10/13 balance changes

Hero Updates

Doctrine

Eternal Scepter

  • Damage and healing reduced from 60 to 55.

Invigorating Drones

  • Duration reduced from 6 to 5 seconds.
Sombra

Machine Pistol

  • Damage reduced from 7 to 6.5.

Cyberspace

  • Explosion damage reduced from 40 to 20.

  • Cooldown increased from 12 to 13 seconds.

Roadhog

Scrap Gun

  • Center projectile damage increased from 34 to 40.

Take a Breather

  • Cooldown reduced from 2 to 1.25 seconds.

  • Damage reduction increased from 35% to 40%.

  • Max duration increased from 2 to 2.5 seconds.

Kiriko
  • Base health increased from 225 to 250.
D.Mon
  • Base armor reduced from 275 to 250.
6 Likes
  • Not a big enough nerf for Doctrine.
  • Hog sustain changes are unnecessary.
  • A little bit too far on Sombra.
  • Out of touch Kiriko buff that doesn’t address her actual problem (the immortality tax).
  • Good DMon change.
7 Likes

That Hog change sure is something.

6 Likes
  • Doc seems like a good start.
  • Sombra should not be changing anything that affects her healing output like the cyberspace CD, her main issues are damage output and the damage reduction she creates. She already relies on CDs for healing.
  • Hog is just wild idk who allowed this
  • Kiri fine but not needed
  • Dmon again doesnt need the change but whatever.
2 Likes

55 x 2 is 110 healing.

55 x 1.5 is 82 damage

Currently under performing. Needs more sustain since middle ranks aren’t healing.

Cyberspace isn’t really for healing.

It’s a revert on his TAB.

Damage is kinda unreliable, but really strong.

2 Likes

Yeah idk how road is in higher ranks, but he did not need any buffs. Just Dmon and Roads adjustments are wild. Im banning road almost every game now because id rather just not deal with him never dying. Not a fan idc if he just got reworked this feels like a baseless buff

3 Likes

Great way to gutter her before the dust settled.

It’s annoying that Ana can just exist as she is for years with what is basically an ult on cooldown but Sombra gets the hammer after a few days.

7 Likes

Unhappy with the Dmon nerf, but it isn’t breaking me. It is understandable why, I’m just no longer a “demon” and more of a “trap door spider,” lol.

1 Like

I don’t know why they nerfed her gun.

4 Likes

Nerfing Cyberspace makes sense as it is quite strong, no idea why they touched Sombras gun

3 Likes

They shrank her spread, didn’t reduce her damage enough when they did it.

Only normal change is doctrines, everyone else’s makes me raise an eyebrow.

Sombra didn’t feel too bad to me, but I could see the need to lower the dive potential.

Hog felt fine to me, didn’t think he needed more survivability from where he was at. S.mon’s is a little sad, but it won’t stop me from playing her shes too much fun. Just have to play a little more careful.

They just couldn’t resist giving kiriko a compensation buff. It’s like their fingers start burning if they only nerf her

1 Like

absolutely disgusting sombra nerfs, only the cyberspace dmg nerf is fine, but everything else is just not needed.

but 7 is enough, her pistol combined with 40 burst cyberspace is what made her damage per second too intense.

4 Likes

RoadHog has been terrible up til now in Masters/GM so that’s probably why they buffed him. That being said, Ramattra and Mauga are worse. JQ isn’t doing well either.

Kiriko Buff was wrong imho…just remove the invuln on suzu and revert the previous nerfs to her heals, you could also increase her Headshot to 125 make the projectile size slightly smaller to compensate.
Doctrine Nerfs doesn’t seem like its enough
And why the hell are we buffing Hog damage Reduction on TAB!!! and increase the heal overall…
Happy with the D.MON change though

Dmon now only has a 500 hp pool in 6v6, what a joke.

Edit: Actually it’s still 525, way patch notes read made me think it effected 6v6.

  • Dmon and Dva both still too squishy in 6v6 though.
4 Likes

I can do math, Ying. It’s literally my job lol

That being said, it won’t be enough.

Sustain is the enemy of Overwatch. They have to tread very carefully.

Also, I noticed an absolute lack of concern for 6v6 with this patch. This is a huge buff for that format.

2 Likes

Hog has no threat anymore so they decide to buff his already good sustain instead

W dev team

HATE the changes, especially the buffs to Hog and nerf to D.Mon. They should let things develop for more than a week before touching anything. The nerf to Sombra’s gun AND Cyberspace was too much, I was fine with Space being slightly touched. Doctrine is still a new character and feels balanced enough, I know his winrate is good, but that doesn’t make him broken as people are trying the new stuff and more likely to stick with him. Legit “No fun allowed” the patch…

2 Likes

I’m surprised they went with the double damage nerf. My math says it takes her about 20-30% more shots to kill someone she hits with Cyberspace. I guess they’re trying to make her as inoffensive as possible, but that also flies in the face of her hero fantasy and former DPS Sombra players.