Can we please do something about this hero? Remove one of her S tier abilities, please. So we can actually enjoy the game and not have to play around her every single game? Not all of us want to play her or play against her all the time.
revert ana back to her version in the beginning of s1 ow2, then I think she’ll be fine. That would mean revert the self-heal nerf as well.
She got buff in the first place because kiriko counters her, but kiriko got some more nerfs after that.
Kiriko was created specifically with the intent of countering Ana because Ana had a 100% pickrate in Overwatch. That doesn’t even make sense to buff Ana to compensate her for Kiriko coming into the game.
Metal rank commandments:
- tank must be Rein (shieldbot Rein preferred)
- healers (not supports) must be Ana and Mercy (yellow beam only)
- DPS can be whatever but preferably some poke DPS that don’t really have any synergy with Rein
If any person breaks the rules above (especially the top 2) they are THROWING and must be flamed in match chat and reported.
no revert her all the way back to season 1 of ow2. she was balanced then
that’s exactly what my post meant.
ah okay, no idea if she had changes in S2 so i wanted to be sure lol
oh wait, i think it’s a typo on my part lol. fixed
I play her (in qp mostly) because shes fun to play.
To be fair. Even if she got a nerf (which she deserves) she would still be very popular. She’s just a really fun hero to play
Can’t be true because 150% of the games I play have hanzo and 76
If only this issue was as easy as simply adjusting the numbers on Anti-Healing…yknow…that thing the devs can do without a major problem, like, even next week it’s that simple. IF ONLY IT WAS THAT SIMPLE but that would require nerfing the golden child and we can’t have that
If they just made Anti-Heal a healing absorption that enough healing could break through, or a healing reduction, instead of the nonsensical flat out immunity to healing, it would be okay.
It’s the main reason Paladins becomes unplayable for me sometimes. Overtime everyone gets a built-in anti-healing effect named Cauterize that maxes at 90% and that’s from EVERY player’s weapon shots. Anti-Nade is an ability and that by itself is just brutal. I think toning it back from 100% to 65% would be a big help
I do kind of like that idea in principle though, and I also like the idea of tanks and DPS getting a weaker version of the support passive. If supports were unchained from their babysitting duties I think it would be healthy for the game. In my ideal scenario Soldier 76 is a typical support, without any changes from how he works right now.
Paladins cauterize isn’t a bad idea just too potent. I want healing to be weakened not useless and when every shot applies that -90% debuff it makes the game insufferable.
60% antihealing to me is a good cap
Paladins also has a out of combat system that lets every role passively heal when they don’t engage in combat for a little bit. Very useful and good ideas
Forumers & math
The 2 cannot coexist and are simply incompatible
Op - ‘3 in every 2 games have an ana’
Season 1 OW1 on console it felt like Torb had a 450% pick rate lol
Makes me wonder what pick rates would be like with no limits now-a-days
I also have genji and hanzo in 150%(since we’re exaggerating) of my games.