1 player throws for the whole team

Matches are determined by which team has the worse single player, not by which team has the best players.

You can have 4 great players and 1 bad player against 5 mid players, and the mid team will win 9 times out of 10.

A single bad player has way too much power to throw a match regardless of role and it’s unacceptable.

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That’s the nature of:

  • multiplayer in general
  • Overwatch having incredibly snowbally gameplay

Every team has a “worst” player. It’s not your place to judge them, as unless you’re in the top four players in the world you have about a 20% chance to be the busted leg. It’s called “empathy”, try finding it. Or don’t because you can’t, because about 5% of the population has some degree of psychopathy and one of the biggest signs of a psychopath is a lack of empathy.

It’s the same as when everyone is equally skilled but one player get countered and he refuses to switch, the team loses 9 out of 10.
But is that not counteractive? If one team has one less skilled player, does that make the other team not have the best players by default?

Well, the better team wins, always.

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This is a little less true, because you can just position to not engage with the “counter” or use team synergy or peeling to keep such from happening at all.

or just play to force / wait out certain cooldowns before really engaging. Like rien saving barrier for fortify, or d.va pressuring out a zarya bubble before flying to another target.

Literally JUST happened to me. Had a torb that would leave spawn and just sit there. Everyone reported him though.

Is there any way to reduce this snowball effect? I feel like it’s only gotten worse.

Ideally if your on support most of their ults can often save a snowball effect from happening maybe not baps even if you use his window for better heals. Primarily tho thats ideally the best time to use ults in countering an enemy teams setup. It has been worse ever since we lost 1 tank and if 2 tanks does return with balanced setups again we may see snowballs not happen so often. However on the flip side tho we will start to have the other issue and thats the bunker strats at choke points.

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I haven’t seen any multiplayer game where 1 player throwing can have such a colossal impact on 11 other players. OW ties you to your team with an anchor around all your necks. Especially if it’s the tank…if your tank player throws it’s already GG, your team isn’t even leaving spawn.

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It’s pretty much a pick your poison. Honestly, I’d rather have a chance at winning than just getting rolled because of a weaker player

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and made even worse by 5v5. WAAAAAY WORRRSEEEE

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No way, but how when the line everyone parrots is ‘much easier to carry’ in OW2?

5v6 is way worse than 4v5 unless it’s your tank missing. If you’re down a player you weren’t breaking the enemies hold in 6v6. You’re actually able to go in and make a play that wipes the enemy.

The fundamental flaw of Overwatch in a nutshell.

Some games I will admit it feels like I’m fighting a random teammates’ incompetence as much as the enemy.

Luckily, I am the hard carry for my team. So it won’t matter in the long run.