And then 4-5 man premades will start crying they cant find a game fast enough in qm. But i agree. You get to choose your comp and teammates and rarely have a troll or a feeder on your team meanwhile solos are handicapped all the way down with that half the time.
5 mans should not get special treatment with que time and balance just because they 5 stack for the sake of getting free wins vs non stack teams.
Groups need to be penalized whatever it takes to bring them down to a 50% winrate. Even if they had a 51% winrate, that would be fine.
Honestly, though, for ranked games they should just match the MMR of the highest ranked player if there’s a spread of more than 3 divisions within a single team. For QM, just applying enough of a penalty to bring the winrate as close to 50% will be sufficient.
Roughly speaking, one division in MMR is roughly 50 or so MMR on one of those sites. Master sits around 3k, Bronze sits around 1k, Gold/Plat/Diamond sits in the mid 2k.
There really is no real world way to match MMR on something like Heroes Profile to Blizzard’s MMR because those sites use their own calculation that’s independent of Blizzard’s.
All I know is that Blizzard’s MMR calculation is simple. It doesn’t use math beyond the four basic arithmetic operations.
2 games in a row of max of 2 people in my group against a 5 stack. Most recent 5 stack was Khara, Ktz, Kael’Thas, Mei, and DW super synergistic try hard losers. Seriously stop putting solo que players against try hard loser stacks, make them play other try hard loser stacks.
I asked a frequent 5 stack in QM about their average queue time. It’s between 75-200 sec, which is very low considering they have a very high mmr together and are facing at least one rank below theirs and it’s mostly vs 2 stacks and 3 solos.
My genji has 55% win rate and over 100 levels but I was forced to stop playing him because the same thing happened. I get placed with people who seem to have either forgotten how the game works or have recently suffered brain damage.
Because those numbers (which Drothvader listed) have been in use since the game was publicly launched and people uploaded a ton to Hotslogs.
The official battle.net GM leaderboard was 1:1 with Hotslogs leaderboard, and the top players were around 3,5k or higher MMR. Lowest players were 1k or lower MMR, even dipping into negative numbers (deep Bronze 5).
Then a new contender popped up after the destruction of hotslogs (Heroesprofile), and once again with their algorithm top players are still 3k and bronze are around 1k.
It’s a tried and true recipe. When you also look at the Average MMR of each team which is shown in the Heroesprofile match history, both teams are usually of very close MMR, except when a premade plays against solos the solos are a few hundred higher.
Whatever algorithm they use, it’s very good.
3k+: Top players, 2k-3k- mid to upper players, 1k-2k mmr: lower to middle, under 1k: Bronze 5