Why Reinhardt is a bad idea

the problem here is that guarding an ally with a shield in this game makes you work as a support, not a tank, since it doesn’t stop them from outright targeting them with AA or peel for them. You need peels and CC to work as a tank in an over the top MOBA.

Rheinhard having a shield that stops skill shots is cool but he’d still end up lacking a good peel, and would at best end up supporting a real Moba tank in the meta. He’d need his skills tinkered to work WAY different in HOTS than in Overwatch to truly work as a tank.

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Who says it doesn’t stop AA? Braum’s shield does block auto attacks in League. Anything ranged it blocks. The only thing that it wouldn’t block is melee, and if they are in position to melee you can then charge them.

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…am I the only one here who recalls the SC2 point-defense drone? The engine has an existing example of being able to negate all projectiles, the question is whether the beams and few truly instant attacks can be blocked in the same way.

And it isn’t much of a stretch to have it operate as target redirection “under the hood”, if it comes down to that, where it forcefully redirects the attacks to the shield itself.

As for the sustain question, I’d have it be in his Trait offering Overwatch-based armor (flat damage reduction, or 50%, whichever is less), then activating for CC duration reduction (Icebound Fortitude) and restoring the “armor”. The shield would then be his E.

Most of the sustain should be his shield being capable of regenerating very fast when not in use, similar to yet grander than Muradin’s trait, though I’d add it regenerating slower when active but not under attack as an effect, if only as a talent, so that it doesn’t need to go down to weather low-frequency poke.

I’d also make his Charge directly substitute for the kill power of Diablo’s best version when talented into, having it be overwhelmingly an offensive tool in its own right rather than being efficient as an engage or peel. The kit should have the same issues with dive between Overwatch and HotS; leave that to the rest of the team.

As for Flame Strike, I’d turn it into an activatable attack modifier. NOT spell damage, but actually, properly, making Reinhardt use a skillshot-based ranged attack that pierces enemies, dealing bonus damage if one of them is in melee. Mechanically, it’s little different from a Lurker out of Starcraft, and would give him some noticable waveclear potential and interactions needing less spelling out.

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What about winston or sigma?

There is nothing i hate more irrationally in the world than talking animals. So please no Winston.

And honestly, I haven’t played overwatch since Brigittes release so I know next to nothing about Sigma

Sounds hard to be a kindergarden teacher and hating talking animals.

I hated the nerdy cocky smart kid from tv who was just smarter then all of the adults and nicolas tesla combined

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Its more that I don’t like talking animals in media that is mostly serious. I have no issue with Zootopia, for example. All the animals are talking and it is supposed to be childish, so I don’t really care. But when it’s widely accepted that animals are animals and it is a more serious media, and then there are some weird, barely explained exceptions where animals can talk, that’s where I go a little nuts. Do not expect me to take anything with talking animals seriously, even if it is meant to be serious.

So I am mostly not bothered by talking animals at work. Except Paw Patrol. I am so sick of Paw Patrol.

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Basicly every shield got nerved so now its more about the hero and less about shields.

Sigma doesnt wear shoes. Is dutch and has a nice stun. Has a shield
His ult can lift enemys up in a large circle and do 50% of max health dmg

I think Rein would be a beautiful addition to HotS. At least out of the OW roster, his kit is remarkably non-toxic. As has been noted, much of his flavor would come from the way his shield is implemented. While I think it would be kinda dope if it would treated as terrain, in my opinion it would be largely overthinking. Even more so given that sooner or later you stupidhead Greymane is going to dive Diablo, only to be instantly flattened against you shield.

Much like how Dva’s DM works way differently from OW, but is still very elegantly implemented to maintain what is essential about the skill while being still functional in moba setting.

Rein’s Shield could very well be a half circle behind the model that gives anyone standing in it shields from the Shield’s HP pool against ranged and magic damage regardless of the direction it comes from. Simple, elegant and in most cases won’t seem too ridiculous since you should by default be between the enemy and your squishies.

One concern I have with such Rein is how it would pan out in drafting. Usually the generally good tanks and bruisers are taken first, but similar to Arthas, Rein is in essence a counter to specific type of comp and thus best taken later. However you would be committing not only to Rein but also to enemy drafting heavy ranged if you did not pick Muradin, Johanna or some other always good hero.

Another concern mentioned is whether OW Rein would have enough tank like qualities. Maybe if similar to Tracer he would be given his ult at level 1 to offset his lack of playmaking potential?

Overall Rein could be tank that enables ranged sustain/burst comps and being effective against other ranged burst comps while still being weak against melee, AoE and dive. I could live with that.

Irrational talking animals…? I mean who cares. Overwatch explained why Winston is the way he is. Isn’t that irational. You just seem like everything strikes a nerve with you. How does anyone possibly find you fun to be around?

Ppl suggesting rein be a support or a bruiser please stop.

Also Winston would be another possible candidate for ow tank/bruiser but rein needs to be first

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but rein best healer doe… :roll_eyes::roll_eyes::roll_eyes:

Ah, bedankt.

I see him proposed frequently, but to be honest, I don’t see how he would fit in HotS. There are better candidates.

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I have a bad feeling that they can’t implement barrier properly. It either protects everyone who stand behind Rein or gets watered down to some gimmick ability that doesn’t fit the fantasy. I would say both Winston and Rein are big nope.

He’d be a bruiser (we don’t need more of these) with lots of mobility (Uh oh) leaping around onto squishes and electrocuting everyone. When the enemy allies turn to try to focus him he can drop his barrier to eat shots while he continues to attack the backline

You know who you really want:

https://www.reddit.com/r/Overwatch_Memes/comments/5c6evq/you_thought_you_got_potg_but_it_was_me_sombra/

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Well yeah. Sombra is best. But if we are talking about tanks, Orisa.

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My main concern is more on how would his shield interact with abilities that pierce, such as Muradin’s q quest done or Zul’jin’s q. Would the barrier block it entirely or would it go through? Also to add to the defense drone code part, if they were to use that, it would have made sense to have D.va use it for her defense matrix.

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Or abilities that don’t directionally travel, like flamestrike, blizzard, dragon’s breath…

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If it doesn’t travel, if there is no ability thrown at you to be blocked it does not get blocked. Did you even watch the Braum reveal for League? he did the same thing. He could not block abilities that were not projectiles. An ability like Cho’gaths Q or Zyra’s ult do not get blocked for his ally.