Kill Steal Bonus : Get more points when you steal someone else kill.
Gas Powered Stick (Take a Breather): Gives the player a very minor Air Jump.
Shove(Melee) : Push enemies away from your hero.
Out Of Bounds : No more randos hooking you away from the hole.
Ultimate Survival Bonus : Get your own Kill Steal Bonus if you Ult and make it back to the ground without taking damage.
Ultimate Interrupt : Gain +1 to your score if you hook someone that is using their Ultimate.
Hit The Bal!l : Gain +1 to your score if you deal damage to a player with a kill steal count of 6+.
Based on 12 hogs 1 hole:When Pigs Fly! by Block#12425
Link: bit.ly/OWWPIGSFLY
Special thanks to “Your Overwatch” for the shout out
Link: bit.ly/YOW12HOGSGPS
I’ve been playing this for hours now. I just have one thing.
What is up with the melee? Sometimes it’s like a freight train hitting someone away, the next, it’s like hitting someone with a squeaky chewtoy. Is there some trick to it, or could it be made to have more oomph, like a Brigitte Whiplash knockback?
As of 1.1.55 the action that gives melee it push looks like this.
actions
{
Apply Impulse(Victim, Direction From Angles(Horizontal Facing Angle Of(Event Player), -1.000), 19, To World,
Cancel Contrary Motion);
}
To make a long story short in the in the current version melee will only push other players in a direction they are not currently moving against (moving with the WASD keys). I will take a look at cleaning this up in the next update.
p.s. For now try meleeing someone from behind while they are moving away from you.
it’s been a while but here is one way to change the max number of bots
variables
{
global:
8: Init
34: MaxServerLoadAvg
35: ServerLoadAvg
39: MaxBotCount
}
rule(“Bot: if the server is ok increase max count of bots otherwise lower it”)
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(ServerLoadAvg) < Global Variable(MaxServerLoadAvg);
Global Variable(Init) == True;
Global Variable(MaxBotCount) < 11; <<<<lower this to control the max amount of bots
Global Variable(MaxBotCount) > 3;
}
actions
{
Wait(3, Ignore Condition);
Skip If(Compare(Server Load Average, >=, Global Variable(MaxServerLoadAvg)), 1);
Modify Global Variable(MaxBotCount, Add, 1);
Skip If(Compare(Server Load Average, <, Global Variable(MaxServerLoadAvg)), 1);
Modify Global Variable(MaxBotCount, Subtract, 1);
Loop If Condition Is True;
}
I’ll take a look at getting the a new code made.
dear Blizzard don’t get mad over this import code…
Import Code: KY229
P.S. I’ll spend some time cleaning up the UI “some day ” I also added random stealth rounds.(everyone is invisible until they take damage)