i didnt put thme in there

I always wanted a hero who had like Blade arms. Think the assassin from Retribution (tho not just being a reskined tracer.)

Forgive me for possibly being daft, but how exactly do you do the spoilers thing?

Copy the code in the OP

And paste it in your text

“Summary” is the title of the spoiler

The thing you see here

Not this

And the “this text will be hidden”
The text inside the spoiler

Not this (click to open)

This

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I have a few ideas that I never finished, I’ll post this one for now

Summary

Name: Phoenix
Real Name: Phoenix ____ (She never reveals her full name to anyone)
Age: 17
Nationality: Unknown, found in Mexico, although her skin was too pale to have actually lived there for long.
Height: 5’6"
Nationality: Unknown, although she has a British accent.
Occupation:Overwatch
Base of Operation: OW Headquarters
Backstory: Not much is currently known about Phoenix, just that they found her unconscious, with a internal body temperature of over 120 degrees Fahrenheit. She died a week later. A day after her death and the placement of her body in the morgue, she walked in through the front door, asking what happened to her. After running tests, doctors concluded that her body cells continued to replicate and act as though they were normal, even though there was no heartbeat. Her body temperature was still abnormally high. She quickly became friends with them, and joined the team. They asked what she wanted her weapon to be, and she wanted a flamethrower. Her small body couldn’t hold the weight of them, and she was given gloves that allowed her to shoot jets of flame.

Combat: Support/Cleanser
HP:200
Primary:Shoot twin flames that can be controlled moving the mouse. If hit by the flame, you are given the burn effect, dealing continous damage for three seconds. It resets by each new tick. It has infinite ammo, but can overheat and stop working.

Secondary: Soar
Shooting fire at the ground, you launch upward and have three seconds of controlled flight (like Valkerie). You cannot fire, but you can use abilities. Has a 8 second cooldown

1st ability:Flame Cleanse: Hold up to two charges that when used, clear all negative effects from the hero, and heal them for 100 hp instantly. Cooldown of five seconds.

2nd ability: Fireball
Use your flame jets to prepare a ball of fire that you launch at high speeds at a target. Deals AOE damage, and gives burn effect for three seconds. 100 damage direct hit, splash, max damage of 200 damage (if direct hit+burn). Takes three seconds to charge, and has an eleven second cooldown.

Passive: Rise from the Ashes
The first time you die after respawning you instantly turn into a fiery form for three seconds, where you cannot do anything other than fly. All cooldowns are reset. While in the fiery form, you can’t take damage, or do damage. After the three seconds, you can attack once more, and if you die you must respawn.

Ultimate: Can’t take the heat: All allies lose gain flame effects around them which null all stuns and remove negative effects for 15 seconds. They also passively gain 30hps.

With stuns and effects everywhere in the game, a hero who can cancel these is key, and it’s also very ironic that she has the very effects she cancels.

Cool concept.

Nice name, I just finished The 100.

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A support hero that cooks dishes to heal teamates

I had a nice concept for a couple heroes

Vishkar Tank, Judge

Name: Judge
Nationality: Dubai
Affiliation: Vishkar
Role: Tank
HP: 400, 250hp, 150 shield

Primary and Secondary fire taken from Symmetra 2.0 with the soft lock-on beam going from 50 to 100 dmg/s in 3 seconds of ticks. Secondary fire is a slow, piercing orb that deals 120 dmg.

E: Deploy barrier. Judge deploys a 1m wide, 2m tall rectangular barrier floating in front of him with 500hp. Judge can deploy 3 barriers separatedly.

Shield: Containment field. Judge will encase an enemy target in a bubble that prevents any damage output for 2 seconds.

Ultimate: Courtroom. Judge will surround the area in front of him in a 8m-wide circle that causes all enemy inside to take 50% more damage.
line: (enemy) “You’re all guilty!”
(ally) “Court is in session!”

This hero is my attempt of coming with an anchor tank, similar to Reinhardt and Orisa, with some unique abilities on his own, such as deploying multiple shields that, while weak individualy, make up with the creative ways you can deploy a 3-parts shield, allowing you to stack to take more damage in a single point, deploy as each shield breaks, cover more area by splitting apart and so on. His primary abnd secondary fire are taken from Symmetra 2.0, which I think fit a tank very well, he deals large amounts of close-range damage and piercing orbs are a great counter to tank-heavy metas. His containment field is the kind of original ability that this game could use, Allowing many enemies to be forced a 2-seconds time-out of attacking the team, countering ults like Death Blosson and Configuration Tank without entirely ruining most of those. Also, I think a character themed after a judge could give us some interesting interactions :slight_smile:

North Korean Sniper, Silence

Name: Unknown, codename “Silence”
Nationality: North Korea
Affiliation: Neutral
Role: DPS
HP: 200

Primary fire: Silent shot. Silence have a magazine of 20 hitscan shots that deal 80dmg and leave no sound effect.

Secondary fire: Piercing sound. In scope mode, Silence will shot a piercing shot that goes through any enemy, being able to hit multiple targets for also 80dmg per shot with a headshot of 200dmg. His scope mode is unique as it doesn’t zoom the entire screen but rather creates a “magnifying lense” in the middle of the screen.

E: Gun Jammer. Silence will lock into an enemy and his next shot will cause the enemy to have his crosshair desappears and his screen flickers for 6 seconds. The targeted enemy will emit a 2m-wide signal that will do the same to any adjacent enemy as long as they are within range… 10 seconds cooldown.

Shift: Sonic Boost. Silence can deploy on the ground a small, flat object that will verticaly launch any ally high enough to reach basic levels of high ground. Lasts for 6 seconds, 10 seconds cooldown.

Passive: Echolocation. Any enemy that lands the killing blow on Silence will be temporarily marked for the ally team to see the enemy, similar to Widowmaker’s ultimate.

Ultimate: The Silencer. Silence deploys a hitscan projectile that upon hitting a solid object, will deploy a 12m-wide pulse that for 6 seconds will completely halt primary fire from all enemies.
line: (enemy) “Shhhhhhh…”
(ally) “Silencing enemies”

This character comes from a really old idea, before Ashe was released, I though of a new sniper, but trying to make it unique compared to Ana and Widow by giving his unique scope that grants him the slight advantage of not losing notion of his surroundings while scoped. The idea of a silencer played a big role into thinking of his abilities, making him a sort of stealth, long-range defense hero. His jammer signal is one of my best ideas, a simple trap that can be a nuisance to most aim-reliant heroes, but not a huge debuff, making it more of a counter to snipers. His ultimate is a similar concept to Sombra, but focusing on negating weapons damage. His nationality being North Korean was just my curiosity thinking about how the Omnic Crisis would have affected that curious part of the world.

Yeah I see what you mean. Since if it was stacked, she could be better then mercy in everyway minus not having a rez.

Np, this is a really well thought out design. Nice job

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