21:9 Possible solutions

So, from what I understand, if you have a 21:9 aspect ratio, you get to see less than everyone else because it shrinks vertical FOV. I understand they don’t want people “Buying a Competitive Advantage” by being able to see more, so, my proposed solutions to make everyone happy are below.

  1. Add more horizontal FOV.

Now, before you’re like “What?”, just hear me out. Right now, the FOV is by default maxed at 103. Blizzard could add enough FOV to compensate for 21:9, but keep the default at 103. That way when someone uses a 21:9 monitor, they get the right FOV.

Con: If 16:9 users max out their FOV they get less verticle FOV.

  1. Just allow 21:9 to “Have an Advantage”

Again, here me out. The reason I don’t think anyone has this “Unfair Advantage” is because anyone can use 21:9, regardless of their monitor. I have a 16:9, but I can turn 21:9 on just fine. So technically there’s no buying an advantage, but simply buying a bigger 21:9 screen. If people want the wider FOV on a 16:9 monitor they can just allow black bars on top and bottom and go with 21:9 in the settings.

I am planning on getting a 21:9 monitor because I think it’s a more immersive experience, not because I’m trying to buy skill. It’d just be nice to not be at a disadvantage because of that.

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Straight up just not going to happen.

When you look at Steam stats for example, 21:9 is just so low. Just not going to have them change the game after 2 years to benefit a low percentage of monitor users.

You’re asking for a change that benefits minority. Which that’s just silly to make changes like that.

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They added support for hybrid controls, which is when you have the left side of a controller in one hand and a mouse in the other. That’s a minority, but they did it anyway. That’s one thing I love about Blizzard, they typically try to find the best solution for everyone, not just the majority.

Hybrid controls don’t give an unfair advantage.

From the SC forums:

“75% of gamers uses 16:9 screens, next are 16:10, 5:4, 4:3 and only then 21:9. These are data based on Steam statistics so I think they are quite reliable. Both 2560x1080 and 3440x1440 combined are used by 0.86%, that’s less than 1280x1024 man. 4K alone has already gained 0.85%, so well. 21:9 is nowhere near being the standard, it’s only good for movies and for people who belive that “wider is better”, but yes, it’d provide unfair advantage, so sorry, no widescreens for you.”

Having full 360 degree direction control and variable speed input, combined with the accuracy of a mouse, does indeed have an advantage over the 8 directional single speed control of WASD. Unfair advantage? No. Being able to go slower than everyone else isn’t that game-breaking.

However, I will repeat, 21:9 is accessible to everyone, literally. So where is the “Unfair Advantage” in that?

Just go into Overwatch video settings, turn on 21:9, and you have the exact same 21:9 as everyone else.

"Also in response to Garn 75% of gamers would switch to ultra wide if they could afford it.

Then why 3840x2160 is being used by 0,86%, 2560x1080 is being used by 0,61% and 3440x1440 is being used by 0,26%? 2560x1080 is even cheaper and WIDER, so… why 2560x1080 hasn’t already replaced 1920x1080? Explain to me."

Price. I rather have a dual 19:1 screen setup vs buying 1 stupidly overpriced 21:9 monitor.

Why do I have to have black bars on my screen to compensate for the .86% that wouldn’t? Wide screen isn’t exactly better. That’s why some of the big wanna be pros still play on a 4:3. It is only better for movies and immersiveness. So, that’d be great for an RPG.

Ultimately, they said it won’t happen.

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Again, in Overwatch, switching to 21:9 is free. E-v-e-r-y-o-n-e can do it. And I know they said it wouldn’t happen, that’s why I’m on here trying to change their minds.

Wrapping back to my original. Not going to happen. Won’t change their minds. Screwing 99% of the players to create that more fov for 1% is straight up not happening.

Especially since 144mhz monitor is better, and way cheaper, then a 21:9 monitor.

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Please, explain to me, how that screws 99% of players? When those same 99% of players can switch to it in as little as 2-3 clicks?

Black bars. You can just switch to 16:9 on your new monitor and have that same experience.

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THere would need to be a serious re-write of the code as well, netcode and hitboxes are heavily tied into the graohics engine not to mention that Overwatch renders objects just outside of veiw before you see it in game and 21:9 would also need to have that adjusted.

During the Beta they DID TRY 21:9 but the client was way to unstable even on high end machines.

Its not going to happen.

True, but it would be nice if that was the default then. Making that default on 21:9 monitors would be an acceptable solution as well. What I find intolerable is that they reduce your vertical FOV by 33% without so match as a notice.

But as you said, just gotta goto your settings and 2-3 clicks and you can be at the 16:9.

Yes, and now I’m starting to think the best solution for everyone would be to make 16:9 default on 21:9 monitors. Congrats, you changed my mind.

If I were you, I wouldn’t even invest into the 21:9 monitor. The only thing you’re going to gain anywhere is more immersive.

But a 144 mhz monitor. What you’ll gain there is a much higher FPS and being able to get things done quicker. I have a 144mhz monitor and a 60mhz that’ll push itself to 70. The difference between the two is night and day and it’s cheaper then the same size 21:9 was.

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Still be nice if they could at least improve how 21:9 looks, i.e. making the character’s arms not cut-off, etc.

If they did that I’d probably go 21:9 anyway. I just like it better.

How about we allow 21:9 users to have black bars on the sides of their monitor. I think that’s a much better solution.

I think that’s technically already available. But I’ve heard it causes some issues. If they fixed the issues than I’m fine with that.

A 144Hz (not mhz) will not give much higher FPS Counts compared to 21:9 Ratio. A 2K 3440x1440 21:9 has a mainstream refresh rate of 100Hz and overclockable to 120Hz. 20FPS is nothing much. Now comparing a 144Hz to a 1080p Ultrawide (2560x1080) has base refresh rates of 144Hz and overclockable to 200Hz, Example of that is the Predator Z35. Price shouldn’t be a factor in your game options. If you and Blizzard think, and honestly think, that 21:9 is ‘too big an advantage’ then why not restrict everything else, like Headphones, Keyboards, Mice, FPS caps, Graphic Caps, Ping, etc. Seeing more of the game is not a critical unbalance compared to what i listed especially Ping and FPS. This aint consoles breh.