222 Lock Will Probably Kill the Game

The simple reason is that pre-222 you had as much control over your game as you could. And post-222 you have very little control over your game.

All team games regardless of designer intention generally has to account for socially 2 types of player. Jonny I want to win. And Timmy I want to have fun. Overwatch, like very first version of overwatch had a enough room for both players to exist in an uneasy alliance. As long as neither player notices the other, or can effectively mute the other, everyone continued playing.

As the game progressed, people got good, people remained bad, but some of the friction started to show. The assumption that QP is for Timmy and Competitive was for Johnny was an uneasy at best definition of how the actual player base functioned. See a game like overwatch can generate different ideas of what “fun is” and what “trying to win” looks like. How players compensated for that was flexing.

Having players who are willing to flex saves games, which makes Timmy and Johnny happy without neither types of player bumping into each other, or worse bumping into different versions of themselves. Because there is nothing worse in a ranked game than a player who thinks they’re trying to win, but because limited game knowledge, or pigheadedness, or actually just being a Timmy at heart ends up throwing. Or vice versa, nothing worse than having a Timmy who thinks “having fun” is trying to force strangers into playing heroes no one wants to play.

A game community always works when it channels people into things they already like doing without them thinking about it. What helps that is players having choice and freedom. Once you remove that players are exposed for a variety of reasons. It is why LFG failed ultimately. No amount of waiting 15 minutes for a game you will most likely lose because your a bunch of strangers with no communication and bare minimum map awareness is going to change that.

See now players are stuck with their lot in life. Attention is brought to what people are actually doing in game now that the crutch of “well there is more than 2dps in this game so it wasn’t winnable” is stripped away. 1 DPS slot not playing the right hero or playing poorly? Well GG you wasted 5 peoples time, one of which has waited 7-10 minutes for a game. Tank main wants to play something not barrier. I’ll sit in spawn till you switch, who cares we’re losing anyway.

The system wasn’t perfect, but people had coping mechanisms. Ways in which they started to feel less trapped with players they don’t want to play with. The first week I played role que ranked and it broke me. I never felt to urge to report players before. Now I report and block every game. Before it was simply a matter of changing roles, trying something different, maybe dig a little deeper in the hero pool. Now it’s an inconvenience to even bother correcting a bad situation. I play tanked and the next game takes me 2 minutes. You 8 minutes if your lucky widow one trick.

Ultimately not everyone who feels this way will go to the forum or spam some twitch players stream. The game was “dead” because everyone was playing GOATS. They streamers moved on to battle royals for a month or two, realize their hyperbole and eventually went back. Well except ragtagg but he was over the game because eventually the community does wear on you. And sometimes you got the gaming experience to mute them or deal with them heads on. And sometimes you don’t. What we will see is que times get longer as people avoid roles that they feel gives them no control over the game. And players eventually deciding to not log on to overwatch save maybe an invite from a friend.

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It actually wont kill the game but believe what you want to believe.

What it was before was actually ‘‘going to kill the game’’ even more just sayin’.
Cause I remember that even big streamers were quitting ow for a looong time (im talking about like tim/shroud & such here) cause of how bad ranked was before 222.

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how many people are saying it will kill the game when im having queue lower than 1-2 minutes?

even dps is less than 4 minutes, if you dont like it that much classic exists.

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The reason you have those short queue times is because people have left already :man_shrugging:
That and people are in QP Classic having a blast.

cool then why are you crying so much???

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FFS you guys really need to stop crying about it’ll kill the game, just please shut up and go to QP classic just sick of the babies on here. It hasn’t killed it for me at all, in fact it’s more fun now, all these whiners need to just stop, get off of our gowns you need to calm down.

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Crying about what might I ask?
I’m in QP classic already away from the cookie cutter that is 2-2-2.

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Down Ruby, down! Be nice to this man!

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2-2-2 Helps all of us. Prior to this, having to play off role because your main role was insta-locked felt awful. Being good at one role and being not as good as another role, yet being forced to play the role you are not as experienced with, what’ll the rest of the team be like? It induces competitive anxiety. Role Queue prevents this. You are confirmed to play the role you picked.

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Let’s think about a scenario.

I like playing junkrat.

I queue in a game and I’m doing good, our team is in a great spot and ahead.

But after a single teamwipe, our support swaps to a DPS, forcing me to choose between sticking to dps and losing, or swaping to a support to keep some chanes to win without me liking it.

This was the “freedom” of the old system. You were punished for having good teamwork and the worst selfish individuals had their fun. Thank god we lost that “variety”.

Ps: You get bonus points if you tell me what would you do when the game turned around and you lost, and the ex-support, now failed dps flamed the entire team.

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Flex players disagree.

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As a flex player I like the new system. Other flex players like it too, others don’t.

Don’t dump an entire category of players together. You know it ain’t true.

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Sooooo…
I’ve played almost non stop since yesterday and haven’t had a single towic game where people were throwing and blaming (except one where my dps would flee the fight but even with that our 222 team actually made it possible to win).
Haven’t lost a single game since yesterday, haven’t had toxic teams since yesterday, all of that because they can play what they want through roleQ and the fact that all the raging cancers of this game seem to be either in classic or whining on this forum…

That was a generalization, I admit, as was what Interflux said. Though their’s was more of a generalization.

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When you had a majority of 3+dps comp it’s obviously not the case. DPS was predominant and the other was forced to endure bad comp.

Good. Overwatch deserve player that can work as a team and understand the basic principle of balanced team.

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Being a Flex Player actually benefits you in Role Queue, since you’ll have experience on all roles. Having to worry about being trash talked for playing Off Role doesn’t exist since, well, I don’t think Off Role is a thing for Flex Players. You also feel more comfortable, and others who aren’t Flex Players who were playing Off Role before 2-2-2 had to go through competitive anxiety.

As someone kindly pointed out to me, this is a generalization.
I do not find Role Lock benefiting me as a flex player as I can’t switch roles mid match.
Some might think otherwise, but others do not.

That doesn’t determine anything about a player or how good they are. It just shows that they can play more heroes on different roles; point being, people who aren’t as flexible who are forced to play a role they don’t play is bad, and 2-2-2 gets rid of this entirely.

Exactly and in 3 years of game no one is willing to do that. Time to move on.

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