What's the story on Garden of Terror?

  • Chasing seeds during night mode up to 2 times before a team got 100
    Making the objective fight very uninteractive and boring, much of the time both teams would just collect 90 from their side (30 from boss Shambler, 30 from each small Shambler camp) and not bother invading the enemy side, then both teams got 1 terror during the next cycle
  • Dropping plant pots behind a gate then running away
    They used to deal damage on their own. A lot of damage. You could simply avoid the defenders by throwing a pot so it strangled their towers and fort, then run to the next fort and repeat.
    The only way the enemy would damage your Terror is chasing you while moving. Not easy, as the Terror even had a speed boost ability on E (Fortunately later changed so that the pots only disable structures, no damage)
  • Heavily favored TLV (though given how niche they are, this might be good or bad): A must pick in higher MMR, as Erik goes into the Terror and the other two push with the rest of the team gaining huge macro momentum

Then later on it was changed to a Cursed Hollow clone with an Alterac type reward where you channel 3 "tributes "(seeds) to send out 3 non-controllable Garden Terrors down each lane.

The objective itself hasn’t felt very competitive in any of the three iterations. The current one is somewhat tolerable, but people in competitive tournaments still don’t like the map.

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