When the game wants you to lose badly

Yes, modern corporations design player vs player games with the main purpose being addiction, not fun. Plenty people noticed the cyclical experience (win streak - lose streak) that makes them play “until they get a win”.
If it gets replaced, it will most likely get replaced by something even worse, just like the f2p game that’s 99% microtransactions that offer very little for apparently little money replaced the old paid games. It’s easier to ask people for 60$ + for a full game if you let them play very little of the content for free, then ask them for 5$ or 10$ for pieces of the paywalled content, than to ask them 60$ for the whole game.

Quite anecdotal, but I think blizz’ issue is that they implemented it extraordinarily bad. And I say blizz, because I’ve played OW2 on start, and it felt exactly like hots at that time (or now). I’d get 1 hard game that we’d somehow win, then next game I get absolute potatoes and get stomped all the way to spawn. Instead of getting hooked on the game, I just tried all the heroes for a few months then didn’t feel like ever touching the game again, even when reading they launched new heroes. With hots I made a few friends that I still talk to from time to time, and eventually play a match, so I didn’t totally quit on it, but the experience is dissatisfying to say the least.

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The game is an inanimate object, you’re trying to anthropomorphize something that isn’t alive into having human-like qualities – that it doesn’t have – and then faulting it for not actually living up to what you fabricated for it.

Developers care about match quality, but they would also have to have an active interaction with the game to try to make adjustments based on what is actually being played in the game. In case you, somehow, forgot or didn’t notice, this game has been effectually abandoned for years now.

There’s this magical thing called “free will” were people are the actors influencing the outcome of their matches, and not the anti-social “obvious” things you’re trying to fault out of ignorance. It’s not that it’s “hard” to not notice the "obvious things’, it’s just you’re that bad at caring out something actually works, and then faulting anything else as being the thing that “doesn’t care”.

There’s this magical tendency for people who don’t know how things work to pretend that their ignorance is ‘true’ because they shut out all other details in favor of just complaining. So long as they don’t get their way, they continue to complain. It is adolescent behavior that persists until people finally learn to do otherwise.

Your common complainer only “notices” things that suit the complaint because they’re looking to complain. HotS predates mobile gaming trends and was a passion project that didn’t have to meet those same standards.

There’s this magical quality of people knowing things and being able to use that knowledge to make accurate predictions. And then there’s the uninformed that don’t know what they’re looking for, they’re just looking to complain. That’s why we get loads of people that continue to fault automations by pretending they’re malicious people that aren’t… actually people.

It’s be nice if people would “notice” the incongruity they created and use that to readjust their observations so they learn this magical cycle of self-improvement instead of looping the same complaints through their whole life. And yes, the sort of players that fault their recreation for particular faults end up repeating those faults in their other activities and obligations because that’s how they process their world-view. Because it’s “obvious” or rather lazy and ignorant.

Maybe if we stopped calling them super-stitions it wouldn’t seem like such a cool thing to have?

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Maybe if the game didn’t have severe flaws, it wouldn’t be bleeding players (unless you believe the online 3rd party sources saying it has millions of active users). Wouldn’t be the first game without new content that doesn’t bleed players. There’s even fan revivals of older, closed games that are alive (or, at least, looking as alive as hots).

But we can all pretend money magically fixes everything, like most ignorant people do when encountering any problem. It’s never bad decisions, it’s always not throwing enough money at the issues.

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You guys trying to reason with the girl who writes long posts…
just write what you want then copy/paste it a few times, she might assign it more value if it appears as a wall of text…the reality of win/loss streaks will be tough to impart tho

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Remind me, how’s Heroes of Newerth holding up these days?

HotS was loudly dismantled, so it’s just an easy scapegoat for people to pretend it validates their complaints, even retroactively.

Seems it was (as) alive (as hots) 4 years ago, maybe it still is, with likely less marketing and funding, and a pay 2 play start.
https://www.reddit.com/r/HeroesofNewerth/comments/nlbi88/player_count/?rdt=59121

I am sure hots can catch up (or down?) with them.

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Isn’t that what you call an euphemism?

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Not really, I’m not substituting “sophisticated” for “terrible”, or “non-functional.”

I’m saying, I don’t believe the matchmaker is designed in such a complex manner to “force” wins or losses. Even if it did, the active player pool is diminishing, so if such a function existed, it probably wouldn’t function very efficiently.

That was my way of agreeing that matchmaking has many faults, and should be improved, but I simply don’t believe it keeps people “stuck”, or “forces” wins or losses. It would be easier for me if I believed that, as I’m not a terribly skilled player, and I could simply blame bad making for why I never reached anything higher than Diamond 5, where many of my friends made master rank and hold that rank to this day.

my thoughts exactly.

Also considering, people are not robots. We don’t always play at our very best every match.

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Or some dont care and just leech on others. These days if you truely want a good experince in this game then you need to find 4 other players that are like yourself. People who want to play the game and not just troll and leech on others.

The amount of players that log into this game just to do nothing is way too high now.

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Due to social engineering I half disagree with that statement. Many people aren’t capable of individual thought anymore. This forum is a great example.

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Life can be broken down to something very simple: You either agree with things, or you disagree with them. Just because someone agrees more often than disagrees does not mean they don’t think for themself.
Truth exists, but partial-truths are more abundant. Agreeing with partial-truths does mean being partially deceived, but that doesn’t mean that agreement was externally forced.

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He is just mad that his troll friends gets exactly what they deserve. And then he blame people for censureing others right to speak out. He is full of himself and think he is the only here with common sense and a working brain when he have none. All this talk about people being social enginered into whatever fairy tale nonesence he can find when he keep repeating himself over and over again everywhere you see him.

Should not surprice me if his account is just another bot account or no-lifer that think he is clever but in reality he lives in a fantasy world. He is just another insecure kid with a narrow view of the world.

Let’s be totally fair here, it’s often a better choice to leave the AI behind than have it feed XP on death timer, a lot of the AI (particularly melee assassin/brusier) just don’t function not to mention the stupid way ping leash works.

That being said, it’s still more than possible to win ARAM 4v5. People tend to turn their brain off when they are in a winning state and if you actually coordinate with your team you can make a comeback attempt.

Frankly, if these people actually cared about MM, they should be playing Ranked. However, playing ranked would confront them with the ugly truth–that they aren’t the golden gods that their ego would like to believe. So instead, this thread gets posted every fortnight by alt accounts salty players who don’t seem to learn at all from their mistakes.

Considering I haven’t really seen anything from you other than baseless accusations and braindead contradictions of people who actually have knowledge, this statement is very telling and true–just not against the people you think it is.

Well, the base thing of “I literally lost because my teammates left/were throwing/were low IQ” is actually very frustrating, the problem is that it’s been overblown into some sort of strange interdimensional 6 year long temper tantrum rather than either A) trying to learn from the situation and/or B) leaving for a game where this isn’t a problem (solo queue, single player, Vs. AI, etc)

I suspect sunk cost fallacy has a lot to do with it. It’s easy to not think about leaving something when you have good memories and lots of time sunk into something, like this game or anything else.

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Agreed 100%. But then if you stack, you play vs plenty potatoes, which means most games have the same quality as vs AI ones. Quite the “pick your poison” scenario.

Most people you see in QM aren’t capable of thought in general. They’ll start the game with a single thought in mind, like picking artanis and “focusing healer”, picking a laner and laning all game, or picking a healer and going for kills. It doesn’t matter if it’s not viable, they’ll just feed for 5 mins, throw a tantrum and afk.

HOTS went out of their way to attract the bottom of the barrel named “moba players” (or maybe whole strategy game community). While “everyone can have a bad day”, “some people can be older/younger” and so on, the sheer number of people that pick talents that have no chance to work is a tragedy that goes deeper than having slow reactions, being a casual player or being bronze. It’s borderline bad AI behavior.

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Mm tasty, I wanna make some accordion potatoes tonight

The secret is to cook the absolutely worst ones. Even if they want to, they can’t get much worse. Sometimes, they even magically get better. In the end, it makes for a delicious surprise.

For better or worse, it’s probably a big reason why this game is still not buried.

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lol you gotta go do some research and learn what social engineering is and who it targets

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It would serve you to read a few books, and stop communicating solely in slogans, buzzwords and dog whistles.

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