Whitemane doesnt have to go live yet

People were very upset about the last Tyrande rework, those who wanted her to remain a duelist.

I recall them making some number adjustments, but nothing too major, usually it’s just released no matter what the feedback.

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It actually could be fixed via numbers because the primary issue is her mana consumption mechanic. This is what essentially is choking out the other talent choices aside the AA as they’ll simply run dry trying to do something as basic as sustain healing. It’s as the NotParadox video you posted said they essentially gave her Uther’s mana cost… But unlike Uther she has no mana restoration, refund, reduction talents (at level 1 mind you!) like him which balances things out as the game progresses. They talk about mana tension but completly fail to notice mana hungry healers have ways to recover or reduce their mana consumption LOL.

The mana consumption coupled with the zeal and desperation stack timer are basically what is holding her back as this needs serious adjustment or the more obvious refund / reset mechanic. Otherwise, as I said the AA build will choke out talent choices just because its the cheapest way to heal.

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This rework to WM is nothing more than a sign that the game’s devs no longer know what to do with hots.
With that they will leave for the blizcom, maybe they announce their Wow Go, or mobile hots. :laughing:

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Releasing a hero in that state is not really acceptable, especially with shortcomings so very obvious simply from the talent tree alone.

The Whitemane Rework does actually not exists. As they there was a time before they started doing reworks, and nothing ever changes, they never started doing them.

The problem is the removal of her mana mechanic; tunig Q costs is the wrong path. Therefore it is a mechanical problem to a good part and numbers secondary. Her AA build is also problematic due to mechanics more than numbers.

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Yeah like I said even with the most mana hungry hero, like Uther, he still had ways to to recover, reduce, or refund with his level 1 choices. So they kinda completely ignored that aspect with regards to mana tension…

What i am saying is that the refund mechanic is the only accepatable solution to the mana tension. Everythign else is a different hero with a Whitemane skin as basis. Well, unless they give back a talent for ever ability then a reduction would be acceptable for the Q-build talent.

Not so sound rude but this isn’t why reworks like this stink. It’s because the current devs do not understand the game that well, aren’t particularly good at the game and spend pretty much no effort getting feedback from Masters/Grandmasters/Pro players. IMO these people are used to “testing” in a closed environment with people who aren’t great at the game which is why they’re so confident in changes that are so obviously bad to the rest of us.

Remember when the devs were trying to hype us up over “much needed changes to structures and exp”? Remember how everyone was pointing out the flaws in the proposed changes but the devs assured us it would be fine because they spent “months working on and testing it!”? Remember how within a few hours of hitting PTR, several of the changes were immediately reverted because of the exact problems people point out months prior? These people don’t simply need more time, they either need new employees altogether or need to start actually communicating with skilled players so they can get proper feedback.

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Never saw WM picked in pro play without clemency and high inquisitor , pretty much sure they would say all her other build are useless and we would have gotten a rework.

This is false, they do as a matter of fact do changes, mostly in number adjustments, highlighted in Orange in patch notes.

Unfortunately this one requires quite a bit more than mere number tweaks, but we will see.

Luckily pro-play is gone and we got better balancing overall since then.

If we really got better balance then why complain about this rework?
It is about time we stop making pros scapegoats of balance that they never were.

Because this rework is an exception to that statement. And a very large one.

Lowering the average damage of a character who already had some of the lowest damage abilities in the game, then removing the gigantic damage amp that fixed that, in favor of adding a build that makes you want to ignore your abilities in favor of right clicking people isn’t good balance.

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Like.devastating charge but at least AA WM is not a bad build.

But it’s a build that discards what people like about the character in favor of adding things present on other characters.

Even if it ends up viable, it’s a loss of identity, as we have other healers who work the same, even within recent releases.

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Because it´s bad.

It is extremely bad as it outclasses her spells and therefore needs to be cut down harshly due to build diversity and hero identity.

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Like diablo’s Q build but i see no outrage here.

I could argue than focusing on Q and AAs to heal and having more leeway to land a descisive W and E combo sounds more attractive and playmaking that whatever build she currently has.

And diablo’s Q build is dead , was also the sole reason some people played the hero in the first place.

But Diablo still wants to use Q. That’s a key difference. Q is still part of his kit.

PTR whitemane doesn’t want to use W. She just doesn’t. E’s only really good for the stacking quest and applying a bit more healing, but W is dead. Q is also more expensive to use.

All of Whitemane’s abilities got nerfed into irrelevance, their matching talents almost universally got nerfed as well. This didn’t kill W build Whitemane, this killed every existing Whitemane build in one fell swoop. And it didn’t replace them with better versions. They were sacrificed on the altar of the Rightest of Clicks.

Good Whitemane play already involved heavy use of AA’s. Myself and hellobgs both have replays to spare where AAing was a core part of how we played. But they were a buffer between spells, and an economy choice if we didn’t feel throwing spells down was the right call. We already do what you describe, it’s how she’s played at a high level. And we’d like to retain that sort of play, even if it takes completely different talents to do so. Using our AA’s to buffer time between spellcasts, going for decisive combos and setups.

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I couldn’t have said that any better. An easy way to differentiate between a less experienced Whitemane player and a veteran is to look at how much value they get out of their Auto-Attacks.

I’m okay with giving her Auto-Attacks more utility, but not more damage/healing output to the point where it obsoletes her Inquisition and Searing Lash abilities.

One of the reasons why I liked Scarlet Wrath was because it alleviated some of the awkwardness when pre-buffing allies and it made it considerably easier to manage her abilities.

I would even hazard a guess that the small positive feedback her rework got is explained by the addition of that talent alone.

What worries me about this rework is that even if the new Unwavering Faith + Saintly Greatstaff were to be nerfed and her other talents buffed, we would still just end up with an inferior, less fun version of what she used to be on release.

I still haven’t seen anyone even mention the mere possibility of a W or E build. Everybody is just talking about the AA build, that’s the only build people see, which I find quite shocking.

That leads me to believe that no matter how much they were to tweak her numbers, there simply aren’t any talents in her talent tree that would support a different playstyle even if she’s buffed.

And you would be wrong.

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