☢️the REAL problem with Mercy

*Juggle with chain and twice as lengthy beam.

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Yeah, for maximizing her aoe healing and damage boosting potential. You didn’t know that? No wonder a lot of Mercy mains complains on the forums. They can’t even get the maximum value from such an “easy” ultimate.

You don’t believe that Valk needs juggling? See Niandra’s video about common Mercy mistake.

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It’s not about value, but effort to value and it’s impact on the gameplay. If you make a hero that constantly heals all 5 team mates for 100 HP/s without leaving the spawn that would be hugely powerful, yet absolutely forking boring and low impact for the one afking in spawn.

No wonder this forum is a meme, people can’t understand simple concepts or hold arguments for 5 minutes without condescending.

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As a tank player, mercy is completely fine, low ranked players use healing as a crutch to win duels they’d normally lose, mercy is not supposed to be able to fix every single mistake her team mates make.

She’s also a hero that is most viable with high mobility team comps, and braindead heros like Mei, sombra, and reaper make running high mobility team comps a liability .

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That doesn’t sound like a character problem. That sounds like a player problem. I find Mercy to be fun and I felt impactful during Valkyrie. If you don’t find Mercy to be “fun” and “impactful” why do you even play her anyway?

I literally just said about beam juggling to maximize it’s value on your whole team which requires effort.

That way, the Mccree and Symm that is 15 meters away from Rein whos main beam is attached can be damage boosted too thus enabling them to kill someone where they might have been alive if Mercy isn’t damage boosting them.

Also

The irony.

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This is incorrect. If it was so powerful, Mercy would be picked more.

The most powerful ability goes to Baptiste with Immortality Field, which is basically a preemptive Resurrect that can affect the whole team, while both Bap and the teammates in it can still use abilities and move. This is also one of two total abilities in the game (non-ults. Lucio would be here then) that counters anti-nade. Mercy can resurrect after an anti-nade target is dead, but that isn’t guaranteed. Bubble and IF are always guaranteed when used on that target.

Mercy’s Resurrect stops her from being able to perform any action for 1.75s, then the target resurrected can’t do anything for 2.25s, equaling a total of 4s of at least 1 member on the team being able to do nothing. The target only gets .75s to act after being resurrected to have immortality.

It is a great ability, but not the most powerful, by far, and this is due to all of the restrictions on it for both Mercy and the resurrect target. Bap has none of these.

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it doesn’t really matter sadly, your team is as good as dead anyway as its not adequate enough to help push a team fight.

The only difference with this. we have to choose do we damage boost or do we heal and majority of the time the team won’t bunch together nor push when Damage boost is being applied leaving you with 1 maybe 2 teammates taking advantage of this ultimate.

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I made a Smurf to play in lower ranks as Mercy to see if I can get from unranked to GM, and I’m honestly battle Mercy a lot with it. Currently averaging 2k damage per 10 while maintaining near 11k healing.

I disagree. I think bionade is better when factoring in how many times you can use it and I think IF is better in general.

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Personally I been advocating for mercy valk to get a healing buff since the ult is already bottom tier when considering her entire kit and how long it takes to build. I would like for them to buff Valkyrie healing to 80HPS to make her more viable without any other tuning so when you do get ult you can use it to save your team, top them off then utalize her second most powerful utility as a support, Chain Damage Boost. Yeah 30% dmg increase for even 3 team mates can go a long way in just a few seconds.

On the Resurrection subject, if they won’t remove it ever…I say make it instant and put the CD up to 1 min. Now it’s stronger when it’s used, but literally only gets used maybe 3-6 times a match opposed to potentially 8+ times a game.

Compare it to Supercharger. It’s basically half of what Supercharger is.

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I mean it cannot be interrupted by distance, period. So no boop can interrupt Resurrect with this buff. There are tons of knockback abilities on very short cool-downs (like 5 seconds or so), so abilities with that short of a cool-down reliably canceling Resurrect is not good for the game.

Stuns & hack still would cancel Resurrect.

Honestly I wish I could just throw supercharger down instead of Valk. Then at least I can heal too.

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While I do feel Mercy is balanced as is, and doesn’t need changes, I don’t mind the idea of a shorter Valk with stronger healing. But the compensation should be it charges slower.

I don’t believe rez needs any kind of changes currently, though.

She doesn’t need any buffs

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Basically, if team is already ready to win, team will win, with or without Mercy.
If not, bashing your head against wall will earn more results, than trying to buff them as Mercy.

Why do I miss her old ult? Because, at least, it’s result was up to me - not up to 5 random players suddenly working together. It could be used as defensive ult, or as main healer ult - again, it was up to Mercy.

One issue OP missed is Mercy’s lack of multitasking. Pretty much all healers have ability to stack up their abilities or spread them between multiple teammates. That gives them additional flexibility, as teammates aren’t having same needs at the same time.

But as Mercy, with or without her ult, you can do only 1 thing at a time. So, for example, if you have 2 teammates - one is injured and has to be healed, another is landing their shots and needs boost - you always end up with one teammate being given useless buff.

Given that, Mercy is supposed to have abilities, that are on same level with ability stack of other healers - because she can’t stack them up, like they do.

If Mercy is supposed to be in her current state, least she can get is having her healing and damage boost active at the same time.

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Everyone always mentions how much more Moira, Ana, and Baptiste heal, but leave out that they can’t follow/heal mobile teammates nearly as much as Mercy can. Moira’s healing counts for nothing if she isn’t in range, for instance.
Mercy is still my favorite choice to go with dive tanks, tracer, genji, pharah, doomfist, etc.

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Even mobile healing still needs to be really high, with current levels of damage.

Possible options to improve Mercy

  • 3 lowest health allies in 3-5 m radius around the main beam target also receive a small tether which heals them 15-20 health/s.
  • Valkyrie extra bonuses: Upon activation, allies in 15 m radius are healed for 200 health over 4 seconds, removes all debuffs(including cc) and grants debuff immunity for 1s. Resurrect becomes exclusive to Valkyrie, maximum 1 per.
  • New ability that would replace resurrect: All effects granted by Mercy are amplified by 35% for 5s.
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True, what I’m saying is that Mercy can contend with Bap and Moira in actual practice more than you might think. Ana can technically hit you fairly easily at any distance, but that also might not work so well at lower ranks.
(Average healing stats from overbuff might interest you:
Mercy: 11k
Bap: 11.5k
Ana: 9k
Moira: 13k)