Now, this post is going to be sort of a bug report/discussion, mainly because of a possibly broken mechanic on 2CP maps.
Now as many are aware, there is a height limit on capping/securing certain objectives (payload, hybrid cp, etc), meaning that if a character is a certain height above the objective, the character no longer is capping/securing it. Think of it as a pharah not being able to move a payload above a certain height.
Logically, this mechanic should be applied to ALL maps to prevent unreasonable stalling, even with the addition of lengthened respawns. However, this doesn’t seem to exist on Temple of Anubis point B.
Anecdote:
My team pushes into point B, wins the teamfight, and proceeds to cap. All of a sudden, the meter shows “Contested!” even though there seems to be no enemy player on point (they are respawning). Lo and behold, there is an an enemy lucio wallriding at the very top of point B, near the roof of the point (slightly above the statue). Our entire team couldn’t get to him, as we had no hitscans (running doomfist comp). This stalled for quite a while (2-3 minutes) while enemies kept respawning at a slower rate (the respawn lengthening during stalls feature), with respawns eventually reaching 30 seconds (tabbed and saw respawn meters). We eventually killed the lucio when he fell down and then won the game, but the unlimited height on point B seems to be unreasonable.
Do you think this is a bug? And should a height limit apply to ALL objectives?