Angry people generally don’t have good things to say.
People are angry because they are losing games or because Blizzard became “evil” this year with activision taking control, conspiracy, my tin foil hat and blah blah blah.
Angry people generally don’t have good things to say.
People are angry because they are losing games or because Blizzard became “evil” this year with activision taking control, conspiracy, my tin foil hat and blah blah blah.
I hope they don’t talk more, after I say yeah you have right.
It’s very hard talking with them and not worth it.
Still no Mei after more than 4 years. You are now woke!!
If supports were so strong that it was better to take 2 per group, how would 1 support be stronger by nerfing them all? The nerfs didn’t even make sense on some of them. It was a psychological trick to get people to stop playing dual support.
Medivh rework was for QM and low skills. He isn’t less powerful for HGC. He has the same spells for the same enables. His dmg is more consistent for lowbies that can’t coordinate with their team or lowbies that can’t coordinate with their medivh.
Most lowbies can’t play Tassadar because he’s a proactive healer rather than a reactive healer. Hanzo is still OP regardless of skill tier. Just because he’s used wrong in low skill games, doesn’t mean his kit and range isn’t ridiculous. Tracer still busts the original game. The game was fundamentally changed because of her. She had something like a 70% winrate on release because it baited out preorders for OW.
The game balance didn’t suffer. The lowbie games suffered because someone picked Medivh because he’s cool even though they and their teammates couldn’t play him nor with him. Portal enables a team to punch and counter punch the enemy team as a whole against the whole. Portal is a phenomenal tool. Most lowbies never use portals. Most lowbie medivhs never use portals for allies. That has nothing to do with game balance.
If you ever played Vanilla wow through to Cataclysm, you would know that Activision ruined Blizzard. Cataclysm was such a low quality expansion that it caused me to quit wow for a very long time, and I only came back after that for brief stints to play through the quests and raid some, to see what WoD and Legion were like.
Their win rates in Master + Diamond TL + HL:
Tassadar: 42,8%
Hanzo: 48,9%
Medivh: 47,9%
Tracer: 51,8%
I suppose they are making Tracer somewhat work (although she’s at 4,7% popularity, meaning people are only playing her when they know she’ll work), and Hanzo did get some buffs to his consistent damage output recently (although he had to trade his objective/merc melting power).
Yet Medivh is kind a underperforming even in the highest levels of games. And Tassadar is just a joke
I’ve not read the whole thread but the answer is simple.
The same people that claim this game is dead are the exact same people who have been claiming WoW has been dead for the past 12 or so years.
Ignore them.
Cata had quite a few good things actually. The raids were great (apart from Dragon Soul), and the 5mans were fantastic, immersive and very atmospheric. Every expansion has it’s good points and while Cata over-all is pretty “meh”, there were good moments.
Honestly I think someone messed up somewhere so bad that it caused the cancellation. Management issues, time issues, something and so on.
Why the 5th-6th most played moba in the world is dying? Everytime I play this game i have to wait at least 300 seconds to get a game in any mode…
The queue times are worse than they’ve ever been.
The MM is worse than it’s ever been.
QM is worse than it’s ever been with the new role rules that don’t seem to ever work properly.
HGC cancelled, so no pro-scene, which no doubt causes a lot of people to lose interest in the game long-term.
They still aren’t fixing a lot of the problems people have been asking to be fixed since the game was in BETA.
The game might not be dying right now, but it’s definitely not sprouting new flowers and growing healthily.
I don’t believe the game will go on for very long, but not because of the above points. Activision is shifting and their practices only continue to grow into Blizzard. HotS, or any game that doesn’t offer a continuous stream of massive profits, will be discarded in the coming year (s).
Citation needed. #pointless20char
That’s a deduction based on different reports (especially recent ones on the situation at Blizzard).I should have added that it’s what I believe is slowly happening and its very possible that nI’m wrong.
Because they listened to the pros and steamers complaining about certain Overwatch heroes, when those players were just abusing their platforms to get what they want – looking good while getting your donations. Instead of nerfing heroes to the ground and giving almost every new hero some form of nasty unfun cc, they just could’ve made large maps into a smaller format.
They ignored the fact that queue times were at it shortest around an Overwatch crossover event. After an Overwatch-less 2018, some complain they’re out of jobs out of nowhere, and others simply kick HotS to the curb if they aren’t making much money from it.
They should cut their losses and release Mei already. Have a summer crossover event where you can buy her exclusive swimsuit skin that unlocks for both games only during this time. Follow this formula up with Pharah and Brigitte at a later time. Gotta make sure there is a looking for game lobby or else new players will be lost trying to find new buddies.
However, they also have to bring individualism into this game if they want to retain much of the influx of new players. Nobody really has the time to master nearly all heroes to properly hard-counter, not to mention you have to grind for them first if you’re free-to-play. A lot of people just wanna play with their husbando or waifu. Make it so if you play somebody good enough, not just as a team, you have a good chance at victory.
Give players something strongly to look forward to logging in and getting through the horrendous queue times and clown fiesta gameplay. There is nothing really carrying this game but nostalgia. Teddy bear skins and unicorn mounts and generic cosmetics, while nice for children, are not enough gonna cut it long-term.
I really can’t imagine how terrible this game would be, if Tracer, Genji or Hanzo had constant 50% winrate in Bronze.
P.S. Why do you want to balance this game about people who don’t even know how to avoid Flamestrike?
You’re not making any valid point whatsoever. Just because Tassadar WAS OP in top tier play and then nerfed doesn’t somehow magically disprove what I wrote. All those heroes have been adjusted grossly since their original primes. What point are you trying to make? Also 45-55% winrate is the golden zone.
The quality went down very hard. The dungeons were all short and linear. The voice acting was ATROCIOUS which was an absolute first. Many typos in quests which weren’t present. And the emergence of the daily grindfest zone which didn’t use to exist.