đź““ Heroes that need changes

Both need to be directly impactful on their own… sadly this is widely forbidden and frowned upon.

I have learned that we cannot balance these heroes based on public opinion… it would never ever work.

The moment that Bastion can survive a single Roadhog hook, or fight a Tracer 1v1, he’s going to be labeled as “OP” and “Unkillable” By the community.

Mercy on the other hand, needs greater impact aside from simply healing or damage boosting.

As much as i would love to see her large resurrect return to the game, once again… community backlash would be the issue.

And aside from that, she can’t do much anyways without her ultimate by that point.

I personally suggest a rework focused on returning a flashy moment for her ultimate, and giving her a side ability which would give her versatility and power for herself, not entirely based on team dependence.

As for Bastion, i have my own suggestions and have gone into much detail, but as a self proclaimed Bastion main since the very beginning, this is what i think needs to happen:

  • Ironclad removed entirely.
  • Base spread in Sentry Mode tightened, and reverse bloom removed or even reversed into regular bloom.
  • Headshots enabled in Sentry Mode.
  • Bastion deploys a personal shield while in Sentry Mode, the barrier only regenerating while out of Sentry Mode.
  • Bastion’s Tank Mode is now a second transformation, with lower damage rockets.
  • Bastion’s new ultimate is “Overload” Enhancing every other mode of his, while allowing for faster reloads and higher damage for a short duration.
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