I just want to ask why do we not have 21:9 support by now? it is insane to say that there is a advantage to 21:9. There are other ways to get a advantage but nothing happens to limit other options like 240hz monitors gsync monitors or ping. how is it fair you limit 21:9 but not the other things that give a competitive advantage? Now do not get me wrong I do not want to limit other people I just want 21:9 support it is what is right and fair I am tired of black bars on my game.
Assuming this is ultra wide you literally see more stuff, I’d consider that more of an advantage than more frames
fov change gives an advantage to players no matter what, its even more impactful then high hertz monitors so the comparison just doesn’t work. The game is built on being an accessible shooter where even a macbook pro can play the game
It gives you unfair advantage for example Overwatch simulates you being deaf to everything happening outside of your POV (foots steps, ults, etc.)
And for real it gives next to nothing, might as well support it, if aspect ratio was any “advantage” cs:go pro players wouldn’t play on 4:3
A faster refresh rate is a HUGE advantage. so is higher fps there is a reason pro’s use 240hz monitors and not a ultrawide. so if we limit a normal 21:9 user why can’t we limit people to 60hz? also 21:9 monitor’s are cheaper than gaming monitor’s so if people really think it is a big competitive advantage then why don’t more people buy them?
You still get the same information, if I’m on tracer I don’t expect you to see me from certain angles but ultra wide would enable that extra information
And cs go supports it they are one of the biggest competitive games out there and it changes nothing
Few things regarding ultra wide and “advantage”
Just because it is ultra wide doesn’t mean better. Some monitors can be UW, but have poor MS/refresh… in terms of visual quality, which is unimportant in this matter, pixel density also is mentionable… just not regarding performance.
Also, some people have a harder time with UW and peripheral vision; just because the monitor shows more doesn’t mean people are able to see and react to that; not everyone works this way…
So there isn’t necessarily an inherent advantage to an UW screen. Even if all things were perfect, IE: 144hz +, 1ms, etc… the person using it may not be fit to actually MAKE use of the added scene.
Some people really prefer a 27" 1080p 144hz - 240hz for this reason. It’s another reason people play on render at 1080 or even 720 sometimes…
You think 240hz is not a huge deal but it really is. 1ms 240hz panels do give a competitive advantage so does low ping so should we lock everyone’s ping to 80? Look I am not saying 21:9 can’t give you a competitive edge but when you start locking stuff it is bad for the game and community people are mad not just me. I think if you lock stuff for “COMPETITIVE ADVANTAGE” then you cant just lock 21:9 alot more stuff can give you that advantage and that is my point. it could end up ruining the game.
You can’t compare CSGO with Overwatch, they’re completey different games. In CSGO it’s all about holding angles and crosshair placement, ttk is way lower, if you have to turn around to shoot an enemy that sees you, you are already dead, so a different fov doesn’t give you a big advantage in CSGO.
Csgo doesn’t have teleporting lesbians flanking you, Cs is much more about holding angles and flanking from close angles is much less common
But do you really?
I feel like you just see larger
It is not about the advantage but the technical aspect of it.
Wait till OW2 comes. They are changing the GUI which means there is a high chance that proper 21:9 support may be coming as well.
As far as I’m aware you have a wider view, I may be wrong though
Now that I think about it that could create issues with an ult like mccrees
Probably because the screen is larger
21:9 is just a scale, screen is larger you see the image larger, it scales larger, but you shouldn’t be able to see “more” if you know what I mean
They’re ultra wide, so the width in comparison to standard monitors is, well wider, that’s why black bars are there as there’s nothing to fill that space, so either you stretch out the game or give the player more vision
I’d like to see a comparison, because for example, I compare scaling to having a draw, if you get too close, you see less than if you get further away, scale should work the same way, the larger the screen the larger the HUD and camera gets, but doesn’t make you see more
Would be like how you can stretch an image in paint, the more you stretch it the less you see if the image goes out of the window
Idk if I’m explaining correctly, but a comparison would be great, IMMA look up for one
Edit: I found this CS:GO clip
As you can see, you see the same thing, but bigger
Perhaps the only advantage is that your hands don’t occupy as much of the screen as 16:9, but it’s minimal i wouldn’t really mind it IMO, This happens with resolution anyway. More icons fit on the desktop the higher the resolution is, HUD adjustments on games also improve the higher the resolution is
That is fine i am cool with it just being bigger my problem are the black bars on the side of my screen.
It’s not just bigger. You get more peripheral vision.
I know I am just saying I would be okay if it was just bigger. I just want no black bars.