What if 50% of experience was personal

Nonsense. I’ve seen plenty of complete buffoons in diamond+ matches.

What?
I literally wrote plenty of reasons I don’t like how it works in DotA and so on. It feels like you’re not reading my posts at all.

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If bafoons are in diamond+ in Dota, then the matchmaking is bad, because what you describes seems an matchmaking issue. Seems like boosting is a problem in Dota too.

All your “plenty of reasons” seems more l2p issues than really issues of the game. Substiantially you’re moaning about single experience/gold and how punishing it is compared to Hots.

Answer: Yes, you didn’t read my post. And you’re still salty about recent events, obviously.

Got it.

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Actually I am not, but I understand that you have no arguements, so you’re down on personal attacks, got it.

You didn’t answer to 90% of my posts. If you want your arguments, go and actually read them.

PS: You’re the first one that said it was “l2p issues” which seems like a personal attack against me.

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I did, but for some weird reasons you don’t understand what I am typing. Tunnel vision, maybe?

See? Here’s the first misunderstanding of yours. I didn’t said you played bad, but I actually meant that you complain about l2p issues from your team that’s why you talk about “complete buffons”, who failed against enemys, because they got ganked/outplayed.

Whatever you say. I got better stuff to do than deal with a salty person who doesn’t read.

Skillfulness is relative. What I mean, that a Plat is good among Golds but not among Diamonds. So a weakest “buffoon” can always exist, because it’s not about being bad, but not being good enough.
I’m master in skill lvl but I was “the buffoon” in GM heavy games. Everyone below the top can be the weakest link.

Another personal attack, wow. You really have no arguements, but follows your own agenda. But you’re free to believe what you want, even if it isn’t true. And the funny fact about this is that you’re the only salty person here and only about meaningless stuff that I called you out in salt mines, where I ranted about randoms.

True and I admitted already that it’s the concept of the game, where some players have to sacrofice power/gold to be the weakest link for the greater good, that means that their carry player gets the farm to win the game. In fact Dota 2 supports better player in that matter more than Hots, because the weakest link could be more useful to support the better player, while in Hots the solo carry ability is limited, because there are no items and more comebacks possible, so it’s more teamfight / team dependent.

I’m not talking about that.

My point is in support of Narha, that high carry potential via number advantage that can be earned by farming the weakest link is bad for a game, and it’s not skill.
Sure, it’s skill against thecweakest link, but if they’re lucky and face the weakest, they can overcome the equally or more skilled players just because they got fed.

This is not the case in HotS, where snowballing is harder, which is healthy for the game.
But carrying is still doable in HotS, ppl can shine, but through skill, not farmed stats.

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Reminds me, aren’t quest talents personal XP in HotS way? Comes up often.
Of course there are many types, but with these it’s up to your own performance to make the most of them.
With the downside that fairly often they dictate a playstyle that isn’t always optimal. On Kerrigan I’m going on exile to do my level 4 (and shoo people away from MY lane). On Valla, you best tickle the tank. On Tass, you best stay around doing 1 tick of AA every 2 seconds - or spam your Q on as many enemies as possible. Then there is Nazeebo with the overtuned quest.

Yeah I know that he don’t think that last hitting or stacking isn’t skill, but I don’t agree with it, because it is skill. It requires attention from players to do so. I’ve played a lot of Dota 2 or HoN and I’ve seen a lot of player, who can’t last hit or denying (last hitting your own minions) properly to get farm. Saying that’s not skill or only small part of skill is just ignorant, maybe he’s so good that it’s his nature, but it is still skill nevertheless. That’s why I asked him about timing, but he just said it’s only need a bit of skill and proceed to talk about luck that his team got outplayed. But outplays like he mentioned can be solved with communication, rotation/wards and pings. If there are no wards or no communication, then it’s obvious that one team loses to the other.

Not only that you can still swap lanes or come to gank to your team, but how is that not a l2p issue? Sorry I don’t understand the issue here…

I guess we’re talking against walls? I literally mentioned this, when I talked about shared experience. I literally said that Narha is against solo experience, because what you describe is the following result of solo experience/gold. I never said that sth. that contraticts this fact. Shared experience makes comebacks more likely, because you don’t fall back too hard usually.

Farmed stats requires skill, if you don’t know how to last hit, don’t know how to stack (timing), you won’t get your farm and then you can’t carry. Piloting a hero isn’t the only skill.

Indeed.

Sylvanas quest and zagara infest “quest” is similar. Infest isn’t technically a quest by description, but it functions like one. I have mixed feelings towards these quests.

These quests directly teaches poor play strategies – like a Sylvanas who takes the level 1 W quest – if she wants to stack as much as possible to improve the damage, then she “should” seek out enemies to fight all the time so she can have more chances to stack it - meaning she should avoid laning, splitpushing and doing/clearing mercs. Which is arguably what Sylvanas is best at.

Likewise, a Zagara should avoid teamfight and mercs in order to stack siege damage for Infest.

Luckily most quests aren’t like Butchers’ and wont snowball as hard. But some were deemed too troublesome.

I remember with old Chromie when her Q was an infinite stacking damage quest. I was already pretty good at hitting it. But on one occasion I was against an Anub’arak who didn’t even try to avoid my Q’s right from the start. He just ate them.
In like 2 minutes or so I had completed my base Q quest. And then I kept stacking on him, until it came to the point that even Anub’arak with his spellarmor couldn’t soak my Q’s anymore.

His entire team paid the price for the foolish actions of one person as my Q’s were hitting very very very hard as a result of just one buffoon.

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hots is special on this regards, and it is good imo. try playing supports in other moba, most of the time you will have miserable experience if you are not partying.

i started to play dota 2 again, yea, the game experience will vary alot depends on how much your own teammate respect you as a human being.

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While I agree on that, but I liked the idea about wards and how Dota 2 or Lol teached the player how important map vision really is. In Hots you need to pay less attention to such things, because fog of war is here less an issue then there, you could most of the time prevent ganks by paying attention to the minimap alone, but in Dota 2 I learned the importance to communicate with the team, even it’s only for saying “Mid miss”.

Placing good wards or anti-wards made the difference in skill and how successful ganks could be. Btw I miss true stealth like in Dota, it would be nice if heroes like Nova or Valeera would have true stealth.

How is that different to the toxicity in Hots?

Macro is the way of the game tho. Nothings changed

Like in Dota or Lol, because if you don’t know how to farm, you’re unlikely to carry your team. I would even claim that makro is more important in Dota/LoL than Hots, because the only thing you need to “farm” in Hots is your exp that can be done by 1 solo laner that’s why on some maps 4-1 formation works, that would be unthinkable in Dota/Lol. The most common formation in Dota are 2-1-2 or 1-1-3 or 1-1-1-2 (including the jungler). Too many formations, where most heroes gains exp/gold.

Dont remind me of this. I uninstalled Smite because of that. Had a game where I was playing the Spider champ and then I killed one and were called a kill stealer by the Thor player that died to him.

Stuff like that and being able to climb up in lvls faster then others only serves to be removed. Its just another way of being toxic towards his own team.

You can’t even help your own team killing the enemy becasue last hit makes everyone toxic againts thier own team.

But the egoist players would disagree with this cause they love to be able to farm better items and be higher lvl then his team with all his horded gold so the game in the end ends up as a solo player experince for the ego player rather then a team game.

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Most of them properly dont. Thats why new players gets treated like garbage and if you lose your lane or get ganked just once your whole team will be after you rest of the game. Becasue you just gave the enemy player a whole lvl and a lot of gold from the kill and a free lane to push.

LOL and Dota 2 players rarely give 2 cents about your feelings. If you make one mistake you are in for a hell of a toxic fight and propely also death threats by some angry 14 year old.

ya, dota2 and LoL has very rough learning curve, so it is important that new players drop to the rank where they belongs and keep learning and improving from there.

i used to play dota1 in my secondary school, it was much rougher back then, pub stomps and leaver are very common. nowadays, the playerbase has grown so much that proper mmr range and decent lobby can also be played by new player.

currently in dota2, if you have bad behavior, you will get paired with player with same behavior, so i guess the gameplay experience has increased alot over the years tbh.