1 second increase on kiriko

Is hard proof that the devs have a lack of understanding when it comes to fundamental issues. This will quite literally do nothing to an already bloated hero lol.

1second cooldown means nothing when she can auto deny anything through walls :rofl:

43 Likes

Yea I’m surprised they didn’t nerf swift step. 7s teleport through walls with a self cleanse. If they just removed the self cleanse and added like 1 second she could actually be forced to use suzu for dynamite/anti/any effect it cleanses.

7 Likes

did you really expected the MAIN girl of this game to get gutted or smth?
:rofl:
man sometimes you guys are funny af.

1 Like

It’s clear they want her as the OW2 poster hero. Gets skins like crazy with slap on the wrist OW1 tracer level nerfs.

Swift step is still too low of a CD for how great it is and suzu gets massive value for essentially aiming at the floor.

6 Likes

Tbf suzu shouldn’t provide invulnerability. The cleanse and heal are enough.

And kinda funny swift step cast time is lower than reaper shadowstep’s cast time.

8 Likes

Swift step is also dependent on where your teammates happen to be, while Reaper can go anywhere within his LoS. That doesn’t mean he couldn’t use a little faster tele speed, though.

6 Likes

they have no idea what theyre doing. Even a 4 year old could see that they need to nerf the amount of healing anti nade blocks… but instead they gave it a 12sec cooldown!!! as it that matters, there’s so many abilities in the game that arent even half as busted with longer cooldowns than that. Hell, there are ults that are worse and would still be worse even if nade was on a 30sec cooldown

2 Likes

…or maybe she is underperforming, and this nerf was undeserved and only to appease the whiners.

14 Likes

They can’t cripple Kiriko in the Kpop patch now, that would be bad for buisness my guy

Same reason D.va got buffs

Reaper’s is fine, it’s not meant to be used in a pinch after all.

1 Like

I just want to remind people there are less than 40 kiriko on top 500 at moment for NA PC. About on par with life weaver, the healbot support.

Clearly running away is incredibly oppressive and murdering everyone anytime teleport is used

6 Likes

Typical JR main response

I’d rather her swift step not be useable until she steps out of spawn or at least have a couple of seconds cooldown on spawn.

Feels weird that Wrecking Ball gets his grapple on spawn cooldown, but Kiriko can jump to another player on defending point with ease.

Sometimes even ignoring reality doing so.

Bring back teleporting to unintended areas. Even for just one patch for the lols.

1 Like

They need to increase Kiriko’s hitbox

4 Likes

Sadly it’s not even about understanding the situation. It’s about being obtuse and having toxic balance design philosophies. I personally simply refuse to believe that after being verbally abused so much for it that they haven’t understood this yet and instead just have their managers overdosing on copium that it must be everyone else getting it wrong

1 Like

They crippled her long ago.

1 Like

Or maybe Kiriko is actually slightly underperforming and is only perceived as being overpowered because she’s very annoying to fight against. Maybe the nerf was to the most problematic part of her kit without further nerfing her viability.

6 Likes

Not enough or not in the right way at least. Kiriko won’t be fixed until suzu doesn’t make people unkillable.

1 Like

This game is as dead as it gets honestly, they will never actually change it or do the right things for it ever. That’s been clear since 2018 and Brigs addition to me.

2 Likes

What if, and I know this is crazy, but what if Kiriko has some of the worst winrates in the game in every single rank, and even in Top 500 you need over 300 hours on her to be positive and she’s actually totally fine where she is right now even if she stops your “ZOMG ELITE KILL STREAK” once a game

8 Likes