I couldn’t help myself. My Friday is going swimmingly and it’s going to be a great day. Gym, tan, laundry all completed before 9am.
But this information was too powerful a talking point to ignore, even for an individual such as myself who has left OW and claimed they aren’t invested in facilitating forum topics anymore. The only facet in the horizon that would ever bring me back is PVE. Well seeing the state of Blizzard and AAA Gaming as a whole, I am not so sure any more.
After seeing another post make the claim and checking it out myself, it has indeed been 1,000 days since the announcement of OW2 .
What exactly was accomplished by Blizzard in the past 1,000 days? Oh 3 heroes and what? 6 maps? Absolute yikes.
All these folks on here keep coping with “Just wait for the PVE, that’s where their resources have gone!!!”.
Well, what happens when the PVE releases in 2023, 1300 days after OW2’s announcement and is a 6 hour campaign that rotates 3 missions daily in the Arcade (in order to force funnel players back into PVP), because Blizzard took the 30 some odd hours of content they actually developed and divided it into as many $80-$100 “DLCs” as they could (I mean, if they’re selling skins for $30, who knows how the hell expensive their little DLCs will be), scheduled to be released 5-8 months apart?
Will that have been worth the 1300 day wait?
They are not any more dedicated to content than they are balance. That’s the harsh reality this community needs to accept, and once you do, your future investments of time, money and sanity should be obvious regarding this franchise.
Then… good? We both know OW2 isn’t going to impress the wider industry with it’s launch, even if it launches with 6 new heroes and 12 new maps. It’s going to have to be an uphill battle, but it will be easier if OW2 is fun and gets consistent updates, both of which will happen.
If you think otherwise, well, have you seen Apex and how it declined to about where we are now, then climbed it’s way back up? They got Apex to it’s current popularity by keeping the game fun for it’s audience and giving it consistent updates. OW2 will have to do the same.
Where on this post have I claimed OW2 isn’t fun? (btw it’s nowhere)
This has entirely to do with my final statement:
Blizzard is not dedicated to content anymore than they are dedicated to balance.
What has been shown and tested simply isn’t 3 years of work from a company dedicated to either of those concepts, the only difference between what players experience in the future vs the past is their wallets will get hammered.
or just don’t pay for cosmetics? for new players it will probably be cheaper if they don’t spend much on cosmetics and bp. also they have a content roadmap, which does show a fair amount of dedication
Yes, what we tested is nowhere near 3 years of work. That’s the thing though, we haven’t tested the majority of things that will be in OW2. We haven’t tested the campaign, we haven’t tested the hero missions, and we haven’t tested the new systems that will accompany the PvP. There’s a lot they have done, but they haven’t shown us in the betas.
And for the past few years, OW hasn’t gotten content because of OW2. When OW2 is out, there is guaranteed to be far more content, obviously. But here’s the thing, the content will be what everyone wants. New heroes, new maps, all on a regular 9 week basis. That’s what will bring the game back, eventually. In no way is the game doomed, despite what maybe you and definitely a lot of people on here think.
I believe that the OW2 revolution is not exactly in the content … but in the technology it has developed. Let me explain: OW in 2016 had as its maximum goal to behave in a much more similar way to a MOBA: you play tournaments, you develop a “lore” just to introduce characters. Archives, lore and various events have changed a lot of this perspective. In ALL the interviews on OW2 one of the things that are specified is the development of a software that allows you to create content much faster than before. probably more than was expected in the pace of 2016. but to do that … you have to reorganize everything, even adapt the new software to the old content. it is something extremely undervalued by those who do not know about “software things” but the conversion of things also includes adaptation. having to work on the machine that in theory had to stay on to produce a product is much more complicated than you think.
I find it extremely relative to say “in 3 years without heroes have you only developed 3 heroes?”, Because what we should be interested in first is the restart of the updates for the community. It will be at that point that we can really say that OW has found the pace to continue to move forward without interruption until the much desired PVE in 2023. After October we will have to be really strict: enough with the heroes not released, enough with the updates in which you says “sorry, we are not ready” (it also happened in 2019 with Kaplan), enough not to fix the bugs for too many consecutive patches. I realize that they are only promises, but this is the point that we should complain about: they said “in October we start again”? perfect: this is the deadline for all those promises that have prevented you from updating OW as a Live As Service video game. After that date … stop with the procrastination, the heroes have to go back to being released constantly.
If you really think this way, you are welcome to leave. Nothing stopping you. If you want to play OW2, play it. If you don’t, don’t. Your thoughts aren’t going to change OW2’s future.
heh was curious on how many months 1000 days is and i came up with 32.8 months so thats almost 3 years.
they have said most of the development is pve but if that was the case how come we havnt seen squat about it. once they release it, it better be like a whole campaign or something lol
A) Im someone who has said (repeatedly) he’s noticed hardly any difference between the 2 games
B) you can choose to ignore what people have been saying if you like…but it’s there…there IS interest in the game….so what have they done?? apparantly enough for a lot of people