Heavy:
And that’s really unfortunate when the problems against 2CP are more about players’ approaches to the game mode rather than anything to do with the maps themselves. People don’t understand the flow of how 2CP works, they don’t understand the routes and strategies. It’s a more complicated and nuanced game mode, but not so much that it’s unpalatable for all of Overwatch. Really, I’d rather people be forced to eventually learn what to do on these maps, rather than the devs cave in and decide we’re all just too stupid to properly get past chokes, maneuver routes, and attack with at least some synchronization.
It’s been four years. I think it’s time to admit that people just don’t like the flow of 2CP.
And the devs have apparently tried all sorts of stuff to improve 2CP, and it’s all failed. Which, to me, underscores that 2CP might simply be unsalvagable.
Dev quotes re:2CP
the most immediate priority is a balance patch aimed at the double shield meta. this will show up on the experimental card in the next few weeks.
we don’t have any reworks immediately imminent for any hero, although we are discussing some.
2cp is more of an ongoing exploration for us. we’ve tried many, many things and have yet to be satisfied with any of the results.
paris has gotten some attempts at a rework but we weren’t pleased with our results, so we paused. we haven’t started looking at horizon again yet.
our first goal is to make the mode something that everyone enjoys. you can see by today’s experimental card that we try various things to iterate on the game – just some of them don’t work.
for ow2 we have some ideas that will allow for more player agency but nothing is set in stone yet so i don’t want to commit to any promises.
and in the spirit of being open, i think the criticism of 2cp is fueled a bit by the echo chamber of certain communities, when overall the maps and modes are not as universally hated as some would have you believe.