Rule #1
Don’t assign players to a team who they just beat. They already proved they and/or players they were with were better. Don’t put them right onto the team of people they just beat.
Rule #2
Don’t assign players to play against a team they just won with. They just proved they were all decent players and won a game. The odds of some randoms winning against them are probably low.
Rule #3
Increase avoid list to 30. There’s more than 2 Hanzo/Sombra mains out there.
Rule #4
Significantly decrease points lost for players who did far above average in their game. I.E. Gold elims (40) Gold damage (16k) 3 deaths… on a losing team should not lose 25 rating. More like maybe 5.
Rule #5
Significantly increase rating for players who did far above average. I.E. Gold elims (35), Silver damage (8k) Gold healing (12k) and 3 deaths… gaining 25 points for a game like that when you lose 25 points for a game is rather meh. Should gain more like 40.
Rule #6
No more swapping after time/payload is at last 20%. No more swapping to bastion on last point just cause you’re losing hard. Or swapping to lucio/tracer/mei just to dive onto the payload to stop it.
Rule #7
No more placement matches. Just start where you left off.
Rule #8
If players are teamed with someone in a lower bracket you get a notification if you want to join the game or not. I.E. You are a Plat level player and a 3 man team has 2 gold players in it. You get a pop up that says :
“You’ve been matched with a team who has 2 gold players on it, would you like to join them?”
[Yes] [No]
There’s no reason you should be half way to diamond and get a bunch of gold or even silver level players on your team.
Even better would just to have it as a game option you can check.
Rule #9
If the attacking team completed the objective with 5:30 left on the clock, the new attacking team must match or beat that time in order to win the game. No more going into more matches with more overtime and ended up in a tie.
Whoever gets the payload to the end the fastest, or caps the 2nd point the fastest, WINS!
Rule #10
More points need to be assigned to the winners, and removed from the losers, when a game is lost or won by a significantly huge margin.
For instance:
If your team pushes the payload to the end with 5 minutes left on the clock and the enemy can’t even cap the payload to begin with then your team should get HUGE (50+)points for winning and the other team should get HUGE(50+) points for losing. The game obviously wasn’t even close. Bad teams should get penalized hard for doing so poorly.
Now if your team pushes the payload to the end in overtime and the other team pushes the payload within 20 feet it obviously was a close game which means teams were nearly equal skill and they gain/lose a normal amount of rating.
The result of this would mean even though you might be on a team that could lose at the very least you could try your best to push a payload as far as you can to at least not lose as many points. Rather than people just not caring and throwing a game cause they feel it will be a loss no matter what.
Will you agree with all of them? Probably not. But I think big changes are needed for ranked based on what I’ve seen.